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Recent reviews by Q-des

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Showing 1-10 of 38 entries
1 person found this review helpful
10.9 hrs on record
1. Game has a terminal case of WTFAISTG aka "Where The ♥♥♥♥ Am I Supposed To Go!?". And no, logs have some lore and no pointers, so you still won't know what sequence of actions you need to perform. This is amplified by second point.
2. No way of turning back in case you already explored the place just because one way doors are a new style. So if miniboss is beaten and all upgrades are taken you still have to go through kilometers of loops just to check if there is something you forgot or a new passage is available because you got new tools. Levels are built around 3 elevators being connected in an obtuse way, so you won't be able to get from one part of the floor to the other without using at least 1 elevator.
3. You WILL have to open youtube walkthrough just to get through your first play, WHICH IS A BIG NO-NO FOR NON-QUEST GAME. I hit 10 hours just trying to complete it, and I still didn't. Because the final boss is not some creature. It's the game's ♥♥♥♥♥♥♥♥ labyrinth itself that murders your patience rather than any alien monster.
Posted 18 April.
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No one has rated this review as helpful yet
1 person found this review funny
0.8 hrs on record
You get all the ♥♥♥♥♥♥♥♥ of old games (like enemy hitting you into bottomless bit on several stages) and nothing fresh that could make this game unique. Shinobi 3 on Sega Genesis is better than this and it was made in 1993. And it also has much less ♥♥♥♥♥♥♥♥ for extending gameplay by just making player repeat same level just because character fell off the stage by getting hit by enemy that spawned from nowhere.
Posted 3 March.
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11 people found this review helpful
87.5 hrs on record (87.4 hrs at review time)
Hiding DLC for older version of the game is a crime.
Posted 20 January.
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2 people found this review helpful
2
3.3 hrs on record
Poor technical execution and borked level design with average gameplay and unusual artstyle. Story is basically non-existent. Bonus points for crapping on a certain politician. Buy it (on a sale) for fun and not something deep and serious. If only the game wasn't this buggy.
P.S. dislike due to bugs, not anything else.
Posted 1 December, 2024. Last edited 6 March.
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No one has rated this review as helpful yet
15.3 hrs on record (11.4 hrs at review time)
there's gonna be 3
Posted 27 November, 2024.
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No one has rated this review as helpful yet
19.8 hrs on record (7.4 hrs at review time)
A good spinoff to Tempest Rising.
Posted 13 November, 2024.
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2 people found this review helpful
1 person found this review funny
5.1 hrs on record (1.5 hrs at review time)
Heard so much and expected more. Its clones are more complex and balanced.
Posted 30 October, 2024.
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No one has rated this review as helpful yet
63.6 hrs on record (47.4 hrs at review time)
Some parts of this game are good, but terrible translation of towers' effects and achievements makes this more of a translation puzzle game for non-chinese and less of a tower defence. If this game gets updates that fix this ramsey raw sewage count, I will change my review.
P.S. miser achievement is broken. I tried not adding any mods during preparation, skipping all mods during battle phase, not adding gears during preparation - nothing works.
Posted 10 October, 2024. Last edited 10 October, 2024.
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No one has rated this review as helpful yet
0.4 hrs on record
Wait for a discount, buy for trippy-ness and not for good FPS experience.
Posted 2 October, 2024. Last edited 1 November, 2024.
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1 person found this review helpful
2.5 hrs on record (2.5 hrs at review time)
Unlisted controls
TAB minimap

This is "artsy low effort low cost Cry of Fear parody" or "Condomned: junkie origins", so it would be tiresome to compare it to something AAA. So rate/price ratio is pretty consistent. Ingame sprites are just rips from photo, and so are textures. Game's graphics are pretty cheap and have pixelisation filter, so enemy sprites far away turn into 3 pixels high LITERALLY. Level meshes are something akin to Baldi's basics. Ambient music sounds like some Slender 8 pages ambience. There are secrets behind pushable walls on some levels, may TAB be with you. The game is so rough around the edges it has no edges.

Overall rating is 13 used syringes out of 5 broken bottles. Sewer count +1. Ramsey's raw count +999.
Buy if you have low expectations and see at least 50% discount.

You start somewhere in suburbs, probably tripping spheres. Near start you get bottles, a throwable weapon that behaves like a throwable knife in other games. Those bottles teleport and need reloading tho. Maxes out at 12. Also, your fists leave knife decals somehow and miss and hit are the same sound. Enemies are probably some gopniks or hooligans, depending on country. Then you get a revolver inside a house, and instead of bullets you get some more revolvers later. A bandit dies in 2 shots. You can stunlock enemy 1v1 with fists, or bottleneck a mob to 1v1. In cases of 1vN switch to other weapons. Lead pipe has arhytmia, you can't time hits with it, later found out 1st animation frame is damaging one instead of one when bonk is heard. It still oneshots tho. Later found a knife, cut some sackheads with it. Pistol maxes out at 50 ammo, dev didn't bother to write code for checking upon pickup, so you will pick up guns even with full ammo. Enemies merge with each other, so they can occupy same space.

When arrived at ?school? there were guys who liked wooden chairs and lovers of "All the other kids" song. Door itself spoke to me, said that it's locked. Metal fence is bulletproof. Enemies are thinner than player, so they go through gaps in fences. Revolver has 6 chambers, pick up gives 5, my blood is boiling because 50 isn't product of 6. 48 is, 54 is. If dev is too lazy to change 2 numbers, 60 is too. Check the roof to get a new gun.

Arrived at the bar, sign is more pixelated than first mario. Shotgun maxes at 24. Found out that player says HOP after landing, not before.

Sewer has message about flashlight key, after I accidentally found out about it. Flashlight itself provides visibility around 1 outstretched hand, so you can as well use melee right until final area.
Posted 24 September, 2024. Last edited 24 September, 2024.
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Showing 1-10 of 38 entries