Max Gentlemen Sexy Business!

Max Gentlemen Sexy Business!

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Business Advice
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Tips (and minor spoilers) for the business side of Max Gentlemen Sexy Business
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Optimizing Board Members
Money Maker: Either your first or second executive (game will offer many districts to conquer in this industry, so making money will become more and more efficient). Executive preferences:
  • Samuel Finch (moxie bonus for one week after travel)
  • Penny Farthing (moxie bonus while at the bank)

Ruffians: Between 3 to 5 executives (depending on how many board chairs you have). Executive preferences:
  • Max Gentlemen (moxie bonus while at the boxing gym)
  • Pip Whipple (moxie bonus while fighting rivals)
  • Samuel Finch (moxie bonus for one week after travel, if not employed as Money Maker)
  • Fanny Shufflebottom (slight moxie bonus in the daytime: 6 AM to 6 PM)
  • Vlad Nibblesome (slight moxie bonus when the sun is down: 6 PM to 6 AM)

Recruiter: Starting with the second playthrough, you will eventually get the bottled synergy asset after finishing the fourth district (halfway through a playthrough) which creates a shared pool of employees. Executive preference:
  • Bonbon von Valentine (moxie bonus while at the slums)

Therefore, the executive board could consist of
  • One Money Maker
  • 3-6 Ruffians
  • Samuel Finch and another traveler
  • Recruiter Bonbon von Valentine
  • 1-4 goldsmiths (as needed)
  • 0-4 executives in the office desk jobs
Micro-Managing
Boss Battles: To overwhelmingly control a district,
  • Before facing a district boss, consider professional development of fisticuffs
  • Aim for 10x(boss' offense power) employees per Ruffian
  • Permit all Ruffians to fully rest before declaring war
  • Send as many Ruffians as you can to the town square at the very start of the boss battle

Diversions:
  • Unless you want relationships with the executives, you do not have to have lunches with them.

Travelers: "The Samuel Finch Traveling Protocol"
  • Every Monday morning, send Samuel Finch up to Edinburgh for a one-day trip. He is so energized by the trip that he brings bonus moxie for the rest of the week.
  • Send another executive (who is not a Money Maker, Ruffian, or Recruiter; and thus not upgraded) down to Casablanca for 5-day trip to obtain a tonic

Tonics:
  • Give every fisticuffs tonic to your primary ruffian (either Max Gentlemen or Pip Whipple)
  • Give every mustache tonic to the primary Recruiter: Bonbon von Valentine

Queuing: To minimize mental cognition load,
  • Let executives fully rest in the rec room. Executives restore moxie twice as fast as using moxie.
  • Executives returning to the rec room will automatically be placed on the right side of the queue.
  • Assign the executive on the left side of the queue to their optimal task (usually: fighting rivals in the town square) when they are fully rested.
  • Exception: "The Samuel Finch Traveling Protocol"
  • Exception: if there is a cheering crowd [of green people] around the boxing gym, barber shop, or slums; then send as many executives to the cheering crowd as you can
  • Exeception: If a loan payment of gold is due in 7 days or fewer, send as many executives as you can to the factory
Fiscal Benchmarks
Merchant stipend: Be ready to have about 40 gold available for when the merchant arrives biweekly. The available assets are almost always beneficial.

Currency: Suggested accounting practices include
  • There is no predictable reason to have over 2 million pounds in currency (even as an emergency fund). That is, there may be a need to acquire 400 gold bars.
  • Upon reading one million pounds, consider professional development of fisticuffs
  • Before facing a district boss, consider professional development of fisticuffs

Fisticuffs:
  • Having 3200 fisticuffs (including bonuses from canes and Kingsmen) across all Ruffians is sufficient for the rest of the playthrough
  • Thus, training 5-7 Kingsmen is sufficient
  • Having a Ruffian with 1000+ fisticuffs is quite amazing (as the achievement implies)

Mustache:
  • Having a Recruiter with 1000+ mustache is quite amazing (as the achievement implies)
  • There is no need to develop any other executive to over 50 mustache
4 kommenttia
Idkhow2usewords 12.11.2020 klo 17.00 
Where are the slums?
is that recruiting?
ranch water 17.10.2020 klo 10.59 
utilized this guide to achieve 10 kingsmen in one playthrough, as well as beating the boss. thanks bud!
Cominex 10.7.2020 klo 8.27 
How do you make gold? I find it impossible.
VinelMint 16.6.2020 klo 22.01 
Good tips and they definitely helped me out when I first started playing. I tweaked this a bit since then and I use one additional recruiter (that can do busywork elsewhere like smithing if needed) just to get more kingsmen . I also have a backup money maker (usually it tends to be the smither or additional recruiter). Here's my setup:


Mid game [after hitting distrct 4]: 1 smith; 2 recruit (Bonbon + additional recruit that can smith if needed); 1 money maker (Penny); 2 fighters (Pip + another); 1 traveler; maybe 1 office

Late game: 1 smith; 2 recruit (Bonbon + additional recruit that can smith if needed); 1[+1] money maker (Penny + extra); 3 fighters; 1 traveler; 1-2 office


- If money is tight, the smith, additional recruit, or the traveler can be the extra that can boost your income. Basically have 1-2 people that are flexible among multiple roles.
- 2.5x the mustache for all fighters and about the same amount of workers do it for me.