Max Gentlemen Sexy Business!

Max Gentlemen Sexy Business!

44 ratings
Business Advice
By freexstate
Tips (and minor spoilers) for the business side of Max Gentlemen Sexy Business
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Optimizing Board Members
Money Maker: Either your first or second executive (game will offer many districts to conquer in this industry, so making money will become more and more efficient). Executive preferences:
  • Samuel Finch (moxie bonus for one week after travel)
  • Penny Farthing (moxie bonus while at the bank)

Ruffians: Between 3 to 5 executives (depending on how many board chairs you have). Executive preferences:
  • Max Gentlemen (moxie bonus while at the boxing gym)
  • Pip Whipple (moxie bonus while fighting rivals)
  • Samuel Finch (moxie bonus for one week after travel, if not employed as Money Maker)
  • Fanny Shufflebottom (slight moxie bonus in the daytime: 6 AM to 6 PM)
  • Vlad Nibblesome (slight moxie bonus when the sun is down: 6 PM to 6 AM)

Recruiter: Starting with the second playthrough, you will eventually get the bottled synergy asset after finishing the fourth district (halfway through a playthrough) which creates a shared pool of employees. Executive preference:
  • Bonbon von Valentine (moxie bonus while at the slums)

Therefore, the executive board could consist of
  • One Money Maker
  • 3-6 Ruffians
  • Samuel Finch and another traveler
  • Recruiter Bonbon von Valentine
  • 1-4 goldsmiths (as needed)
  • 0-4 executives in the office desk jobs
Micro-Managing
Boss Battles: To overwhelmingly control a district,
  • Before facing a district boss, consider professional development of fisticuffs
  • Aim for 10x(boss' offense power) employees per Ruffian
  • Permit all Ruffians to fully rest before declaring war
  • Send as many Ruffians as you can to the town square at the very start of the boss battle

Diversions:
  • Unless you want relationships with the executives, you do not have to have lunches with them.

Travelers: "The Samuel Finch Traveling Protocol"
  • Every Monday morning, send Samuel Finch up to Edinburgh for a one-day trip. He is so energized by the trip that he brings bonus moxie for the rest of the week.
  • Send another executive (who is not a Money Maker, Ruffian, or Recruiter; and thus not upgraded) down to Casablanca for 5-day trip to obtain a tonic

Tonics:
  • Give every fisticuffs tonic to your primary ruffian (either Max Gentlemen or Pip Whipple)
  • Give every mustache tonic to the primary Recruiter: Bonbon von Valentine

Queuing: To minimize mental cognition load,
  • Let executives fully rest in the rec room. Executives restore moxie twice as fast as using moxie.
  • Executives returning to the rec room will automatically be placed on the right side of the queue.
  • Assign the executive on the left side of the queue to their optimal task (usually: fighting rivals in the town square) when they are fully rested.
  • Exception: "The Samuel Finch Traveling Protocol"
  • Exception: if there is a cheering crowd [of green people] around the boxing gym, barber shop, or slums; then send as many executives to the cheering crowd as you can
  • Exeception: If a loan payment of gold is due in 7 days or fewer, send as many executives as you can to the factory
Fiscal Benchmarks
Merchant stipend: Be ready to have about 40 gold available for when the merchant arrives biweekly. The available assets are almost always beneficial.

Currency: Suggested accounting practices include
  • There is no predictable reason to have over 2 million pounds in currency (even as an emergency fund). That is, there may be a need to acquire 400 gold bars.
  • Upon reading one million pounds, consider professional development of fisticuffs
  • Before facing a district boss, consider professional development of fisticuffs

Fisticuffs:
  • Having 3200 fisticuffs (including bonuses from canes and Kingsmen) across all Ruffians is sufficient for the rest of the playthrough
  • Thus, training 5-7 Kingsmen is sufficient
  • Having a Ruffian with 1000+ fisticuffs is quite amazing (as the achievement implies)

Mustache:
  • Having a Recruiter with 1000+ mustache is quite amazing (as the achievement implies)
  • There is no need to develop any other executive to over 50 mustache
4 Comments
Idkhow2usewords 12 Nov, 2020 @ 5:00pm 
Where are the slums?
is that recruiting?
ranch water 17 Oct, 2020 @ 10:59am 
utilized this guide to achieve 10 kingsmen in one playthrough, as well as beating the boss. thanks bud!
Cominex 10 Jul, 2020 @ 8:27am 
How do you make gold? I find it impossible.
VinelMint 16 Jun, 2020 @ 10:01pm 
Good tips and they definitely helped me out when I first started playing. I tweaked this a bit since then and I use one additional recruiter (that can do busywork elsewhere like smithing if needed) just to get more kingsmen . I also have a backup money maker (usually it tends to be the smither or additional recruiter). Here's my setup:


Mid game [after hitting distrct 4]: 1 smith; 2 recruit (Bonbon + additional recruit that can smith if needed); 1 money maker (Penny); 2 fighters (Pip + another); 1 traveler; maybe 1 office

Late game: 1 smith; 2 recruit (Bonbon + additional recruit that can smith if needed); 1[+1] money maker (Penny + extra); 3 fighters; 1 traveler; 1-2 office


- If money is tight, the smith, additional recruit, or the traveler can be the extra that can boost your income. Basically have 1-2 people that are flexible among multiple roles.
- 2.5x the mustache for all fighters and about the same amount of workers do it for me.