Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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Class Ability Quick Reference Guide
By Rydiak
A quick summary of the class abilities and their cooldowns
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Class Abilities and Cooldowns
No abilities appear to have changed with the recent patch/DLC.

Below are the classes with their respective abilities, a quick summary of the ability effect, and the cooldown of the ability. This is intended to be a quick reference guide for players.


Apothecary with Narthecium (without Narthecium)
  • 1. Heal (heal single target) - 60s (180s)

  • 2. Auto Heal (heal self) - 55s (165s)

  • 3. Mass Heal (heal team over 5s) - 72s (216s)

Assault
  • 1. Frenzy (melee attack speed increase for 5s) - 80s

  • 2. Deep Strike (teleport to target) - 110s

  • 3. Energy Field (shield self for 5s) - 40s
    Energy Field's description says it lasts for 10 seconds, but it appears to only last for 5 seconds.

Interrogator-Chaplain
  • 1. Call to Arms (revive team) - 110s

  • 2. Litany of War (shield team for 10s) - 90s

  • 3. Retribution (shield self and reflect damage for 5s) - 60s

Heavy Weapon Specialty
  • 1. Fire Storm (range attack speed increase for 5s) - 120s

  • 2. Proximity Mine (placed explosive) - 50s

  • 3. Crusaders (no recoil, no jamming for 5s) - 90s

Librarian base (-0% cooldown) - Force Sword (-25% cooldown) - Force Axe (-37.5% cooldown)
-Multiplayer has different cooldowns and cooldown reductions than Singleplayer-
  • 1. Shockwave (AoE knockdown) - 16s - 12s - 10s

  • 2. Chain Lightning (line-effect damage) - 14s - 11s - 9s

  • 3. Spontaneous Combustion (single target damage) - 90s - 67s - 45s
    Spontaneous Combustion with Force Axe appears to be bugged with a cooldown lower than it should have.

Tactical
  • 1. Reinforcement (revive single target) - 120s (180s at rank 1)
    Tactical's Reinforcement has a longer cooldown than the Interrogator-Chaplain's Call to Arms despite only affecting a single target.

  • 2. Protector (shield single target for 5s) - 50s
    Protector's description says it lasts for 10 seconds, but it appears to only last for 5 seconds.

  • 3. Skull Bolter (attack drone ally for 120s) - 300s




43 Comments
Teknomorph 24 Jul, 2023 @ 2:54pm 
Neat guide, thx for the explanations, it's such a waste of potential and QoL that there's no compendium or proper explanations for anything. I have one further question though: What do the symbols for level ups from 5 and onwards stand for respectively? :/
Aradiel79 23 Jul, 2022 @ 4:05pm 
Ottima guida
Kaijudreams63 21 May, 2022 @ 4:12pm 
Thx, I just got this game
Valmar 10 Jul, 2021 @ 7:34am 
Thx a lot, the fact that this info is not anywhere in the game just blow my mind.
Gorwe 5 Mar, 2021 @ 10:02am 
Ideally, Tactical should just get buffed. Sure, he's awesome with Nahum in singleplayer(restore his heal charges lol), but come on! Currently it's like a strictly worse Chaplain.
Sachi-Sukin 3 Mar, 2021 @ 6:13pm 
About to try this game for this first time, thanks for the info!
And if anyone would be willing to teach me how to play I'd be more than willing to listen
SaltierThanYou 14 Aug, 2020 @ 3:40pm 
Solo of course.
SaltierThanYou 14 Aug, 2020 @ 3:38pm 
New hardcore mode: Tactical with only Storm bolter MK 1 on No Mercy, playing on chapter 5 and above. Codex rules on.
loganjamesalex 9 Jun, 2019 @ 9:50am 
@Vuise just one relic on multiplayer gives you more EXP than completing the objective. If you get every relic you can get several times the EXP that completing the mission by itself would have given you and you get the relic EXP regardless if you fail the mission or not. It's probably the best way to get EXP in the whole game, even solo where you just walk to the closest relic then die and restart you get so much EXP quickly.
OgerGER 9 Jun, 2019 @ 6:39am 
why would i event bother collecting relics? seems they are just collectables