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Recent reviews by Yikes

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
24.2 hrs on record (4.0 hrs at review time)
Early Access Review
jank but in an awesome way

A weird melting pot of Battlefield's loadouts and gamemodes, Apex's hero abilities, Call of Duty's progression and (distilled) movement, and furry fan-service. But somehow so many of these elements feel more at home here than they do in their home series'.... in concept.

Hopefully Early Access will be used to refine and build upon these elements - movement physics especially - rather than just as an excuse to sell a game before polish and bug-fixing. This could easily replace those other games in my rotation if only it functioned a bit better; Netcode is questionable at best and I find myself, teammates, and foes constantly jittering, and I am sorely missing a US West server; movement is janky and a bit stilted, with things like tac sprint sometimes completely halting you in your tracks when you stop, or small bits of geometry completely disrupting your navigation; the voice work is barely passable (in english anyways) and a lot of the lines are clearly machine-translated and only just coherent

I have to commend the developers though, this is the first "live service" game I've seen in a long time that doesn't have a shop at launch. Seems all too many developers are eager to ship an unfinished product pre-loaded with a rotating FOMO churner, so the complete lack thereof is a promising sign that these developers might actually care about making a good game.

No element here is individually novel, but the marriage of all its constituent parts makes Wild Assault a compelling and fresh-feeling stand-in for some of the most exhausted titles in the FPS space. I just hope it maintains enough of an audience to fulfill on that over time, there's a lot of promise here that would be a shame to lose to market disinterest.
Posted 22 April.
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1 person found this review helpful
1.0 hrs on record
ive got no idea what im doing but I have shorts and a grab and i like that
Posted 11 May, 2024.
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2 people found this review helpful
1 person found this review funny
708.5 hrs on record (617.1 hrs at review time)
just get dark souls 2: scholar of the first sin. it's like this but better :)
Posted 26 March, 2024.
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125 people found this review helpful
2 people found this review funny
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10
608.3 hrs on record (501.2 hrs at review time)
Dark Souls II is many things its siblings are not.

It is the only from software game where your left hand weapon has a full moveset; completely ambidextrous.
It's the only fromsoft game where you can infuse almost any weapon, and buff infused weapons.
It's the only one where you can dual wield weapons of different classes.
It's the only one where you can strap two bones to your fist and do a hadouken.
It's the only one where you can buff a chime with lightning from another chime, making that first chime deal more damage with lightning spells.
It's the only one with not one but TWO shields that cast miracles (one which casts hexes), A mace that casts hexes and miracles, a sword, twinblade, and a spear that cast sorcery, and a shield that is a crossbow.
It's the only one with nacho cheese AND cool ranch doritos.

Buildcraft in this game is unmatched. The developers clearly had player creativity in mind, and removed as many limitations as possible which were seen in prior (and succeeding) fromsoft games. There is very little restriction on what you can and cannot do with your weapons and equipment, and it leads to a tremendously deep experience when planning builds and experimenting with playstyles. There's really nothing else like it; not even Elden Ring boasts the same diversity of tactics.

BTW don't listen to what people tell you; you don't have to level ADP, at least not so much. DS2's bosses and enemies are designed less around being dodge rolled through, and more around finding the blind spots and gaps in attacks, and using good footwork to strafe around them.

Rolling is more committal in this game, and rolling attacks go in the direction you rolled, which leaves you with much shorter openings where you have to re-orient after a dodge before you can strike. But if you can master walking just at the edge of swings, placing yourself in their blind spots, and pushing in at the right time to retaliate while they're committed to their own attacks, you may never have to dodge at all. In that sense, rolling should be seen as a last-resort when your positioning is bad, not the modus operandi. Personally I find this game much more satisfying, and the boss fights much elevated, when trying to dodge as little as possible, rather than dodging everything like I would in DS3 or ER.

It's also a game that clearly wants you to play co-operatively. Dark Souls 1 was a game where it was extremely easy to run past almost every challenge the game had, once you learned the layout and enemy aggro ranges a bit. There was little incentive to summon players for anything other than a boss you were stuck on. In DS2, the level design is evidently more punishing to solo players, and sometimes even a bit mean; but with a friend, these challenges are perfectly manageable, and clearly summoning was the intented method of play for a lot of locations.

You can still play solo if you want to, but it demands a degree of patience. You have to be willing to take things slow, bait out enemies individually, or commit to using equipment that's good at dealing with groups. You can't expect to move around freely everywhere you go, or run past enemies without concern. Nothing in this game is genuinely unfair, so long as you exercise patience and presence of mind. Keep an eye and ear out, take caution when entering new areas, be ready to back up and always have a place in mind to back up to.

Most importantly, have fun with it; it's not a big deal if you die, and often you'll die in ways that really should be funny. This game has an exceptional sense of humor, there are so many cheeky details and silly traps that the developers clearly had a blast designing. Let it be funny to you, stop taking to your keyboard to malign every "unfair" death, odds are you're not doing a no-hit challenge run.
Posted 11 March, 2024. Last edited 11 March, 2024.
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2 people found this review helpful
9.4 hrs on record (6.3 hrs at review time)
please distribute the soundtrack. I want to buy it and listen to it
Posted 25 April, 2023.
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No one has rated this review as helpful yet
829.1 hrs on record (342.5 hrs at review time)
Wasn't sure how I felt about this game until I fought the Royal Goat Vanguard - has got to be my favorite fight in any fromsoft game. a serious master-class in game design, learning how to properly time my dodge against its different rolling attacks and reading its tells was the most thrilling and exhilarating experience I've had with a game yet

If you guys haven't fought it yet, you NEED to find it and fight it. RGV is incredible.
Posted 15 December, 2022.
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1 person found this review helpful
1,369.5 hrs on record (1,309.4 hrs at review time)
Hack fraud activision ghouls have inundated this game with worthless AI generated slop, and did not disclose it to users.
Posted 27 October, 2022. Last edited 10 December, 2024.
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No one has rated this review as helpful yet
2 people found this review funny
107.8 hrs on record (44.1 hrs at review time)
pros: you get to shoot british 'people'
cons: sometimes you have to be a british 'person' (however you can disconnect and find a new match to alleviate this oversight)
4/5 game. needs more sex, still absolutely recommend.
Posted 1 February, 2022.
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1 person found this review helpful
1.4 hrs on record
The entire first area is barren of any challenge or complexity, and then they pit you against Gorefist

There is zero preparation or meaningful introduction to the boss' mechanics. The adds in his boss arena don't even act like their counterparts in the area prior, and the sheer volume of them means a single mistake will almost certainly see you stunlocked by all of their consecutive explosions if you get staggered by even one of the boss' attacks. This game isn't quite bashing your skull into a brick wall, it's more like laying that wall brick by brick using your ♥♥♥♥ and balls as the mortar. ♥♥♥♥♥♥♥ miserable.
Posted 18 May, 2021.
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1 person found this review helpful
0.6 hrs on record (0.6 hrs at review time)
this is sincerely the most wonderful game I have ever played. One of only a handful of games I've felt compelled - nay, REQUIRED - to complete 100%. ENTHUSIASTICALLY recommended.
Posted 8 December, 2020.
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Showing 1-10 of 14 entries