Arma 3
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Option Wheel
   
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Data Type: Mod
Mod Type: Mechanics
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89.259 KB
25.6.2019 klo 8.46
1.7.2019 klo 8.18
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Option Wheel

Kuvaus
No more scrolling options!
Option Wheel is a feature for addon and mission makers in ARMA 3 which add the possibility to create your own wheel system.
You can create a weapon wheel, communication wheel, whatever you want, as long it's a wheel design.

It´s a HUD system so you can use it even if you are moving in game.

WEAPON WHEEL
Check out the weapon wheel that replace the weapon selction scroll menu.
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1788029136

IMPORTANT
Default key is F, you need to press and hold it to show the wheel.
Images need to be paa format.

Functions
All functions are documented in Arma 3 Functions Library and on github.
https://github.com/AlkanetSmorgas/Option-Wheel/wiki

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Do not copy paste into your addon pack. Users need to subscribe to this and then your addon pack/mission.
Changing or reuploading is not allowed.
You are not allowed to monetize this on servers without asking for permission and following rules at: https://www.bohemia.net/monetization.
52 kommenttia
Silent 5.11.2024 klo 6.23 
documented in Arma 3 Functions Library and on github
can not open, is 404 now, do you still have a copy? Thank you
Diablo [=ΛLPHΛ=] 10.5.2024 klo 19.43 
@Alkanet_smörgåstårta OK, thanks, I'll try... In any case, if I ever get anything out of it, I'll cite you as the original source and so on.
Have a nice day and thanks for your attention :steamthumbsup:
Alkanet_smörgåstårta  [tekijä] 10.5.2024 klo 13.30 
@Diablo []
Hello. Sorry but i have not been active in arma community for years. Feel free to use this as you want.
Diablo [=ΛLPHΛ=] 15.4.2024 klo 3.06 
Hi @Alkanet_smörgåstårta, irst of all, thank you for this great job!
I would like to make a request... I have been making a wheel addon using as base and required addon this one. It is a wheel that couples the ACE hand signals and the SOG Prairie Fire CDLC hand signals. It works perfectly, I'm very happy with the result, but I'm missing to be able to configure through the CBA Settings the key, button or macro I want (I've done it manually by modifying the code)... I've tried to do it myself, but I always end up breaking the code, I don't have that much knowledge. Do you see feasible to help with that or update it with that function?
THANK YOU!!!
Alkanet_smörgåstårta  [tekijä] 18.8.2020 klo 7.08 
@Futt bucker
I don´t think so. You have to try.
Adeptus 17.8.2020 klo 18.03 
Does this work with ACE?
Sander 16.3.2020 klo 11.44 
Hello again. I got a new PC which get me in a all day boner XD. I have been trying to find the precise location which you referred me the last time. I couldn't find the exact part. May you explain me like for dummies? :steamsad:
Sander 16.12.2019 klo 7.41 
Oh, thanks man, I will try it. I will tell you the result when I have configured it :steamhappy:
Alkanet_smörgåstårta  [tekijä] 14.12.2019 klo 8.46 
@alessander8.villa
If you use "OptionWheel_fnc_setWheelKey" to change the key, replace "0x21" in the "OptionWheel_fnc_buttonDown" to the one you want to use.
Alkanet_smörgåstårta  [tekijä] 14.12.2019 klo 8.45 
@alessander8.villa
Bellow is an example you can use.
You have to do your own research on keys but you can find all on the wiki.
Hope it helps.

animationListActivated = false;

(findDisplay 46) displayAddEventHandler ["KeyDown", {
params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"];
if!(animationListActivated)then{
//Key 1
if(_key isEqualTo 0x02)then{
[[["KEY 1","1"],[" 1","1"]],{hint str _this;},0.3,0.15] call OptionWheel_fnc_setWheel;

[_displayorcontrol, 0x21, _shift, _ctrl, _alt] call OptionWheel_fnc_buttonDown;

};

//Key 2
if(_key isEqualTo 0x03)then{
[[["KEY 2","2"],[" 2","2"]],{hint str _this;},0.3,0.15] call OptionWheel_fnc_setWheel;

[_displayorcontrol, 0x21, _shift, _ctrl, _alt] call OptionWheel_fnc_buttonDown;

};

};
}];