31
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615
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Recent reviews by 听我说 先别哈基米

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Showing 1-10 of 31 entries
No one has rated this review as helpful yet
5.4 hrs on record
Early Access Review
中长线挂机游戏,中后期提升一次装备可能要挂十多天甚至一个月,类似梅尔沃,需要练技能等级,刷怪,哞哞
Posted 10 May. Last edited 10 May.
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1 person found this review helpful
0.6 hrs on record
++++优秀的UI 美术 建模 风 /Outstanding Visuals, UI and Art Direction
优秀的异星风 场景和怪物非常吸引人,还有科技感的建筑模型,设计非常用心。
UI, art and 3D models are superb. The alien‐world environments and creature designs are incredibly engaging, and the sci-fi buildings feel thoughtfully crafted down to the smallest detail.
----与之相比的,是相当糟糕的玩法设计和人际互动/ Very terrible gameplay and player interaction
作为一个塔防游戏,不支持  建 —— 不能选择哪个地方建  想要的,而是通过一个“ 人机”“遍历”所有的建筑地点建 ,这非常糟糕,尤其是这个 人机只能按上下左右键一个一个地走过去。
哦,如果 要建 在三角形分布的 个建筑中位于三角形中心点那个地点的建筑? 会获得一个 尽的循环。
另外,固定位置建 特定建筑让人感觉非常怪异(每个关卡, 只能在作者规定的固定地点,建 特定的建筑),不符合塔防玩家的审美和思路,也理解不了作者的建筑学,也许作者在制作一个谜题让人解答,但这套题过于死板和固定。
As a tower-defense game, it doesn’t let you click exactly where you want to build something. Instead, you control a “drone” that must traverse every available build node—moving one step at a time with the arrow keys—to place each structure. It’s painfully slow, and if you try to build on the single node positioned at the center of a triangular cluster, the drone slips into an endless loop.
Each level forces you to erect specific towers only at fixed, pre-assigned locations. Tower-defense veterans expect freedom to experiment with placement and strategy, but here you’re confined to the designer’s rigid puzzle: pick the exact spot, build the exact building, rinse and repeat. It feels neither strategic nor fun.
——————总结——————
游戏作为塔防的底子非常不错,作为RTS亦或者塔防有非常大的发展空间,但关卡设计和死板的游戏模式限制了这个游戏,在作者考虑大改游戏逻辑之前,这款游戏只能远观其美术之精妙,不可购买上手亵玩。
This game should be very fun to play—only as a true tower-defense or RTS game.However,this game now is only a puzzle-solve with a stupid step level.Before they really change Level design and interaction,you can only enjoy it's stellar-style art, nor purchase and play .
Posted 30 April.
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1 person found this review helpful
0.5 hrs on record
stupid
Posted 25 March.
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1 person found this review helpful
1 person found this review funny
15.4 hrs on record (3.5 hrs at review time)
Early Access Review
Goods:
Realistic Map-Based Headquarters Building, is whitehouse a fortress in the EndWorld? Or your home is the last hope of humanlity?
Real Resource Management:Resources are gen by building map name. A shop gens food, Police station gens guns, they are all free to searching!Every disappointing neighbor died!
Survival Mechanics: Face relentless waves of infected and unpredictable interactions with other survivors.
However:The game's current development level doesn't align with its pricing. The overall gameplay experience falls short of expectations, leaving much to be desired.
AI and work management:After adding your construction plan a few buildings, you lack of wood, but the workers silently wait at the construction sites for wood to be delivered. So, you set up a logging area, but your workers are still waiting at the construction sites for wood, preventing them from going to log. It's like a frustrating loop where you need wood to build, but to get wood, you have to build first:
"You need wood to complete the construction! I have no wood, so chop wood! But I need wood to complete the construction!" DAMN!
Although:this can be managed manually but it is not interesting and boring.
Resource Overflow: If your scavenging squad's resources are full, they automatically return to base and then set out again. However, if they are using a vehicle, they end up staying at the last house they searched. This requires you to manually set a waypoint back to headquarters each time.
Camera Issues: Selecting a new squad causes the camera to snap to them automatically, resulting in constant view switching that becomes tiresome.

游戏的亮点很棒, 可以从真实地图上选择建筑建 总部,并进行末日僵尸防守生存探索,在这个游戏里, 要通过搜刮高级资源(枪械、防具、罐头食品等等)和低级资源(木材、钢材、 块三种建筑资源),以及通过小队管理&建 管理的形式进行生存,迎接夜晚一波又一波的感染者浪潮和敌我不明的其他幸存者。
然而,这个游戏目前的开发水平配不上它的价 ,其实际游玩体验也让人失望。
不过这里我要表扬一下御敌音乐,这是让我继续玩的动力之一,另外一个就是可以赛博开盒 的基友(。
游戏AI缺乏逻辑:对于人口管理不够智能,拍了 个建筑,缺木头,但是这些人会在现场默默等待发木头,于是 又拍了一个伐木区,哦,忘记了 的工人都在等木头,所以他们不会去伐木( 要想伐木, 得先有木头,我没木头啊?那 伐木啊!我得有木头啊!),以及如果 要修理一个建筑那么这个建筑会直接失效等问题。(虽然 可以手动管理,但相信我,这并不有趣,如果 想体验这个活动,请 找个公司跟项目然后真的被下属气死
游戏交互系统尚待优化:哦我的老天爷,如果我的搜索小队携带的资源满了,那么他们会自动返回再回来一趟,但如果是开车,他们会在最后一间搜索的房子住下(。 导致每次都需要最后给总部设一个路径点,然后每次选择新的小队镜头都会被抓过去,切来切去,非常疲惫。
如果 能忍受以上两个问题,那么这个游戏还是很好玩的。我在第10天退出了, 为我实在 法忍受一个一个一个一个控制我的小队,以及一个一个一个给他们更换武器,还有那些在建筑工地发呆的贱民,哦,天哪!他们宁愿在宿舍工地愤怒地告诉我他们 为没有宿舍而士气低落,也不愿意主动去 该死的木头。
Posted 15 February. Last edited 15 February.
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A developer has responded on 17 Feb @ 6:14am (view response)
5 people found this review helpful
1 person found this review funny
0.0 hrs on record
新DLC更像是作者做MELVOR IDLE 2 失败了,作为一个挂机游戏,重新开始资源累计的意义是什么?
100%割裂 + 100%新内容 = 200% ♥♥♥♥
Posted 2 July, 2024.
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No one has rated this review as helpful yet
1.4 hrs on record (1.1 hrs at review time)
Early Access Review
Craft system pice of ♥♥♥♥ , not recommend , repeating collecting garbage and crafting garbage.
u collect 4 kinds of basic materials,using 4 kinds of craft bench,spending 4 minutes to create 4 advance materials,and finish research,finally i just need to do this again to create one build! OMG,now you can use this new building to create more new advanced garbage!what an amazing system!
Posted 18 November, 2023. Last edited 18 November, 2023.
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2 people found this review helpful
1 person found this review funny
3.7 hrs on record (3.1 hrs at review time)
游戏内容过少。
好的物理模拟。真实飞船体验。配件换UI。
挖矿。挖矿。路上宰两个强盗。卖矿。炒股。四个 BUFF的工具人。孤独。没有舰队。没有剧情。没有BOSS。
啥比 人机。
Posted 25 July, 2023.
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1 person found this review helpful
29.8 hrs on record (17.0 hrs at review time)
这是一个侧重战斗,简化生产的宇宙沙盒生存游戏。我不知道为啥翻译是银河 坏者,其实RIFT在这个游戏具体指的是裂缝黑科技,满世界 送的那种,在我的感觉里,RIFTBREAKER这个词就好像是 到哪个世界然后 坏一切一 ····(指所有拦路的石头草木 木怪物等,取决于他们在不在我脸上, 草的感觉太棒了,没事就 草  ,摧毁一切,或者用喷火器消灭999只中立生物,看整个环境燃烧·····,有点暗黑2踩老 那种感觉)
武器系统:武器较为多 化,每种武器都有不同的伤害类型和手感,像是基础的剑按住前进剑会带有一个小突进,大锤类带爆 伤害的可以摧毁一些环境物等等,结合各种MOD插件,可以实现诸如40米大长剑和火焰附魔之类的等等
远程武器像是一言不合可以丢的 弹,狙击,火焰、冰焰喷射器等都很好玩
MOD系统:MOD定制非常多 化,多重,吸血,散射,附 伤害,附 持续伤害,范围,····各种属性都有,都可以刷(不是),像是火焰喷射器 个冰持续啥的都能实现,不过最多插3个
怪物:这个游戏提倡多元战斗,很多怪物特别是DLC的怪有自己的抗性和属性,初始的剑, 翻前期大部分东西没啥问题,但要是去了DLC 那个近战小方块···他会分裂然后创死 ,还有就是石头人和铁头人这两个前期杀手等等,石头人免疫物理开局我是用地雷一个一个炸死的,还有瞬移怪等等
生产:这个游戏的生产相对容易,适合那种不想规划太多的玩家,有复数个世界探索,矿物资源是 限 输的,但总量有限,这个游戏强调战斗会有怪物来攻城, 此每个矿点的防守火力、电力、规划都要有个合理的安排, 也不想一次攻城,满世界救火吧,要是不想一个一个解决,或者重建一大 东西,就要搭好每个矿点的规划,确保能抵御四面八方进攻的敌人
为了避免 过于轻松的跨区收获资源,似乎每 一些收集装置就会引发怪物进攻,这个时候是不能 送的,只能老老实实修好防卫设施
Posted 22 September, 2022.
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16 people found this review helpful
1 person found this review funny
42.7 hrs on record
Early Access Review
不推荐购买,bug太多,操作费劲,建议没买的玩家观望, 愿望单等下更新。有很多人在发表自己的情绪,但我要从中肯的角度说,这游戏,毕竟是自家孩子,还请对国产仙 保有一丝期待,再更20个小版本,缝缝补补,说不定还能玩。玩家的情绪早晚会消散,游戏自身质量才是最重要的,现在就是这 一个烂摊子,对于没买的人来说 所谓,对于购买了的玩家来说,我就该给 个差评,将来表现好了,说不定给 个好评,就这 去我的游戏库里躺着吧,好歹也是支持“国产”了,晚安886。


他们说我贴吧等级低,是小黑子,他们说我等不起,没耐心,在他们眼里,一切反对派都是错误的
他们 我的评, 我的嘴,以这 卑劣的手段抹去差评,他们说,关上门自己玩我很开心
群众的眼睛是雪亮的,人民的选择是肯定的,再怎么掩盖,在游戏这个世界,体感决定了一切

我很遗憾的对自己宣布,曾经在steam杀出一片天的国产仙 游戏们,给中国人长脸的游戏们,梦结束了,我很难想象,一个游戏会封闭开发2年而不听取任何玩家的意见,我很难想象, 为鬼谷,我们更 期待太吾,如果 真的是个好游戏,那群众的热情,就是凤凰浴火涅槃更 绚烂的烟花,可是,它同时也是焚尽一切的业火, 的罪来了,不做点什么就等着被玩家彻底遗忘吧
Posted 22 September, 2022.
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4 people found this review helpful
3.5 hrs on record
Early Access Review
游戏本身的 质过硬,建模非常精美,然而制作组对于某些关键问题的避而不谈愈发让玩家失望,
三消小游戏,真的没必要选择容量这么大,配置这么高的....

到底有什么呢,玩家到底在期待什么呢,当然是········· 不是 的三消 观望到现在,或许许多Mirror的粉丝已经相当失望了,等待一个未知的结果总是让人烦躁。

想象和憧憬总是美好的, 给了我们一个暗示,它到底有没有呢····,别把玩家当舔狗。抛开1代粉丝带来的流量,这款游戏到底 为什么吸引人呢?二次元?三消?我已经在反思了,WHY?(我的电脑配置还行)就算如此,基本开着这个游戏也不太能开别的游戏了,也不能做别的,普通一点的电脑,顶着忽忽转的风扇,这热腾腾的夏天,休闲二字何来
Posted 16 August, 2022.
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Showing 1-10 of 31 entries