31
Products
reviewed
1223
Products
in account

Recent reviews by BootySweat

< 1  2  3  4 >
Showing 1-10 of 31 entries
2 people found this review helpful
134.1 hrs on record (107.7 hrs at review time)
Almost flawless. Elden Ring has an incredibly vast and deep open world that actually rewards the player for exploring instead of just running from one question mark on the map to another like 90% of modern open world games. The gameplay is classic Dark Souls gameplay that feels more fluid and polished than ever, as it seems like this combat is truly the cumulation of all the previous FromSoft soulsborne game into one. It took me 80 hours to complete my first playthrough, and while I have beaten every major bosses in this game, it feel like there are still tons of things I have yet to explore, characters I have yet to meet and quests I have yet to do. The content offered here can easily exceed 100 hours for one playthrough without feeling like one is taking it too slowly.

If you ever play a Soulsborne game, you will know that the games are difficult but always fair (most of the time) and this always shows in the bosses in these games. They can be difficult, but almost never difficult just for the sake of being difficult. The bosses in the Souls series are almost always top notch, and it is no different here. The major bosses in this game are awesome and incredibly fun to fight with the exception of very few poorly designed bosses, and I would even put this game up there with Bloodborne and DS3 as having the best bosses in any FromSoft game. The bosses in this game are brutal, with some of the hardest bosses in the entire series. If you are playing this game with spirit summon, this is probably the easiest souls game yet, however, having played this game solo with no summon, this is probably the hardest souls game overall should you decide to play it that way. I do have some issues with bosses in this game, as some of them are reused a ridiculous amount of times, with me having fought some bosses with minute variation close to 10 times in my playthrough. While the main bosses are varied and feel different to fight, the repetition of open world and dungeon bosses can be detrimental to the enjoyment in exploration, especially in the second half of the game.

And of course there are still a lot of performance issues. While I am all for anti-cheat programs in these games considering what happened with Dark Souls 3 multiplayer, EAC has always been known to cause performance issues. This on top of a terrible PC port which is expected from FromSoft at this point means terrible performance even on high end PCs with frequent stuttering which can be extremely annoying for a game like this. It has been over 2 weeks since release and we have yet to received any substantial patch to improve performance so if you have a mid level PC, expect poor performance.

Despite its flaws, Elden RIng has become one of my all time favorite games coming from one of my favorite game series, and I can't wait to start my second playthrough.
Posted 12 March, 2022. Last edited 17 January.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
70.4 hrs on record (2.3 hrs at review time)
Early Access Review
As expected from a game still in very early access, this game is quite rough around the edges. There are quite a few visual and gameplay bugs (lots of clipping issues) but fortunately nothing gamebreaking. The AI can be pretty bad at times, and AI teammates will often block your way though as someone who played SWAT 4 I am already used to it. Despite this, singleplayer with AI teammates is definitely playable as the AI is fairly responsive but co-op is definitely the best way to play this game. Animation is pretty good, but can be very wonky sometimes, especially for AI teammates when breaching doors. Voice acting is very meh. Not a lot of content yet, there’s currently only 6 maps finished inside the game. I would not recommend this to anyone who is not into tactical shooters or the SWAT series at this current state, but there is definitely tremendous potential here.

For people like me who love tactical shooters and the SWAT series, even at this early stage of development, it is clear that this can become something special. Two of the most important aspects in tactical shooter games like this for me is the gunplay and the sound design, and these two alone can bring a game to the next level in terms of immersion. These 2 aspects of Ready or Not are extremely solid at its current state and hopefully will only get better further into development. This game also successfully replicates the tension and immersiveness of SWAT 4 with its emphasis on realism while still maintaining accessibility and fun with its somewhat streamlined gameplay. The finished maps also are mostly well designed with some smaller claustrophobic areas that SWAT 4 players will feel right at home in. If future development of this game follows the right path, this certainly has the potential to be one of the best tactical shooters on the market and can surpass SWAT 4 itself.
Posted 23 December, 2021.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
13.3 hrs on record
Shadowrun Dragonfall is a good game with a very interesting setting, taking place in a futuristic dystopian world that combines cyberpunk and high fantasy. The world-building is excellent and the characters are well written and grounded, creating an immersive experience that can increase the enjoyment one gets from this type of game by a lot. The story is great, with plenty of twists and mysteries that keep you intrigued and captivated the whole playthrough. Both main quests and side quests are well written and developed, so most of them do not feel like fillers to pad the playtime of the game. The role-playing elements are also well done, providing the player with plenty of options when it comes to building their character or combat. The strengths of the Shadowrun games are definitely the lore and world-building of their universe, and there is no doubt that Dragonfall nailed these aspects.

However, there are also some cons that keep this game from being a great game. First of all, the combat is just serviceable, nowhere nearly as polished or fun as some turn-based combat games such as the X-Com franchise or Divinity OS 1 and 2. While there are a lot of different abilities, most of them are not very useful or fun to use, making combat repetitive after a while. The fixed camera angle also makes moving around the map extremely clunky. While the aesthetics of the game is great, there are a lot of reused assets. This game also feels way too restrictive which wastes the potential of its setting. While there are different ways to do quests, most of the time it's only 2 paths and ends up feeling too linear. The game world consists of the Kreuzbasar which is the main hub and various mission areas. While the design of most of the areas are great, the game world is simply way too small with very few NPCs inhibiting them leading to them being boring despite having a great premise. Exploration is more irritating than fun most of the time. While I understand that having an open world is not always possible for smaller developers, allowing more freedom in travelling and adding in some random encounters (like in Wasteland 2 or 3 for example) can make the game a lot better than just clicking on the train and getting teleported. This game is also often guilty of bombarding the player with walls upon walls of text which can be very overwhelming.

Despite its flaws, Shadowrun Dragonfall is still a good game that is definitely worth playing for its unique setting and excellent story. It is also quite cheap on sale so it’s definitely worth buying.
Posted 26 November, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
8.1 hrs on record
This is a well written interactive novel with likable characters and a heavy emphasis on player choices (considering that each play through only consist of 80000 words out of 1.3M total words, the outcomes of decision the players make are varied and different, making them important). This is my first interactive novel and as a fan of RPG games I thoroughly enjoyed the 8 hrs playthrough of this game. My only complaint is that sometimes the game makes it too obvious what are the 'good' decisions. If you like Westerns then this is definitely worth the price considering it is quite cheap and is even cheaper on sale.
Posted 30 June, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
13.7 hrs on record (13.2 hrs at review time)
This game is fantastic as an RPG due to its excellent storytelling. The sheer amount of different choices you can make for many different events which can result in different permanent outcomes make each adventure unique and interesting. If one of your character hp drop to zero, you even have the choice between having them escape with a permanent injury or going out like a boss. Through the many choices you made and events encountered, your characters will develop and their bond grow stronger, directly affect how the campaign plays out. However, the combat is lacking making it very repetitive. There seems to not be many skills to choose from and upgrade. While I like the art style, the lack of any animation did not help with how barebone the combat seems. Mystics are way more fun to play with compared to the other 2 classes, but after a while you realize that there's only 7 or 8 things you can do with all the different objects in the game. Still, this game is so good that I did not really mind the mediocre combat. Definitely worth buying for its price.
Posted 19 June, 2021. Last edited 24 November, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
7.1 hrs on record
Since Blacklist came out in 2013, Ubisoft has released:
- 7 Assassin's Creed games
- 5 Far Cry games
- 3 Watch Dogs games
- 2 Division games
- 2 Ghost Recon games
Sam Fisher is relegated to doing cameos in other games, no new Splinter Cell game in sight
But hey at least they announced a Netflix show at E3 2021 right?

Posted 14 June, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
61.1 hrs on record (55.3 hrs at review time)
Wasteland 2 is a great post apocalyptic cRPG, a throwback to the old Fallout 1 and 2 games which was developed by the same people who developed the Wasteland series.

The developers did an excellent job building the world of Wasteland 2, filling it with interesting characters to meet and stories to go through. While some locations in the game world might look repetitive due to the reuse of assets, the different characters and quests attributed to each area make them always fun and interesting to explore. The factions in this game are well-crafted and believable in a wasteland setting, and most of them are different from one another. There are also 2 different regions in the game that look completely different, keeping the game world fresh. The writing in this game is excellent, mixing humor and seriousness well resulting in entertaining dialog and interactions. The main story is quite basic imo, not as good as Wasteland 3 but is serviceable regardless. However, many of the side quests are excellent, offering interesting stories and many choices. Wasteland 2 gives the player the choice to do as they see fit, and this makes the game a lot more immersive as your actions have direct consequence on the people of the wastes.

However this is a very flawed game. The combat becomes repetitive quickly, devolving into moving your characters to cover and click on the enemy. It is serviceable, but not anywhere close to the combat in Divinity Original Sin 2 or even Wasteland 3. The graphics and the UI is terrible for a 2015 game, it looks and plays like a game from the early 2000s. Similar to Divinity Original Sin, the quests in this game lack any form of guidance and simply inform the players of the tasks and leave them to do it by their own way. While this lack of hand holding can make for great gameplay as the players need to figure out themselves what to do, some of the quests are extremely frustrating as they require items that are located in random locations and are very difficult to find without searching online.

Despite the flaws, Wasteland 2 is still an excellent game and one that you can put dozens of hours into without even realizing it.
Posted 8 June, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
70.2 hrs on record (52.3 hrs at review time)
Wasteland 3 is a mix of Divinity and XCOM and it's awesome. The story is great, and the fact that most characters in the game are a**holes make you actually have to think before deciding whether you wanna help them. There is a lot of choices in this game and it allows you to roleplay whether as a bunch of bloodthirsty murderers or absolute saints. This also vastly improve the replayability as there are many different outcomes to quests as well as different endings to the game. The lore of the game is rich and interesting, and the characters are well written and believable making Colorado one immersive wasteland to explore.

However there are some glaring issues with the game. Even after over half a year the game still have many bugs and technical issues, although I did not encounter any game breaking bug throughout my playthrough. The open world also feels empty at times as there is only around 15 explorable areas on the map making the later stage of your playthrough just clicking to drive the Kodiak from point A to point B without much happening. This is bad compared to Divinity Original Sin 2 which have big fully explorable open world crammed with side quests and NPCs. However I understand that it would be very difficult to do the same thing with Wasteland 3 considering the different regions of Colorado that the story take place in. The combat is also not as deep and engaging as DOS2 and XCOM, and mostly just come down to how you build your Rangers rather than using tactics.

Despite all the cons, Wasteland 3 is an expertly crafted RPG that is definitely worth playing if you are into the genre.
Posted 20 April, 2021. Last edited 21 April, 2021.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
431.7 hrs on record (246.5 hrs at review time)
The best game I have ever played, the story is incredible, the characters are brought to life by very good writing and acting. Arthur Morgan is easily Rockstar best protagonist in a video game and for me is the best protagonist in any game ever. His character arc is compelling and emotional, and the actor did an amazing job voicing him. The open world is the most believable and alive open world I've ever seen and I have played a lot of them. The amazing attention to details that Rockstar put into the map as well as the AI that is head and shoulders above other open world games is present and better than ever in RDR2. Hunting and fishing in this game can be as fun as hunting and fishing in full fledged sims. There is an absurd amount of mini games and customisation that keeps you immersed into the game.

However, there are still some negative. Despite having the most amazing open world to date, Rockstar continue to use the same mission design that they have been using since GTA 4. Story mission are very linear and involve a lot of just walking and shooting and generally feel very restrictive on player's freedom. Rockstar put a lot of emphasis on realism in this game, but did not fully commit to it making the game feel awkward at times, such as hunting and skinning an animal in an realistic manner but instead of setting up a campfire yourself to cook it the game automatically set up a camp for you. While the weather such as heavy rain and snowfall are some of the best looking I have ever seen, they dont really affect the player such as making them sick if they dont seek shelter. However, I understand that this is a AAA title that need to be accessible to a wide playerbase, hence Rockstar's decision.

In conclusion, this game is a masterpiece unlike anything we have ever seen before and definitely something I would recommend
Posted 4 March, 2021.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
126.9 hrs on record (42.8 hrs at review time)
First off all, this is not a bad game but a decent game thanks to the excellent writing and storytelling in the main and side quests that CDPR is known for. I did not expect this game to cure cancer and heal my broken relationships, but only for it to be close to what was advertised by CDPR through their insane amount of marketing done for this game. And this is why I am giving this game a negative review, because I havent seen this level of misleading and false advertising since Watch Dogs back in 2014.

First of all let's get the pros out of the way. The gunplay is fairly well-done, with slick gun animation and believable recoil to make the gun feels good to shoot. The graphics and art design of this game is absolutely incredible. I am not even playing on max settings and this is one of the best looking open world I have ever seen. The story is what you would expect from CDPR.

However this is pretty much where the pros end. The game, while have decent gunplay, have very few guns making the looting no where near as exciting as a game like Borderlands. Since CP2077 is an RPG, the enemy can be quite bullet spongy, which would be fine if the ragdoll physics is not so atrocious in this game. Enemies have the same repetitive animation when getting shot, making the shooting feels boring as you sit behind a corner and dump entire magazines into one npc. Melee combat is horrible. It was fun slicing people with the katana for the first 15 minutes until you realize that the have the same animation for cutting people's heads off over and over again. It is also super janky, especially the hand combat and you can clearly tell that melee not the focus of the developers compared to guns.

This game also wasted tons of potential. CDPR released a trailer on the different gangs of night city and showing how different they are, leading people to believe that these gangs may play a big role in the game, perhaps the player may even take part in gangs war for territories in Night City. However these gangs are nothing more than generic gangsters put in different coats of paint. Outside of cutscenes and scripted sequences, the all behave the same in the open world as dumb targets for the player to shoot at in boring repetitive open world activities. There are different types of open world activities such as assault in progress or organised crime, but honestly they are basically the same with some having more dumb enemies than others. I got so bored of how repetitive these are that by the end of the game when I have enough money I did not even bother with them. The only semi interesting characters in these gangs are the bosses that give you jobs, but even them are only slightly more than a glorified quests dispenser. They give you Gigs which are basically contracts, but most of them are so uninteresting and simple compared to the excellent witcher contracts in Witcher 3 where they can be just as good as some side quests. They also made a big deal out of life paths which literally have no impact on the game beside giving some unique dialog options. I honestly don't see a point in replaying this game just to try out another life path

Night CIty is visually beautiful and is an absolute joy to explore...for the first 3-4 hours. Then you realise how fake and superficial the open world is underneath the graphics. There is no interactivity between the players and the world, there is nothing for the player to do in the open world. I love how CDPR used the introduction cutscene in the gameplay trailer, showing the player hanging out with npcs, going clubbing, finding entertainment in the city. YOU LITERALLY CANNOT DO ANY OF THESE THINGS IN THE GAME. There is only 3 types of vendors in the city, you cant even go to a car store to buy a car but by them via text messages (like wtf?). No barber shop, no plastic surgeon, no cool interactive restaurant or cafe or pub that you can drink and talk to NPCs at, no form of entertainment that you can do (clubs, bowling, pool, sports, etc). The elevator in big buildings only take you to 2 or 3 floors that are relevant to quests. Most of the buildings are not accessible but trick you into thinking that you can with high enough level (you cant so dont bother). The world is just dead, and this is make exponentially worse by braindead AI that make AI from GTA 3 two decades ago looks next gen.

The AI in this game might be the worst I have ever seen in a modern big budget open world games. I have not play a game in which the AI literally do not know how to drive since GTA 2, and that was a 2D top down game. The AI car follow a preset path, and they will stop in one place forever if you stop in front of them. This is why there is no police car chases, because the police literally cannot follow you in a car. There are 2 types of NPCs in this game. First is the NPCs that the dev glued in a single place and do the same thing 24/7 to give a fake sense of the NPCs doing different things in denser areas such as markets. They cant do anything that is not the specific thing that the devs coded them to do and are basically mannequins to give a perception that the city is alive which quickly wears off since they literally do nothing else. The second types are the generic pedestrian that only do 4 things: walk, stand, run away or crouch down when scared. The police system is complete broken and only further tell me that the devs did not care about the open world at all but only pay attentions to what happen in a quests. And they have the balls to advertise this game as having a NEXT GEN open world.

This game clearly show the lack of experience and resources that CDPR have when it comes to game of this scale, and the shady and dishonest marketing strategy they used should be criticized.
Posted 9 December, 2020. Last edited 14 December, 2020.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 1-10 of 31 entries