13
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586
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Recent reviews by Qpax ツ

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
0.1 hrs on record
Early Access Review
This game is so much fun that I hate it. I have responsibilities, game!

Posted 8 November, 2022.
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1 person found this review helpful
12.9 hrs on record (9.7 hrs at review time)
I've been really into this type of Survivorlike games for a while and I have to say I love absolutely everything about Soulstone so far. The dev interacts with the community so much. There are a lot of good suggestions and he's adding a ton of things every day, listens to the players too. I once reported a bug of my game crashing and it was fixed in 10 minutes.

Also! I love that the chance to apply Doom is 13%. Someone on the discord suggested that change due to the common fear of number 13 and the dev was like "I love it, gonna add it" and it was in the game within a few hours.

In short i am gonna play the hell out of once the full game comes out and lastly i really wish a tripple A studio takes this genre and pushes it forward with great graphics and gameplay mechanics. Imagine playing Survivorlike mode of DOTA or POE or even Diablo style game like. It will be so much fun!
Posted 30 August, 2022.
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2 people found this review helpful
46.4 hrs on record
2022 will be Lost Ark's Year

This game might be top 10 of the biggest games on pc (hopefully console too if gets launched successfully) as of 2022 since it has so much potential now that Amazon brought this beautiful MMOARPG to Steam.

The gameplay is just something else. All the different skills, they all just looks amazing. The way enemies get stunned while you attack them just feels unique and awesome. It honestly makes games like PoE and LoL look boring when it comes to skills and combat.

Does it have balanced classes and PvE/PvP?

Classes have good amount of diversity, however of course some of the classes are better than the others. For example Bard is almost a necessity to have in any of the end game raids because its buffing/healing abilities (you can't use potions in raids).

Is it engaging?

As far as i tell from my short duration experience, (for me at very least) it's very engaging. It tends to get a bit grindy in the latter game but the developers have already fixed some of that as far as i know LIKE AND VERY IMORTANT if you do some lenghty quest for your main character your alt can complete it faster. Does it get a bit boring? Perhaps, but only after about 60 hours and its a free game so it's definitely worth your while.

Does it require skill?

Not more than Diablo, PoE, Torchlight or any other similar arpg. The more squishy characters require more skill because you need to dodge or you get almost instakilled.

How's the development of the game, is it slow or steady?

Updates are frequent, once a week and already a whole new continent is coming. DEVS are always keeping the game updated.

How's the community?

There are certain areas where you are automatically flagged for PVP but the NA and EU community are always filled with so many nice individuals though there are toxic ones but they are sweat as players who only go for big apple by trying to complete the game faster or trying to dominate pvp grounds like in every game, there has not been any griefing that I have witnessed so far.

In short; the fact that people settle for games such as Torchlight, Warhammer Chaosbane, Diablo 3. Holy crap they are in for a treat.
Posted 19 February, 2022.
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3 people found this review helpful
1,677.2 hrs on record (0.2 hrs at review time)
TLDR; Hate the support system in this game. Literally only 1 support character and it is Lifeline. I don't count Loba as support because getting items from Black Market doesn't make support but item supplier. In other words; make Lifeline support character as she supposed to be, so players chose her because "Lifeline will be useful to our team". Delete the stupid care-package and give her a chance to mitigate 3rd party issue.

There is plenty of ideas so here is mine as Lifeline since S0. It tries to fix the current passive and shift the strength throughout the abilities - so it's not 1 strong ability and 2 useless:

Passive - Field Medic
Ability to carry more healing/support items. (Either extra slot or stack of 3). Or extra slot for Mobile Respawn Beacon. This helps Lifelines to supply her team with healing items or with inventory management. Lifeline would have normal revive, no shield, 5 seconds (but bear with me).

Tactical - DOC
DOC heals with the same speed as now but also provides Fast-Heal (15-25% faster healing with items) for a short period of time. This helps the whole team to pick up after a fight and negates the danger of 3rd parties. It makes Lifelines USEFUL to the team.

Cooldown 30s

Ultimate - CPR Spark
Lifeline deploys DOC which revives the team-mate. The entire revive takes 4 or 5 seconds. Team-mate is revived with no shield and 30% health. DOC stays after revive for another 5 seconds providing healing and Fast-Heal. There is NO SHIELD, so enemies can always counter this by approaching the DOC and finishing it off. DOC makes revives sound so enemies can identify it's happening as they can now.

Cooldown 90s

--------------------------------------------------------------------

The goal is to make Lifeline the way people would say "I will pick Lifeline because she is useful for the team". With this set, Lifeline can easily support her team and put team-mates back on their legs.

An illustration would be a downed team-mate is picked up with standard revive, she leaves the DOC for him and drops a healing item.

Every other legend has abilities to help them in the fight (to down enemies), Lifeline has none but she has the ability to mitigate the danger of being downed by these abilities. She has 0 oppressive abilities now, but taking care of her team is her ability. Her ultimate only exists when her team is already down - enemies used their offense abilities already. You can counter it easily by shooting on downed players with no knockdown or Lifeline shield and it is restricted by cooldown to only 1 per fight.
Posted 5 November, 2020. Last edited 25 November, 2021.
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1 person found this review helpful
9.9 hrs on record
I was really impressed with Carrion right from the start. The monster itself gave me vibes of The Thing and Stranger Things, which is definitely a good thing! Not often do you get to play as a monster, such a concept is an intriguing one. Instead of being part of a group of scientists trying desperately to survive against impossible odds, you’re the one killing all the humans in an attempt to escape a research facility. It’s a bloody, intense roller coaster that gets better and better as you make your way towards the satisfying conclusion.

The whole game isn’t just a murder spree, though. You’ll come across various puzzles, as well. These conundrums will require your extraterrestrial to deposit its biomass into pools of water and shrink in size. Why would you want to become smaller? Well, certain abilities are tied to the three tiers of proportions that make up the alien. The smallest one allows you to shoot webbing and become invisible, the medium variant has the capacity to charge through certain obstacles, and the largest provides an impenetrable shield for a short period of time. Knowing when to grow or shrink is key to finishing your journey.

The only real issue that Carrion has is that it can be difficult to know where to go next sometimes. There are no waypoints or objectives of any sort, so in the later parts it can be difficult to navigate. This becomes even more true when players have to travel back through earlier areas to find ways to progress. There are times when the player may find themselves wandering aimlessly or taking a wrong turn and not remembering how to return. The best advice is that players should try to stick to the beaten path unless they remember exactly how to get back.

Carrion isn't a very long game, and most gamers will probably be able to beat it in about half a dozen hours. It is very much worth every single second though. Playing as a horrific monster destroying everything in its path is a lot of fun, and it never gets old to rip pesky humans and drones to pieces. Carrion goes hard and fast, but never overstays its welcome.
Posted 6 August, 2020.
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43 people found this review helpful
7 people found this review funny
2.8 hrs on record
Helltaker gave me more narrative catharsis and fulfillment in one hour than Monster Musume has given me in 8 years. I mean they said to me that perfect devilish waifus doesn't exist but in this game you get to enjoy every hellish ladies to your hearts content to the fullest. I really loved the ending and how MC interacts with his waifus after conquering their hearts. However if i given a chance to make closure to the game then this is how i would imagined the ending would be as the following ▼

* Lucifer would be the house head who nobody listens to and gets flustered and Cerberus keeps taking her pancakes .

* Zadrada continuously annoys Malina and all that and Malina gets angry on her and trys to argue with zarada .

* Malina herself would play games wih helltaker and try be sociable and not cranky all the time.

* Modeus will try and date helltaker which mostly fails .

* Azazle will try and not be a pervert and question what and why everthing is happening.

* Cerberus will annoy Lucifer and azazle a lot and keep talking lucifers pancakes but also get in trouble with the police a lot and not guard the house like a dog is supposed to.

* Pandmonica will just be tired all the time and make helltaker give her a lot of coffee, but she trys to calm down the fight between zadrada and Malina. (also I like to say Malina as Malinka)

* Justice just sits and watches everyone and gives everyone a thumbs up and just do awesome things.(but she dose try and dress like a normal girl sometimes and try and not act akward when doing so)

* Judgement will be the softy and hug helltaker and sleep on his lap and do normal things while Malinka wonders how the hell is she the "avatar of pain" and how did she even get the job.

And Helltaker just smiles at everything, makes pancakes and dose all the wholesome things like headpats.

Lastly I really do hope that we get to see sequel game named Heaventaker contrary to the theme of this game so that i can also get to date and interact with major Angel characters like in this game and in the end i will win over the heart of Archangel, the head of angels like Lucifer who is also head of all devils in Hell! Imagine being able to take over both realms and you casual become the GOD of the universe yourself at the end.

That would be great sequel to this lovely franchise so i hope we would see a great sequel like this in the near future!
Posted 3 August, 2020. Last edited 3 August, 2020.
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9 people found this review helpful
1 person found this review funny
0.5 hrs on record
This was a very brilliant short film. You don't even need to have played the game to enjoy it. The atmosphere it sets from the very beginning is pretty impressive and calls to mind the Cold War mentality pretty well. They convey the minutiae, the boredom and the sudden excitement of letting someone in you should not have. I gladly would've watched a 90 minute version.

That said I didn't personally like it very much. It felt kind of flat, and in the end I didn't really feel anything. There's something about the game, about doing it yourself, that digs itself under your skin and having you question yourself as you deny these people. It's something, unfortunately, I didn't find the film succeeded at.

Glory to Arstotska.
Posted 25 February, 2018. Last edited 25 February, 2018.
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8 people found this review helpful
5 people found this review funny
1,169.9 hrs on record (982.4 hrs at review time)
The gun play in this game is kind of like being a friendzoned by a cute yandere anime girl but at the end she slaughters you when you are about the get winner chiken dinner!
Posted 27 November, 2017. Last edited 22 November, 2018.
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33 people found this review helpful
90.4 hrs on record
Bayonetta is nearly 8 years old, but if recent remasters have shown us anything, it’s that sometimes a classic game needs revisiting.

Sega and PlatinumGames’ witch-based action game first saw the light of day on the Xbox 360 and PS3 back in 2009 with a more recent follow up appearing alongside the Wii U exclusive Bayonetta 2. It contained some very Japanese stylings, especially for the main character, whose only clothing is her hair and if you are into this type of game then this classic is a must play.

Back then it was a pretty well received title with a few issues around fluidity, thanks in part to the lower power of the consoles at the time, but that’s where the latest PC port comes in and shows us exactly what the game should look and feel like on a modern piece of hardware.

The remaster itself is stunning, even on lower end hardware. At 1080p it runs flawlessly at 60fps on the last generation of cards and even those before that, but on a GTX 1070 or 1080 it hands in a beautiful smooth 4K experience, too, which really helps to show off some of the blisteringly fast and fantastic looking fight sequences, especially the boss battles.

Fast fingers and combo combinations are required to excel in Bayonetta. It’s a game about not just fighting your opponents, both holy and unholy, but how you do it, using all the different techniques learnt in the beginning of the game and during loading sequences to unlock finishing moves and special powers. Bayonetta herself has pistols strapped to her shoes as well as her hands and can pull off some crafty manoeuvres between this and the more close up melee moves. First, though, you’ll need to get used to the plethora of enemies, flashes of magic and just plain madness that obscure half the screen every time you fight because otherwise you’ll just get lost in the madness of it all.

So it may well be an old game but Bayonetta’s design and gameplay haven’t aged one bit. For those new to the game, it’s well worth picking up if you’re a fan of Devil May Cry and similar melee combat games, but even if you’ve played this before, the beautiful remaster is enough to warrant a return in other words it's great and classic game for archival purposes.
Posted 13 August, 2017. Last edited 13 August, 2017.
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28 people found this review helpful
1 person found this review funny
47.9 hrs on record (47.5 hrs at review time)
The game has very little to offer beyond longevity. There's no sense of community in the game. There's no zone-wide chat to cooperate with others, there's only global chat (which takes a consumable item to use) or party/guild chat.

As an MMO, it's a failure. The game doesn't rely on healers or tanks for dungeons and missions. Bosses simply get zerged while they mindlessly walk towards their aggro target and use AoE attacks. Healers sometimes can save you when potions are on cooldown, but generally they're unnecessary. Class balance is AWFUL and the AI is really bad, so if you play a pet class be ready for frustration.

Leveling goes up to 280 or so with stat points, skill points, and class progression that you cannot undo (some can be undone with microtransactions, but others cannot). Core gameplay consists of:

Questing - Standard uninteresting MMO fair with minimal rewards.
Exploring - Small reward for discovering 100% of a zone's map. Very difficult with the base UI, but mods make it less confusing.
Combat - Hit a few cooldown with 15-60 second cooldowns. Then procede to auto attack a bunch, even if you're a mage or priest. Then use a mana and/or health potion to continue. There's no challenge to be found at all.
Dungeons/Missions - kill a bunch of trash and then fight several bosses. This gives MUCH more Exp for the time invested than anything else you can do, yet it has a daily limit of 2/3 for each. Basically this is your "daily quest."

The game is full of bots spamming their websites in town or in the global channel. Completing quests and grinding Exp can involve more waiting than killing between sitting at a bonfire for SP if you choose to and waiting for monsters to very slowly respawn. There's also the option to camp world bosses that spawn every ~4 hours, what fun!

The UI is clunky, and while there are 3 control modes (gamepad, keyboard, mouse), none works 100% correctly. The servers have awful performance despite a very small playerbase, and the game itself cannot maintain even 10fps on a GTX 970. I've routinely seen my FPS go above 120 and below 10 in a very short time period. As for lag and loss. It's on baby!

If you want to try the game and not pay anything, feel free I don't think that's a bad idea. Focus on doing all quests (you need to talk to NPCs, they don't have an exclamation over their head) and exploring all zones. Don't use Exp cards until you are desperate to level up.

If you wanted to spend money on this game, please don't. It's in a horrible state and probably won't improve anytime soon.
Posted 23 May, 2016.
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Showing 1-10 of 13 entries