15
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248
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Recent reviews by Týr

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Showing 1-10 of 15 entries
1 person found this review helpful
1.2 hrs on record
My game doesn't even start properly. This seems to be a problem only with the steam version of the game. I literally tried everything to fix it, deleting single files then checking game integrity, trying every fix from online, using different drives, using latest drivers and updates or even uninstalling and reinstalling all together on different hard drives (100+ GB by the way). This is frustrating and I can't even finish the connection to online services, meaning I can't even get to the main menu.
The actual startup from steam libery works.
Posted 1 December, 2023.
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2 people found this review helpful
23.0 hrs on record (0.3 hrs at review time)
Singleplayer? There's no singleplayer, you will always need a online server for "singleplayer".
I have made the huge mistake on preordering gold and have missed playing on official release.
The servers are constantly down. I haven't even gotten into a game since release, but I have already tried getting into a game all the playtime I have so far since release.

I wish I could properly rate the game, but it's a huge disappointment so far.


Edit - 24.09.2023:

"Matchmaking" works now, but that itself is the problem and is very annoying.
If you don't automatically find a public lobby to stomp into, you will be given a emty lobby.
I always enjoyed joining random lobbies in Payday 2, but that's history, because you can't influence anymore where you could join in with other players as was the case with the good old crime.net.

Also the content is scarce with only 2 hands full of heists and by far not as much customisation as I expected. To be fair, Payday 2 is filled to the brim with content nowadays, but also started out with quite a bit more stuff like many more masks, faster unlocks for weapons and so forth. Right now it's a pain to level myself up to level 30/40 when the game should get much more enjoyable, because of the AK and customisation unlocks.
Much more is going to be added with time though and only time can tell.

The skill system is completly different now and you pretty much got these 3 traits wich will be influenced by them, GRID (dealing damage), RUSH (damage resistance) and DODGE (well dodging). That definitly adds new spice to the game, but I can not yet tell if it's good or bad so far as I have to level further. Some skills I really miss making a comeback are things like transporter or sixth sense, along with parkour probably also my favorite skills to have. Also from what I could tell the skill and perk system from Payday 2 got mixed up into a own skill system in Payday 3 of sorts, at least in their respective character.

The leveling is general was comepletly revamped with customisation and weapons, the latter of wich was normal for Payday 2, locked behind levels. The levels itself got mixed up with the Payday 2 infamy (prestige) leveling system I guess and are also called infamy levels. Skills also now require research of sorts (basically playtime) and the skillpoints as we are used to from leveling up in Payday 2.

Armor now acts as a second health bar of sorts and can deplete completly wich is also a strange feature compared to Payday 2, but I can cope with it.

Mechanicallywise it's a smooth and solid game.
There are some really neat features like the slide or crouching in casing mode and the game also looks nice, feels stable.

Of course there's many things you gotta get used to first, but I can see that is can be really enjoyable in the future, even if tasers are now called zappers.
Posted 22 September, 2023. Last edited 24 September, 2023.
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No one has rated this review as helpful yet
1.0 hrs on record
It's a strange game choice for me, but I gotta say it's a nice game so far, made with much love and plenty of creativity.
Posted 6 August, 2023.
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1 person found this review helpful
8.3 hrs on record (1.5 hrs at review time)
pros:

+ Huge respect ofr it's artistic style wich reminded me even before it released of Zdzislaw Beksinski, wich I'm a huge fan of. Now that I'm playing the game I can even more see that he definitly was a influence to this artistic style.
+ The game keeps me focused on it, quite so in a way that I haven't had before in any other game.
+ It's simplistic in it's mechanics, but yet complicated as a puzzle game as you find yourself questioning this world while trying to figure things out.
+ I really like to "read" this game and it's metaphors.

cons:

- Very specific and definitly not for everyone.
- Steam details are a bit inaccurate.
- The deluxe Edition could be a bit better, adding wallpapers for example.
- Graphics could've looked a bit better here and there on maxed out graphics settings.

To sume it all up so far, I really like this game. I will definitly keep playing it and it's a hit for me.
Also I believe it is daring to make a game like this, as I see it more like a piece or multiple pieces of artwork and less like a game, wich adds more respect to it from my perspective.
Posted 30 October, 2022.
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1 person found this review helpful
173.5 hrs on record (2.4 hrs at review time)
God of War used to be one of only two console exclusive games I would've bought a console for. I wouldn't have had any other reason to buy a console. I'm very happy that it finally released on pc and will keep on playing it. I already knew abou the whole storyline of the god of war franchise and it's very beautiful.
I'm looking forward to the remastered pc god of war games.
Posted 22 January, 2022.
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3 people found this review helpful
348.4 hrs on record (31.1 hrs at review time)
First of all I'd like to explain that I'm a big fan of zombie games and I have spent hours on end on Dying Light, the Dead Island franchise and the Left 4 Dead franchise to name a few.
I bought the ultimate edition of Back 4 Blood and I have not played any tutorials or watched gameplay of this game.
The game tries to be bigger and at the same better then Left 4 Dead. Got a checkmark on both, but there's a few problems with "better".

The pros on this game:

- The coop-part of the game feels smooth and needed, even more necessary to survive then in Left 4 Dead. (healing each other, the nice Battlefield "Q" marking feature, staying together to kill special enemies)

- The card deck mechanic is really nice, but you almost coordinate wich player chooses wich card, at least on veteran and especially on nightmare difficulty. That is a problem because cards usually don't stack and no chance to coordinate that while playing with random people.

- The weapons and hitbox mechanic adds to the fun. There's also unique malus cards for each map, wich adds to the variety of the game.

- The weapon attachment system is great fun and adds much to gameplay, but you cannot deattach anything, so you are forced to choose between your guns wich is okay for the most part, but gets annoying when you're in late game of a act, because you have to try and grind together your missing attachments.

- The characters are unique and fitting, also in terms of abilities and the side-dialogue is pretty fun. You'll see that few are based on popular pop culture characters (i.e. Mom being almost exactly Melissa McBride's Carol from The Walking Dead and Holly having a few charcteristics in common with Margot Robbie's Harley Quinn). The risk is that the game may age bad.

- The supply line reward system is a good idea. You'll earn points for each level or map you'll finish and gotta spend them on a series of rewards, but you gotta finish on of three packs so you can get the chance to unlock new rewards. There's also smaller rewards like skins, graffitis, profile emblems and backgrounds wich you can unlock with those.

- Shotguns are pretty powerful and really can hold up to assault rifles and smgs.

- Melee Weapons are fun to play and well balanced. A melee build really is a powerful and viable option in the game, wich is also one of my preferred ways to play. Before I was stuck at Jim and trying to figure out the best way to play snipers.

- The freedom of this game is focused on how you want to play the game and you'll unlock more and more options adding to the dozens.

- The maps are very detailed and almost every map feels different.

But the major problems I have with this game are:

- There's so much content missing in the game wich would add to the game and as some already said they would probably in paid DLCs. Examples I noticed this were:
The variety of guns, wich is 3 of each kind (you'll probably just use one primary kind, because of the perk / card deck system, it would be dumb to "skill" for assault rifles then switch over to shotguns mid game).
Skins (there's many weapons with exactly one skin), wich felt like they wanted to desperatly add this feature, but just didn't have the time or man-power to add more.
The skins that are in the game, mostly the character skins are almost all boring and more casual then the default skins, so no point for me to equip and play with them. This feature again feels like there's something missing.
That's pretty much all the content, the rest is the card deck system, character default abilities, overused special enemies (especially compared to Left 4 Dead) and the storyline / campaign maps.

- There's no offline gameplay, but a button for it wich says that It will be implemented soon. That almost feels like as a safety option wich would be implemented if the playerbase will be dead.

- With 30 hours of playing I had exactly half of the achievements without caring for them.

- The only problem with the card deck feature is that there will be barely any ammo so 2 or 3 players could play the same gun.

- Sniper rifles, wich Jim should be specialized for, especially with 4x scopes, feel like they shouldn't be in the game, because of slow reloads, firerate, high damage (that's a problem for regular zombies) and the map design, wich wouldn't really allow you to play proper with Jim's ability, because you'll eat damage. If you choose to play snipers I would almost choose a reflex sight.

- Lack of gamemodes, there's just swarm and campaign. Campaign is devided into quickplay and your own campaign run.

- The storyline behind the campaign missions is almost forgetable. (at least for me)
I have finished my first campaign run on recruit.


To sum up:
The game is really fun to play, but could have much more potential. The aspects it concentrated on are well picked and finished well, but to hold the playerbase the game needs more content. The lack of content almost makes the game feel unfinished or like there's no point in playing anymore it at a certain point.
Posted 3 December, 2021.
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4 people found this review helpful
0.0 hrs on record
I actually really liked the concept and dlc itself.
The items and quests you get are pretty fun.
It added a completly new map.
The concept is that there's three main raider groups settling in nuka world and they enslaved the vendors who were originally there.
You win against the upper layer boss of those three raider groups wich means you get to be the boss.
Then you are gonna do quests (also in the commonwealth) and 'evil' things for the raider groups to earn rewards, perks, items and so on.
So you begin capturing all of the missing parts of nuka world for them because they are inhabited by creatures.
What you've no been told there is that you'll loose your minutemen reputition when you do more and more quests.
That up to the point of Preston hating you and you not being able to earn that perk anymore.
There's also a bunch of companions who hate you for doing certain missions.
What you could also do is capture nuka world for the minutemen and free said traders/ vendors wich is the most inefficient way of dealing with it.
There's new Power Armor, creatures, varient creatures too.
I gotta say I see how much love was put in the dlc and I can't really tell why the reviews are that bad.
Posted 22 October, 2021.
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1 person found this review helpful
2,098.0 hrs on record (1,861.7 hrs at review time)
One of my favorite games. It just doesn't take itself as serious as the other Fallout chapters, wich is not a bad thing, I like that. I really like the level of customization and building system, also the world and atmosphere. I mean just listening to diamond city radio and wandering through wasteland is beautiful.
I've started to really get into modding early on the release and it adds soo much more playtime, regardless of mods adding quests.
Posted 23 July, 2020.
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No one has rated this review as helpful yet
456.9 hrs on record (188.1 hrs at review time)
I'd recommend it to any military fanatic.
Customization and mechanic-wise it's a bit like Arma.
But you can customize even more stuff, I mean you can decide wich camo your ♥♥♥♥♥♥♥ laser on the gun has.
It's very much fun, really sank into playing the game and you'll always find something to do in this game, gets boring really ♥♥♥♥♥♥♥♥ slowly.
It could almost be my favorite game now even though It's my first Ghost Recon to play.
I've played Rainbow 6 and The Devision, but really out of those 3 I'd choose Wildlands.
I don't recommend the season pass though, the negative reviews and cheap price are there for a reason.
Posted 2 July, 2019.
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1 person found this review helpful
65.5 hrs on record (25.6 hrs at review time)
Don't have much to say: My expectations were high, because it was a Black Ops part, but it was a big disappointment.
I wouldn't recommend anyone to buy any game of this series that came out after BO2.
Micro transactions, ♥♥♥♥♥♥ gameplay in general, ♥♥♥♥♥♥♥ exo ♥♥♥♥, crates and unboxing things.
Well you get it...
Posted 30 November, 2016. Last edited 30 November, 2016.
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Showing 1-10 of 15 entries