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Recent reviews by Spectre One

Showing 1-5 of 5 entries
14 people found this review helpful
0.0 hrs on record
I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons:

Zed Gun v2 - ALL CLASS
A 30 round mag sci-fi gun. Comparing it to the original zed gun, it costs only 750 instead of 2000. The alt fire uses up 15 shots of ammo. Most specimens require only one alt fire to become dazed, but the fleshpounder requires two (the alt fire causes the speciman to become 'confused' and they absorb more damage.) If you plan to use the alt. fire, it is more effective to swap to another weapon than using the actual Zed Gun ammo. Replacing the radar screen are two annoying buttons that beep and flash on the side of the gun you need to turn. Reload is a clip rather than the compression animation of the original ZED gun, but takes around the same amount of time. A decent weapon on the earlier difficulties.

Bile Blower - Medic
Its a leaf blower that launches bloat bile everywhere. Off-class, this weapon will hurt the user more than its worth, and on class its decent. The reload is rather slow, but has an alt fire. The alt fire launches a horizontal line of bloat acid that spreads the screen width. The original firing works very similar to the flamethrower. ALL specimans that are hit with the Bile Blower will attack NEARBY bloats (note: Nearby), which will allow players to regroup, reload, etc. The recoil on this weapon is horrible; sometimes there is no recoil, and other times you'll basically bend over backwards.

Seeker6 - Demolition
Okay. Where to start.

Ah.

It has six shots, which can be fired individually or can launch the remaining missiles with the alt fire. Zooming in and scanning a ZED will 'lock-on' to the zed and can target the zed so long as it remains on your screen. The locking-on feature can locate invisible specimans, and can help with accuracy (if you're relatively new to Killing Floor.) The alt fire can knock zeds back a little way, and can quickly kill smaller specimans. It looks relatively nice and the sounds are fitting.
And... that's where we get hazy. The missiles are actually very weak. The reload is horrible, and ammo count per speciman killed is just... *bloat throwing up*

Seal Squeal - Demolition
Demos online appear to like this weapon very much. I'm not an avid Demo player, but this weapon (I personally think) is slightly overrated. It holds three harpoons that explode after a period of time, embed themselves onto walls, specimans, the floor. No impact damage, meaning larger specimans that you are not lucky enough to shoot headshots will charge into you and *kaboom*, there's your harpoon. Either aim for the head, or make it land where they're gonna step, because it deals a bit of damage. Not terribly bad, but not my favorite either.

So in a breakdown:
Zed Gun v2 - A light backup that can be used in later waves when you want to take out large groups or harder specimans.
Bile Blower - Only viable for Medic (maybe Berzerker) that is rather unpredicable, but is an excellent support weapon.
Seeker6 - Meh. Fun to use in easier difficulties, but weak. - Fun to use, but not the most practical weapon.
Seal Squel - If you're an avid Demoman and can use this effectively, go right ahead! It takes some time to get use to it (Note: I don't use this very often, so my argument on this weapon is weak)
Posted 21 December, 2014.
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71 people found this review helpful
1 person found this review funny
0.0 hrs on record
I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons:

Buzzsaw Bow - Berserker
A decent weapon that launches a spinning, shrieking sawblade into hoards of enemies. I found this surprisingly useful first time playing with it, as it rebounds off walls (clearing out small rooms and hallways) and cuts through enemies. Best of all, you can hear it as it flies around, allowing the user to find it and retrieve it after it stops flying. Its reload is slow, so if you are someone who cares about speed, I wouldn't recommend.
(Why is it for Berserker? Its not a melee weapon???)

Flaregun - Firebug
I laughed when I first used this weapon. Not in the bad way, but in a "this-is-so-fun-I-cannot-help-myself" way. I actually equip this with almost any class if I have space. It launches a flare (up to 6 before reloading) that has a large hitbox (I missed by about a foot and it still ignites the speciman.) It can be dual wielded for extra fire power, the flare gives off light (helps in darker maps) and ignites in a small radius. Useful for thinning out large hoards of clots and other weaker specimans. Reloads insanely fast on-perk, but off-perk it is pretty slow. Weighs almost nothing, too.
EDIT: You can also dual wield it. Works wonders.

Scythe - Berserker
I was slightly disappointed. I'm not one for collecting Grim Reaper costumes and Scythes, but this weapon came as a disappointment. It swings really slow, but has decent damage. I prefer the katana or even the claymore more than the Scythe.

Tommy Gun - Commando
I keep telling myself I will not come back to this weapon. But I always do. Its cosmetics & sounds are just appealing. It has a fair amount of damage, little recoil, but its accuracy it what hurts me. Its sight is really bad, and hard to use, so I usually end up Semi-Auto (NOTE: Has full Auto and Semi Auto) while hip firing. However, its bullet spread is about 1-2 inches on your screen, which is a bit too much for me.

So in a breakdown:
Buzzsaw Bow - Good if you are in a small map and you want to save ammo, but be weary of its reload.
Flare gun - Good all around, just watch out if you reload at the wrong time.
Scythe - Meh. If you play Berserker alot, go ahead, otherwise its rather forgetable.
Tommy Gun - Fun to use, but not the most practical weapon.
Posted 19 October, 2014. Last edited 26 November, 2014.
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4 people found this review helpful
7.2 hrs on record (6.1 hrs at review time)
Early Access Review
Really enjoy the atmosphere of the game.

Blockstorm has a lot of user friendly options, which include the following - I'll make a list of Pros & Cons

Pros:
Nice texture detail
Shading - In block based type of games, I'm really happy that one (Blockstorm) has decent shading
The Music - Keeps you on your toes
Balanced weapons - A bunch of different weapons for different slots to fit your playing style
Player Customization - In most games, you slightly alter appearances. In Blockstorm, you customized virtually every pixel on your body (NOTE: Legs, arms, hands, and feet mirror.) BTW: they give awesome premade costumes which you can customize even further (mainly military, law enforcement, Game Creator skins)
Maps - Pretty balanced maps, with (Currently) three different game modes
Custom Maps - You can create your own map with world options such as fog, background, water/lava, etc.


Cons:
Community - Unfortunently, with free, noncensored character customization, you can get pretty inappropriate costumes at times, which are downloaded from other online players into your personal library of costumes
Gamemodes - Fun, yes, but would be better with more options
Block durability - Either I haven't found it, but I'd like certain blocks to be unbreakable in the game. Blocks break after taking a certain ammount of damage, so hiding behind cover won't work for long


**Special OP Weapon Hints**
Don't tell anybody, but here's my statagies to using OP weapons

Sniper Rifle - destroys most block with one shot, kills players with one shot. Don't quickscope, but aim right and you can kill them before their automatic weapons can do more than 33% damage on you.

Rocket Launcher - Takes time to lock on to a poition and fire, but has a blast radius so large you can practically just aim it near the person to finish them off instantly. Ducking behing cover? Nah. If you see a person using it though, make sure you stay undetected or hi-tail it outta there.

And there's my basic overview/review of the game. 8-9/10
Posted 1 August, 2014. Last edited 19 February, 2015.
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1 person found this review helpful
367.8 hrs on record (69.5 hrs at review time)
Early Access Review
A beautifully designed game, immerse yourself with beautiful music and retro graphics. A free-roam single/multiplayer game, Starbound has kept me entertained far more than I originally though. It has kept my attention stronger than Terraria did, due to its travel feature and mission logs. If a planet gets to easy to fight/survive on, the player can opt to travel to another planet, with stronger enemies, better things.

Each planet has a different gravity, and unlike certain 2D games, the worlds can be fully travelled around.

Despite my previous praises, perhaps the best thing about Starbound is replayability, things to do, and the mission log. Filled with Lore, you'll feel as if you have an objective rather than just wandering around, and different planets mean more places for you to build.

A really great game, highly recommended.
Posted 9 June, 2014.
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No one has rated this review as helpful yet
588.2 hrs on record (367.0 hrs at review time)
Highly recommend, since it is free to play. Needs no money to enjoy the entire-ty of the game.
Posted 8 December, 2013.
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Showing 1-5 of 5 entries