Phantom Doctrine

Phantom Doctrine

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Profit with Workshop items
Av Rhonda
Massproducing items and gear can significantly bolster your income. This spreadsheet gives a quick overview of which items yield the most profit.
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Introduction

Profit with workshop items? Turn your Cabal into a full-fledged arms sweatshop, exploiting your agents 24 hours a day. Sell small arms, toxines and weapons of mass destruction to shady dictators, warlords and insurgent leaders and rake in a nice profit.

The tables show which items yield the most profit per hour, split into unaltered production time and the reduced production time, when assigning an agent with the crafting perk.
Personal gear and items
Personal items can be sold any time by selecting the specific item slot in your agent's equipment menu, e.g. when selling a suppressor select one of the modification slots of a weapon and click the 'Vendor' button.

Item
Sell
Cost
Profit
Time in hrs.
$/hr
$/hr (Bonus)
Flashbang
650
500
150
12/8
12,50
18,75
Smoke Grenade
715
550
165
12/8
13,75
20,63
Acid Cloud
740
570
170
12/8
14,17
21,25
CS Greande
755
580
175
12/8
14,58
21,88
Blister Gas Bomb
755
580
175
12/8
14,58
21,88
Rimfire Suppressor
900
750
150
10/7
15,00
21,43
Subsonic Ammo
700
500
200
13/9
15,38
22,22
Rifle Suppressor
925
770
155
10/7
15,50
22,14
Lockpick
830
640
190
12/8
15,83
23,75
Monolith Suppressor
950
790
160
10/7
16,00
22,86
Expanding Bullets
730
520
210
13/9
16,15
23,33
Riot Slugs
755
540
215
13/9
16,54
23,89
Decoy
870
670
200
12/8
16,67
25,00
Support items
Due to the lack of a general inventory or a vendor menu, you can sell support items only during the planning of an assault/mission. However you can find some of the most profitable items in this group.

Item
Sell
Cost
Profit
Time in hrs.
$/hr
$/hr (Bonus)
Sniper (silenced)
750
500
250
16/11
15,63
22,73
Sniper (loud)
765
510
255
16/11
15,94
23,18
Sweeping Spotter
795
530
265
16/11
16,56
24,09
Grenade Launcher
810
540
270
16/11
16,88
24,55
Smoke Screen
825
550
275
16/11
17,19
25,00
Poison Gas Cloud
840
560
280
16/11
17,50
25,45
Neurotoxin
855
570
280
16/11
17,81
25,91

Final Notes
I hope this guide was helpful to you, if so please click on the like button above. Feel free to leave any comments (in EN or DE) or further hints and tricks which I might add to this guide.

Rhonda Fizzleflint, 19. October 2018


13 kommentarer
mephistopheles 14 mar, 2024 @ 18:16 
This may come as a surprise but u can even sell the spotter support item you get for tac, recon prev. mission.
The game its bombastic but being able to buy or sell almost everything if ou have enough contacts its great and accurate for all this bio-hacker busybodies doing wet-work grayops. All that is left is a bordello that would buy the brainwashed agents ou kidnapped instead f relying on shovels or bomb-vests. Maybe in PD 2.
Oort Cloud 15 aug, 2023 @ 5:45 
Thanks for taking the time to time to compile this information and post it.
hardkase 3 mar, 2023 @ 0:20 
Bamboonga - selling chemical weapons to tinpot dictators is a real CIA move
dardounet 19 dec, 2020 @ 13:20 
Sounds about right. :steambored:
ebbpp 22 nov, 2020 @ 9:27 
After a while I've come to big money shortage(around chapter 3). This is a life-safer, never thought one can earn from it, thank you.
Gracey Face 4 aug, 2020 @ 4:15 
What point is there to having money? I am just about to do the first story mission and have already bought all of the safehouse upgrades. Doesn't seem like there's any use for it beyond that.
Tokuchi OneOuts 16 feb, 2020 @ 7:31 
thank god for this! before this, i pretty much neglected workshop other than making supressors for mid game
Ramir 27 okt, 2019 @ 10:45 
Thank's for the spreadsheet !
ccwylde70 30 nov, 2018 @ 22:01 
Nice to see I was on the right track with the decoys - and thanks for the heads up on when / how to sell the support items.
Demoulius 12 nov, 2018 @ 7:17 
Very usefull information. Never considered selling the items I can craft because I assumed I would lose money xD

Have a like good sir!