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Here's an early look at my Collab World Tour Canada room🤫
https://youtu.be/z0hEL4_dC24?si=iyTwTuXAjnORfPXQ
I feel deeply sorry for translating parts of your work without your permission. I have noticed your message to me, and I will ensure to seek permission from other authors as well. I have enjoyed playing many of your maps, but they were not available in my native language, so I translated some of the content without your consent. If you feel that I have infringed on your copyright, I will promptly delete the translated map. With your permission, I will clearly indicate that you are the original author. Once again, I offer my sincerest apologies for my actions.
The best way to support me is by following, liking, and commenting on my steam workshop maps, YouTube channel, and Twitter (links in my steam profile)!
Is there a way for us to support you? Do you accept any donations? You seem incredibly underrated for the quality of work you produce, and I hope we can keep you motivated!
The puzzle designs + story have been done for a long time now. The challenge has been that the new mechanics I want to implement and ways the rooms are laid out, morph, recurse, and interact with one another are not technically possible with the in-game assets. So I've invested time in learning Blender, creating all of the 3D models from scratch, and writing a lot of the room's logic in Lua. I'm also including two endings, VR support, a playtime of at least 1.5-2x that of DD2's, and 3 discrete zones with their own puzzle archetype...it's a lot.
⣿⣿⣿ ⣿⣶⣕⣈ ⣛⢋⣰ ⣿⣿ ⣿
⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿ ⡝ ⣿
⣿⣿⣿⣷ ⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿
⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟ ⣻⣿⡄⢻
⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿ ⣼
⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰
⣿⣿⣿⣿⣿⣿ ⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿
⣿⣿⣿⣿⣿ ⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿
⣿⣿⣿⣿ ⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿
⣿⣿⣿ ⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿
There a lot of good rooms in Escape Simulator, but there are very few amazing rooms out there. And most of them belongs to you.