15
Products
reviewed
355
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in account

Recent reviews by Uberfuzzy

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Showing 1-10 of 15 entries
2 people found this review helpful
31.0 hrs on record (28.1 hrs at review time)
I wanted to like this game. I really did. I enjoy a good real life sim, but this is a steaming pile of dren. A very pretty one, but still steaming.

Maybe this product was better when it came out (over 5+ years ago as I write this), but right now, its not good. It seems like a UE4 starter 'walking around' template project that someone put a minimal amount of effort into with a few asset packs and some weird "lore" around items (btw, spell checkers existed)

Unless you put in a specific magic parameter (found in the forums) in the start up options it just outright crashs every few minutes, and given that its a SSL related option, it likely means its failing to connect to something that doesnt exist anymore and its probably some Steam cloud thing that changed.

Then there is the other fatal crashs. It just randomly (usually when returning to the office) "UE4 Fatal Crash", sometimes its 45minutes, sometimes its after 3. 🤷‍♂️

That said, if you do get to play... the controls are... clunky, but usable for what this game is.

The game is pretty, but almost too pretty. I dont know if its the huge environments with no culling, or the highres textures or what, but this game hit my GPU HARD, like in ways that other games played on ultra dont even take a load on it. I literally had to start taking the side of my case off when playing for extended periods.

The game play is decent. Its pretty fun to try home in on beeps by doing a little bit of huffduff and then mouse sweeping around. (which is broken too! You sweep a different pattern going left to right than right to left, so you dont quite hit the same coverage)

The scaling on the audio slider for the beeping level needs adjusted, its either way too loud or not hearable.

Why does it sound like I'm crunching on trail mix all the time?

LET US TURN OFF VIEW BOBBING.

Theres a number of bugs in the game logic with "jobs", like you can (temporary) softlock your self on a job task by clearing out too much of an area before you get a specific job to get stuff in a region of a zone, forcing you to reset the prog of the zone, but based on the steam forums, its not clear thats an option to people.

The collections in the office are confusing on if you need to stuff manual, or its stealing money from you, or if its just a record of "found a non-bad version of each item"

The "digital" detectors are a joke, being able to see what material/depth before digging means nothing. You are not not going to dig it up. You are still a slave to the beeps.

WHY IN THE NAME OF DINNERBONE IS NORTH "DOWN" ON MAPS?

WHY ARE THERE SO MANY LONG ROOFING NAILS IN THE GROUND ACROSS EUROPE? You couldnt find other "metal" objects in your flipped asset pack?

GIVE ME A SELL ALL BUTTON.

Why is not-sprinting even an option? That should just be the default moving around speed.

Seems weird that there is only 1 US location. Maybe if this was the Euro focused DLC (thinking about TTR), but ether drop Gettysburg or add more global locations. Other places have history.
Posted 29 March, 2024.
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1 person found this review helpful
32.0 hrs on record (21.0 hrs at review time)
As a person who played the first couple originals via flash waaaaay to long ago, it was very nice to see all the games collected in one place, and with updated grapics and sounds to boot! and tied together with a nice touch of intra-chapter flow.

I played through the main 10 chapters on stream (~22 hours in total), and I had a great time working things out with my chat and hand drawing maps as I went. It was way too easy to get sucked in and wanted to just keep playing all night.
Figure I have 2-5 more hours in the side missions, and I plan to go back through again (off cam) to get all the optional bits I glanced over.

My only complaint, and this was partially true in the older asset flash version too, but is more prevalent in the better graphics, is that multiple times I got brain stuck because it VERY wasnt clear that an edge was navigable to another room. Usually it was indicated by the graphics, but sometimes you just thought it was artistic.

Oh, and my fault on this, but finding out 4 chapters in that you could use ALSO use WASD or arrow keys to move around, not just clicking, and I never got stuck like that again.

tldr; If you ever played the old flash games, get this.
If you enjoy story rich P&C games, get this.
If you like 7 dimensional nested puzzles, get this.
Posted 2 February, 2024.
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No one has rated this review as helpful yet
76.5 hrs on record
As someone who played the SNES as a youth, I would say this was a faithful, but poorly executed remaster. It makes me sad.

The controls are poop. Controller support is stupid, Keyboard is dumb. Some nearly game breaking mechanics bugs make it unfun to play. I would feel bad if this was someone's first time with this story.

Music was just as good, a little more "full body" than chiptunes.
Visuals were popping and vibrant as I expected in my head as a kid.
Again, the controls are crap.
Magic was as OP as the original.

The item drop rates could have been improved muchly, to make some of those stupid achievements not as thumb destroying.
Posted 19 January, 2024.
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No one has rated this review as helpful yet
5.2 hrs on record
A lovely casual unpacking (pun intentional) of a stream of memories in times past. Attention to subtle details and little eggs make you smile, and ponder the items at a sub-surface level.
Posted 14 January, 2024.
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No one has rated this review as helpful yet
15.8 hrs on record (4.0 hrs at review time)
Its all the childhood memories of classic SNES Square (with the triangle, before the Enix) mid-90s games (Mana and Evermore most notably) with a sprinkling of other more modern games in there too. The isometric (but also not) layered art is stunning. Its Retro but modern, its pixel-art but vibrant. The story so far is captivating, but not overpowering. The combat is unique and makes you think, not just barrel through mashing. The controls both on keyboard and controller are very well laid out and responsive. The long wait after the kickstarter was worth it.
Posted 10 September, 2023.
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4 people found this review helpful
655.0 hrs on record (8.1 hrs at review time)
I REALLY liked IdleDice 1, both on KONG and web, (and generally like most of Luts's games) and this seems like a decent attempt at remaking it, but I have to be honest, the UI is horrible.

Its all fixable, I think, its just some bad choices in scaling and bound ratio stuff in the editor.

The core game loop mechanic seems at least as good ID1, and in someways maybe better, so theres hope and like most idle games, I'll check back in on it, or start it up and forget about it for a week
Posted 11 August, 2023. Last edited 9 September, 2023.
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No one has rated this review as helpful yet
10.4 hrs on record (10.1 hrs at review time)
Another(final?) awesome chapter in an incredible romp through time.

Posted 3 April, 2023.
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10 people found this review helpful
1 person found this review funny
21.4 hrs on record (5.7 hrs at review time)
TLDR; Its fine enough, it has potential to improve. I am glad I bought it on sale. Get it if you clicky job-sim or 3d object puzzle games.

The engine is a little buggy when dragging cords, and some camera angles are horrible (why cant outlets swing open the other side?)

The controls are... ok? could use more hotbar slots(5?) Could make a nice QoL to have a radial popup to pick a bulb and not have to back out to put it on your hotbar. Oh, and PLEASE put inventory access from the radial, its almost entirely move+mouse, except for hitting I which is waaaay over there.

It really needs one of those beep beep line tracing tools to track down a breaker to an outlet, just killing all power seems lame (Yes I know it comes up later).

The lack of US plugs/wires/outlets was weird at first (I get it, not everyone lives in USA, and yes that style is mechanically superior) but then seeing the building standards and full power outlets in the bathroom and E-style lightbulbs, which were very NOT European, was like "pick a lane continent bruh"

I kind of liked the tedious workbench missions more than the house missions, but like others have said, thats more "electriCAL engineering simulator, than electriCAN simulator" which might also be a non-US thing, to call all electricity work "electrician"? And the spray and solder consumption, eww.

Not finished as I write this, only doing a mission or two per sit down before I get frustrated with it, but will finish it eventually. Kind of looking forward to "Endless work bench" mode (procedural generated?), and maybe sprucing up the house bit (for no good reason lol).


The one redeeming thing they DIDNT do, which gets huge 👍👍 , was that dumb "realism" thing that some escape room and sim type games do where they make you drag your mouse in a circle to screw/unscrew things. Dont do that.
Posted 21 March, 2023.
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A developer has responded on 22 Mar, 2023 @ 2:39am (view response)
No one has rated this review as helpful yet
603.5 hrs on record (427.5 hrs at review time)
Early Access Review
Its like if Progress Quest and Idle Factory had a baby, then you soaked that child in the writing and artwork drippings of NGU Idle. I'm not sure where I was going with this, but yeah, its fun.
Posted 8 May, 2021.
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No one has rated this review as helpful yet
7.9 hrs on record (6.2 hrs at review time)
If you are a fan of the series, its a no brainer, just get it.
Posted 19 February, 2021.
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Showing 1-10 of 15 entries