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It work surprising well even in late game and end game. In the last mission for the base game with no DLC, i used 3 Jupiter class and 1 Artemis class with the Artemis on the bottom of my stack since it has more vertical movement. If all 4 battlestar combine their flak, then no munition projectile can get through their flak wall. Then the game just become a long range battery shoot out.
I have learned the hard way that:
* Cylons are clever, and will target squishy Berzerkers at any possibility
* Revenants are a pain - facing them in any way other than head-on had ended badly for me.
I think the reason for my struggle is that I am lacking firepower - I have only 2 Adamants and 2 Berzerkers in my fleet at the moment. The only way I had managed to beat 2 Revenants - without losing any ships - is to pull Berzerkers far behind Adamants, and build the wall only after Revenants have locked onto the frontline.
All in all, I will try this again with more ships. But I would like to amend the quote from the guide by adding "have superior firepower" to "stack your ships <...> and <...> move as one".
[list]
[*]Engineer Officer, full fleet tank skill tree instead of bonus armor for the flagship
[*]Jupter MKII + 4 Squadrons os Raptors (the boarding ones, not the assault ones)
[*]4 Heracles
[*]1 Defender
You leave 2 Heracles on top and 2 under the Jupter, always leave them at Full Atk power, deploys one squadron of raptor for each of the line ships, turn on the Jupter's flak field on Full Def when any fighters or ordinances come, and use the Defender's troops to boost systems effectiveness to any ship you decide to or repel borders in the Jupter, you can either camp after that or go towards the enemy, it never fails lol