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- Burn is dangerous cause it's a lot of times delayed damage on the player. And often, burn is dealt has side damage of a burn skill, which means it's double punishment
- Poison is weak cause it stacks slowly. Monsters based solely on poison skills are the easiest to fight (ex: rat king). It's delayed damage as much as burn but in contrary, the ramp is slow and most skills that put poison don't deal damage at all.
For the blind effect, what you describe is not what i saw in game (i got all challenges, went to the end, hard mode...etc). Monsters play a hidden die 6 on a skill that requires a 6 for effect, the value does not seem randomized. If that's the case though, i will change this cell.
For the burn effect, i should have put Strong. I will explain to you why i put average in the first place :
- the effect is delayed (you will take all the damage at this turn)
- monsters in late floors have a lot of skills
- weak vs skills with counter
> Blind - Useless (the monster still "see" the hidden dice)
No; the AI can see the hidden dice, but its value will be randomized after it gets put into an item. So this stops "on 6" effects from activating.
> Burn - Strong
Burn is literally just 2 damage... which given the ways to inflict burn, it's terrible.
> Poison - Weak
How are you rating Burn strong, but poison weak!?!?!?!?!?!?!?!?!?!
> PU Burn - Average
This is a joke, right? Burn in Parallel Universe is THE strongest effect, since it disables enemy items.