Two Point Hospital

Two Point Hospital

538 betyg
General Tips
Av OurFriendIrony
Collection of General Tips
4
2
2
3
11
3
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Foreword
The intention of this guide is collect general tips and tricks.
Some of the tips have been found by playing, some from reddit and some will be from comments.
If you would like to contribute, message me or add comments.
If you find some of the infomation is inaccurate, let me know so I can remove/adjust them.
General Management


Level Differences
Every level has different frequencies of patient types. You have to adapt your strategy to deal with the primary customer type. For instance, you wont always need to build a Pharmacy as no patients will have an illness that requires it. You may have 2 ward patients a year, you may have 100s. Be mindful, and scale appropriately.

Research "Cheat"
There are a couple of ways to "cheat" your way through research. If you work on Mitton University and get 5x level 5 researchers, you can learn pretty much everything within a minute.
When you move to a new level that requires you build a Research Centre and learn a new technology to research, start the reasearch but then immediately switch back to Mitton University. You will see that the research item is now learnable here (and fast). You can now sell everything in the new level and save yourself some time and money.



Prestige Bumping
To get a room to level 5 prestige, put multiple Gold Star Awards around the room side-by-side. You can easily fit enough of these in a 3x3 room to bump the level to the max.



Fine Tuning Item Placement
When placing items in rooms, holding "ctrl" allows you to:
  • Place items closer together
  • Rotate in full 360°
This gives you the flexibility to squeeze in another couple of beds in a ward, or more treatment multipliers.
Hospital Management


Treatment Only Centres
Rooms like the Pharmacy and De-Lux Clinic are "Treatment only" (i.e. they don't provide diagnostics) and therefore are the final port of call for patients after they are diagnosed and before they leave.
If you place all of your Treatment Only rooms together (usually in a building on their own), they don't get in the way of the crucial diagnostics. I bunch up all my GP, diagnostics and ward rooms together to speed up diagnosis.

You don't need to build everything
If you only see 1 patient with Pan Demic in a given year, just send them home instead of dealing with them. You don't need to build a Pans Lab for that one guy. Every new room built costs you money, raises your Level and potentially takes staff away from more important tasks. Focus on the primary types of people for your given level. For instance, in Smogley I only built a ward, fracture ward and surgery (and a head office for a little while) and sent home the few other patients that didn't require these buildings.

Diagnostics Rooms
You do not need to have every type of diagnotics room in your hospital to be successful. For instance, I typically build a hospital that only contains 4-6 GP offices, 2-3 X-Ray (or Fluid Analysis) and a Ward to deal with diagnostics. With this setup and with specifically trained staff, I got Flemington to $5million very quickly. On very rare occations patients will require "futher" diagnostics, but it's about 1-2 patients lost yearly, so not significant.

Bump Attractiveness
For Rooms
- Add Gold Awards on the walls
For Corridors
- Add Gold Awards on the walls
For "Waiting Room" Corridors
- Add indoor fountains in any large empty spaces
You can see the Hospital Attractiveness % in the Staff tab of the Overview menu.

Patient Management


GP/Diagnostics Traffic
In order to get a full diagnosis, patients will go back and forth between GP's offices, diagnostics rooms and the ward. Expect this. The closer these rooms are grouped, the less travel time a patient will have and the more chance they have of getting treated in a reasonable amount of time. If the rooms are spread over multiple buildings, you may find patients will spend their entire trip (until death) walking between diagnostics rooms.

Send for Treatment
Patients with diagnosis at 100% will still have to visit the GP office to get the final diagnosis. Check your patient list periodically and select the patients "Send for Treatment" button if they are 80% diagnosed to save yourself from long GP queues.

Send patients home
There is no real penalty to sending patients home, you just get no more money from them and your cure rate decreases. If you have too many people backing up your GP's offices and Diagnostic rooms or if someone is about to die, just send them home. A cull every now and then can really help. You can do this from the "patients" tab.



Avoiding Food/Drink/Boredom Chaos
Placing vending machines, magazine racks and other interactive items can often cause patients to hold up their treatment to go eat something, even if doing so will kill them. This becomes most notible after around level 8. Often times patients collect in groups around these items and block each other from moving causing them to delay all patients from being treated. This can quickly drain your funds and kill patients. Removing all food/drink/boredom items makes people less happy, but it keeps your queues drastically lower. If you have the money (expensive at ~$10k), use "indoor fountains" in waiting areas. They are very attactive and up to 4 people visit at the sametime to reduce boredom.

Raise Prices
If you can't handle the number of patients flooding in to your hospital, bump the prices of your treatments as high as you can. Your reputation may suffer slightly and a small minority of patients will refuse to pay (~5%), but fewer patients will visit and the ones that do will reimburse you enough to offset the change. If you still want your reputation to remain high, simply hire an assistant and assign them to work on the cheap Marketing campain to bump reputation.

Diagnosis vs Treatment
I strongly suggest that you assign your DNA Lab and Psychiatry to either Diagnosis or Treatment ONLY. If you do not, patients desperate for treatment can get stuck behing people waiting for diagnostics and potentially cause unnecessary deaths of people desperate for treatment.
If you want to keep a room as Diagnosis and Treatment, but want to prioritise the Treatment patients, you can trick all the diagnosis patients that are waiting to go to the other diagnostic stations by selecting the room, selecting close, and then open. All the ones waiting for treatment will re-queue, the rest will redistribute.
Staff Management


Training
Most of the staff you hire come with random stats. If you don't mind micromanaging a little you can hire unskilled staff and train them yourself with Training Rooms (Shy Boo has a great guide on this here).
You can speed up training signicantly by added a number of the following items:
  • Anatomy Poster - $100 = +1%
  • Anatomy Model - $800 = +1%
  • Encyclopedia Bookcase II - $4k = +4%
With a 3x3 training room you can fit the following:
  • 1x Lecture
  • 4x Trainee Desks
  • 1x Small Radiator / 1x Small Air Con Unit
  • 16x Anatomy Poster
  • 45x Anatomy Model / 10x Encyclopedia Bookcase II
    for $45,400 giving you 61x +1%

Note: I've experimented with Encyclopedia Bookcase II and Anatomy Model and you can squeeze in more Anatomy Models in all cases for cheaper than the bookcase - Thanks @ringu26 for the suggestion




Applicants
Don't forget to periodically check the "Hire" lists and reject any applicants you don't want to hire. If you don't reject applicants you do not want to hire, it will take longer for new applicants to appear. It will show you 3-5 applicants at a time (depending on hospital level).
Treatments
Whilst it is not always achievable, and whilst lots of people also add traits like "Motivation", I always strive to reach the setup in the far right column. If you have a better suggestion, let me know!

Diagnostics Only
Room
Staff
Skill
My Setup
GP's Office
Doctor
General Diagnosis
Nurse
Cardiology
Nurse
Fluid Analysis
Nurse
X-Ray
Doctor
M.E.G.A Scan
Doctor

Treatment Only
Room
Staff
Skill
My Setup
Pharmacy
Nurse
De-Lux Clinic
Doctor
Pans Lab
Doctor
Clown Clinic
Nurse
Chromatherapy
Nurse
Fracture Ward
Nurse
Injection Room
Nurse
Pest Control
Nurse
Surgery
Doctor

Nurse



Head Office
Doctor
Shock Clinic
Doctor
Resolution Lab
Doctor
Recurvery Room
Doctor
Crytology
Nurse

Diagnotics and Treatment
Room
Staff
Skill
My Setup
Ward
Nurse
Psychiatry
Doctor
DNA Lab
Doctor
Doctors


Do
  • Train with specifc GP traits to at least lvl3 and assign to only work in GP
  • Train some with diagnostics only to work in high-tech diagnostics like xray
Don't
  • Hire in "allrounder" doctors with random traits. Focus on training specialists.
Nurses


Do
  • Put chairs in their rooms (stops them from wandering off when idle)
  • Train a couple of nurses with the ward trait to at least lvl3 and assign only to ward and fracture ward work
Don't
  • Put plants in their rooms (distraction)
  • Put lockers in their rooms (distraction)
Assistants


Do
  • Train the Customer Service trait. It makes them reception much faster
  • Get a marketing expert and get them to pull in more patients for an illness you can handle extremely efficiently. Check the illness tab in game to see what your doing best at.
Don't
  • assign to cafes/news stands/gift shops... absolute chaos will ensue
Janitors


Do
  • Make sure you have at least one person with ghost hunter... people die...
  • Occasionally upgrade diagnostics and treatment machines, especially if heavily used
Don't
  • Have hundreds of plants. They will spend all their time watering them whilst the hospital falls appart.
Lastly
If you want me to add anything, add a comment and I'll include it.
78 kommentarer
-- scippie -- 19 apr @ 4:31 
But great guide! Thanks!
-- scippie -- 19 apr @ 4:30 
Things like 16x Anatomy Poster, 45x Anatomy Model / 10x Encyclopedia Bookcase II for $45,400 giving you 61x +1% are clearly design flaws. 45 models for 4 students... In real life doing this would be counter productive and maybe even lower the rate of success. Because of that, I don't do these things as they remove the fun for me.
But that's personal. It certainly works!
luisfernandoa7x 26 jan @ 15:28 
thank you for advice. Obrigado pelos conselho e dicas.
돌감자옹심이 11 dec, 2023 @ 4:20 
한국어 지원 좀 해 주세요
jonathan.mackie1 5 nov, 2020 @ 3:10 
Is there a fix for a bug with my reception queue? They don't process people
tigz07 29 jul, 2020 @ 4:42 
HOW do you make copies of a room to place in any hosiptal
nepavending 19 apr, 2020 @ 18:28 
For surgery nurses, treatment doesn’t help. I use bedside manner, motivation, happiness, and maybe stamina if the surgeon has it also.
ducky386 19 apr, 2020 @ 9:36 
Can some one please let me know where the menu is for pricing illnesses?
MM303 29 mar, 2020 @ 11:05 
Please Can someone please help, Is there a way to make menus/text larger? I find the messages too small to read.

And what about the adviser, he pops up and looks like he is talking but he doesn't speak instead the message just shows bellow him. I'm sure when I fist started playing he did speak his advice/ announcements.

I've checked all the settings and I keep all the audio setting up/on (except music). I can see an option for the adviser to offer less or more help but not how to get him to voice or not voice his messages. I loved the original game and the new one but i'm not a good reader. Thank you
Charming Shaman 11 mar, 2020 @ 4:08 
Thanks for your guide. I learned something that could help too:
it's not necessary to train all your staff to the max. For example, I've had an army of specialized GP to maximum level, and it's very VERY expensive. You might want to train most of your GP's to level 3 and stop there. Having highly specialized staff costs money.