The Showdown Effect

The Showdown Effect

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'Grace of Swan' Mr Shur Fu |UPDATED|
By Skyver and 1 collaborators
This is Mr Shur Fu's Guide I will show you what makes him so hyped and great and how to use him (WARNING) This is for intermediate and new players, old players may know everything I say. Good Day Sirs and Women
   
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Introduction to Mr Shur Fu
Ok so Mr Shur Fu is a Kung-Fu master (Who is immortal) he can do lots of kicks and has students trust me dont mess with him! He is a very versitile class. Not to the extent of haileys rocket dive but still very versitile.
Combo Character
Mr Shur Fu is a great combo character, He goes great with combos such as: |Kick Slash Rifle| since the kick does just a tiny bit under 1/4 of an enemys hp it is a great kill stealer and chaser. Many Shur Fu loadouts include: Sword and Rifle, Sword and Shotgun and the hardest only for pros Rifle and Rifle or Shotgun and Rifle. Some people use the last two combo's to use rapid fire. It is recommend for new and intermediate players to use a sword and a Instant Damage weapon even a Pistol if you wish.
Chasing and Escaping
Mr Shur Fu's Move takes you West or East at over 70 Kph for roughly 2-3 seconds (It can be blocked) but now to the meat of it. 'Kick of Fury will do roughly 1/4 of the enemys health. It's chasing purposes are almost endless. Chasing: If you have a low health enemy running away, your kick will come in handy. (Missed? No problem now that you kicked you are very close to them, which gives you enough space to be able to shoot, slash or throw a sword at them)


Escaping: 'Kick of Fury is very Versitile which lets you escape from anything, sometimes rockets and shrukens (Bewarned because people with a good aim can still put a few bullets in you) there isn't much to tell for escaping for Shur Fu because its pretty simple. I suggest that you learn the maps to know whats in front of you so you don't run into a object and are cut short from your joyride.
Learning your Weapons
Ok so now I will show you all the weapons in this game and how they work.

Katana: Simple weapon; block slash takes 1/3 of your health per hit has standard block and medium range

Pistol: Fast Reload, Rapid Fire takes about 1/6 of health per hit and around 10 bullets per magazine.

Shotgun: Slow Reload can fire 1 shot every 1.5 seconds (Knockback good for stopping enemys from jumping) Damage varies from distance to distance.

Sub-Machine-Gun aka SMG: Fast Reload fires 2 bullets every click fires around 6 bullets in 1 second. Each bullet takes round 1/10 on your heal (It is suggested that if you find an opponent with these, that you jump round on walls and make it extremely hard to hit you untill they run out of all 3 magazines or that run out of ammo) This is a Bullet Chomping Weapon.

Rifle: 1 bullet per magazine, instant fire, and takes around 2/3 of a foe's health bar. Can utilize with kick or katana for a quick kill has a Fast Reload this is a wepon of choice for many people.

Machine Gun: has a huge amount of ammo and a decent damage rate this is not recommended for Shur Fu because he is a hero that is good at instant damage. You can still use it to weaken and kick but; people can get to you due to the extreme slow this weapon does on yourself.

Throwing Knives: Has roughly 13 knives and no reload does 1/4 of their health (major slow debuff for yourself) (Not recommended is very unreliable) (They are super cheesy and I will disown you if you use them.)

Rocket Launcher: Why should I do this one? It is a basic and easily countered weapon and paralyzes you and has a 2 second delay before fire not a very great wepon since you want to keep moving in this game. (can be used good but is very hard to)
The End
Well this is the end I guess I hope you have learned even just a little bit from this guide to help you play as Mr Shur Fu! |PEACE OUT|