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Recent reviews by hot man

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2 people found this review helpful
46.0 hrs on record
Alright, it's been almost a year and we've received a few patches over the months. Truth be told, it's still not great, but performance has improved dramatically (at least for me). I have a relatively beefy setup and still struggled to get 30fps (even with the AMD upscaler on) when the game launched and now I'm comfortably getting north of 60-70, sometimes even close to 100 depending on the area (although I do have DLSS turned to Balance still).

Important thing to note here is that it runs well enough to play now, whereas it used to be quite literally unplayable. Far cry from the comparably great optimization of Fallen Order but at this point I'll take what I can get. They don't deserve a good review for how the game launched and they certainly don't deserve a good review for the optimizations they've made since then because again, it's still pretty bad (just not as bad), but with how amazing this game is otherwise it just makes me sad to see "mixed reviews" on the steam page.

Aside from the issues with performance, this game is truly stellar and a step up from Fallen Order in almost every way. The combat is more fleshed out, offers so much more variety and feels more fluid, traversal feels better, they added fast travel, more planets, more and better bosses, new upgrade mechanics, new gameplay mechanics, it overall just really feels like they perfected what they were trying to do with the first game. And while the story is a little predictable at certain points, I overall found it much stronger and more intriguing as well. Not that the FO story was bad, I just found this one better.

Not everyone is going to like this, and I absolutely wouldn't recommend playing it if your PC isn't relatively powerful, but if you liked FO and your setup can keep up, this is probably the best Star Wars that's been made to date and I'd suggest giving it a try.
Posted 23 March, 2024.
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1 person found this review helpful
79.9 hrs on record (19.2 hrs at review time)
gameplay is amazing but everything surrounding it is just absolutely awful. online only, you have to queue for matchmaking if you want to play solo, game crashes constantly, servers are down 50% of the time, the progression system is terrible, the underlying systems are just not good. fix all the surrounding sh*t and i'll gladly write a proper review on it
Posted 23 September, 2023.
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2 people found this review helpful
1 person found this review funny
236.9 hrs on record (79.1 hrs at review time)
While Elden Ring is an absolutely incredible game that will most certainly win game of the year, let me preface this by saying I'm not only here to suck Miyazaki's ♥♥♥♥.

The format of this is essentially Dark Souls, but in a massive open world and with horses. And it works. Dark Souls combat in an open world exploration settings just works. They've made adjustments of course to make it fit better. Added a proper jump, unlimited sprinting and fast travel from anywhere while outside of combat, item pickups without needing to stop movement. Quality of life stuff.

The combat is what you would expect from any other Souls entry. Dodgerolls, parries, weapon arts, the works. With the massive world, also comes a massive assortment of enemies and bosses to fight. And while there are some issues here that I will get into later, the boss designs/mechanics are mostly pretty damn good and lead to fights that are really fun to learn. It feels like the devs have really perfected hit-delays, leading to you getting roll-caught a lot in early to mid-game, but honestly, forcing myself not to listen to my muscle memory and learning to avoid new attacks felt a lot like the first time I figured out Souls combat years ago. Frustrating, but rewarding once you get it right. And really, isn't that the whole reason we play these games?

Visually, the game is breathtaking. It is by far the most beautiful game setting From have produced, and that's saying a lot when the Fountainhead Palace in Sekiro exists. From multiple underground cities, to floating islands, to npc's with bare feet, Elden Ring really has it all. And while I know people are devided on this, I personally only very rarely felt any sense of emptiness when it came to the open world. Almost always I found something to do, something to fight, an npc to talk to, an area to explore. I was never lost on what to do next, even if what I was doing didn't actually work towards the main story.

Which get's me to my next point, the story. In typical Fromsoft fashion, it is cryptic as ♥♥♥♥. I got bits and pieces in my first playthrough, but in the end I did what everyone else does. Watched lore videos. And it's pretty cool, not gonna lie. There's a load of npc quests to do too, though in all fairness, I looked up a few guides to help with them because there is absolutely no ♥♥♥♥♥♥♥ way anyone is doing that ♥♥♥♥ first try without the npc winding up dead in a ditch somewhere because you ♥♥♥♥♥♥ up in some way or other.

Now to the issues: Boss designs are recycled. A lot. In a bunch of the dungeons that are just scattered around the map, you will find bosses that you already did in 3 other dungeons and 2 castles. Due to the large scale of the game, there will most likely be quite some time between each encounter, but it does get redundant after the first few times.

Now probably my biggest issue with the game, at least relating to the PvE aspect, is magic. It's way too strong. This coupled with the apparently concious design choice of some bosses to be pushing you towards magic usage became at times incredibly annoying to deal with. I don't like magic in these games, I've always found it boring, but I've also always had a choice in how to approach enemies in all the other games. There was never this much of a gap when it came to dealing with something on a strength/dex build vs a magic build. You will get punished very hard in the late game for sticking to a physical damage build. You start doing miniscule, ridiculously low amounts of damage while also getting oneshot by literal foot solider level enemies. It's possible, but just annoying and you will feel yourself contemplating the switch to a bleed build to shred anything and everything in seconds. I think a few balance changes in favour of physical damage to late game enemies could really be of benefit here.

My last issue doesn't really concern most of the general playerbase as it has to do with the PVP. It's just boring, and incredibly unbalanced. I'm not sure how they've managed, but the p2p connection seems even worse than in ds3, and even if you have a good connection, you'll just be oneshot by one of the people rocking one of the many (many) extremely overpowered builds. They've made moves to balance some of the weapons and it has made the PVP more bearable, but it's definitely something I won't ever get into as much as the PVP in Dark Souls. It feels unreliable, inconsistent, and way too based on what equipment you're using. Of course there has always been a PVP meta in these games, but in the state it's in right now it's just ridiculous. They even nerfed backstabs to the point where you can't even punish someone for parry spamming because it will just not register as a backstab if the person turns like 2 pixels to the side.

tl;dr:
I don't think there will be any more massive patches that will have significant changes to what I just wrote, so I'll give my final verdict now. PVE is great fun, 60-100 hours of beautiful exploration (not Caelid, ♥♥♥♥ Caelid), mostly amazing boss fights, some late game balancing issues but all in all definitely worth the time and money spent on the game. If you have time and you're looking for a challenge, give it a go.
And PVP sucks ass, bring back DS3 servers please Miyazaki.
Posted 5 June, 2022.
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No one has rated this review as helpful yet
2 people found this review funny
148.0 hrs on record (62.7 hrs at review time)
it's kinda pog when the faceless husks t-pose menacingly to impose their dominance upon you and then you slice off their head but their body just stays there while t-posing and then the car behind you explodes and then the cops come out of your ass and start shooting you and then you get 3 phone calls and you can't tell what they are saying because they all talk at once and then keanu reeves does a wholesome 100 moment so yeah.

wholesome/10 stars.
Posted 1 May, 2021.
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No one has rated this review as helpful yet
3,030.2 hrs on record (2,794.3 hrs at review time)
*fart noise*

"amogus"

"cheeto"

*gets banned from voice chat*

pog.
Posted 1 May, 2021.
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No one has rated this review as helpful yet
47.9 hrs on record (42.3 hrs at review time)
amogus
Posted 10 April, 2021.
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1 person found this review helpful
1,633.9 hrs on record (829.4 hrs at review time)
Dark Souls 3 is an amazing game. When Miyazaki came back to make this, he set out to right the wrongs that From Software committed when they made DS2 against his wishes, and he certainly succeeded in doing so.

DS3 takes what was done in all of the previous titles and improves it to a near perfect degree. It's incredibly polished, much more fast paced anything that came before (although you will be used to this if you're coming from Elden Ring) and has by far the best bosses of the series. It's in my opinion only topped by Sekiro and Bloodborne in terms of FS game design.

You have a crazy amount of build variety to the point where I would say any playstyle is viable to finish the game. Magic isn't too strong and pure physical builds aren't too weak (looking at you ER). Along with the relatively small scale of the game, you have a lot of replay value because of this.

Now, most of my time spent in this game has gone into PVP. And there's good reason for that. It has a really high skill ceiling, a really helpful and friendly community, a lot of variety, cool tech to learn. It's probably my favorite competitive PVP experience of all time.

That being said, it's really hard to get into if you're trying to start learning it in current times. The amount of active players was diminished drastically by the 7 month server outage and some people for whatever reason switching to the god awful PVP in Elden Ring. Most people that remain have at this point hundreds to thousands of hours in the game, and without someone to at least show you the ropes and ease you into it, you will get absolutely demolished and lose fun in it before getting a chance to really play at all. It also doesn't help that the anticheat sucks and the game is crawling with cheaters.

As a casual gamer, stick to the PVE, it's really good and what the game was actually made for. If the PVP interests you, find someone to help you dip your toe into it before going out and attempting to learn it on your own. The community like I said is super helpful, you won't have issues finding someone.
Posted 30 March, 2021. Last edited 22 January, 2023.
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1 person found this review helpful
1 person found this review funny
88.1 hrs on record (84.9 hrs at review time)
It's not the best Arkham game. But is there really such a thing as a bad Arkham game? (don't you dare say Origins)

Being the worst Arkham Game is like having the least cookie chunks in cookie dough ice cream. Is it still delicious? Yes. Is the other ice cream better? Yes, but not by a lot.

It should also be mentioned that Arkham Knight is by far the most polished of the games. The combat feels more fluid, there is less weird ♥♥♥♥ happening without warning, and the grappling usually works without problems.

I'll sound like a broken record, but let's get to the issues. The story is predictable. The Batmobile is overpowered and the tank fights are annoying (but come on, at least we have a Batmobile). The DLCs leave a lot, and I mean A LOT to be desired. They're boring and way too short. Playing as different characters from the games is fun, but it feels cheap when you play as Harley for 2 minutes and it's over without any real story additions. Some of the DLC missions are mildly interesting, but mostly just more of the same.

There is a reward for beating 240% of the game, meaning you need to finish the game initially with 120% (main game+dlc) and then do it all again on the hardest difficulty. You get the standard batsuit with a golden Batsymbol on the chest. It's underwhelming to say the least. I did it because of completionism, but it's really not worth your time, especially considering the fact that you can't use it in any new saves, meaning the suit is absolutely useless. You can't use it if you decide to replay the game (unless you use mods).

Still, the story is interesting enough to not fall asleep, the gameplay is good, and we finally get the Batmobile. It has it's issues, as I said, but it's still a lot of fun. The version of Gotham portrayed in this game is absolutely stunning. By far the best place any of these games have taken place in. The character designs are great, the alternate Batsuits are mostly pretty cool and the city always looks lively (even if the npcs are the same at every corner and spew the same voice lines all game long).

If you're thinking of buying the game because you liked the others, do! You'll most likely play it once, and find it enjoyable and then not touch it ever again. If you can get it in a sale it's definetly worth the time you get with it. If you want to get your first Arkham game, go with any of the other ones and then maybe come back to this.
Posted 23 November, 2020.
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No one has rated this review as helpful yet
3 people found this review funny
1.0 hrs on record
i wish there was more animated helltaker rule34.

how to delete steam review?
Posted 23 November, 2020.
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1 person found this review helpful
73.3 hrs on record (28.9 hrs at review time)
Despite the review saying I've played for 28 hours, the real number over multiple steam accounts and consoles goes well into the hundreds, and there is a reason for that.

Sekiro isn't Dark Souls, and anyone expecting Dark Souls will probably be either disappointed or pleasantly surprised.

The combat system is entirely different. Gone are the days of dodgerolling and stamina management. The earlier you learn to stay in the enemies face and learn to parry, the earlier you will master this games combat. I would say the combat is a lot harder to learn than Dark Souls, but the skill ceiling is a lot lower. Once you've learned it, you've learned it. You can get more consistent, but basically, you've got it down. This might be different if Sekiro had PVP, but sadly, it doesn't.

This doesn't mean the game is easy. It's extremely challenging and the rush dopamine you feel when defeating a boss is equal if not superior to the one you get from other FromSoft games. It features one of the best swordfighting mechanics I've seen in any game ever. You will feel like the skilled shinobi you play in the game.

The story is just as good as it's combat. You still have the cryptic npc's around the map that will give you bits of lore that casual players don't care about, but you also have a main story accompanied by cutscenes, and for the first time ever, a set player character. It leaves a lot of room for replayability in the form of different endings and even different bosses for the respective endings.

Sekiro is most definitely my favorite FromSoft game, and probably one of my favorite games of all time, and I highly recommend it to anyone looking for a challenge.
Posted 23 November, 2020.
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Showing 1-10 of 12 entries