RimWorld

RimWorld

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Vanilla Expanded Framework
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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12.909 MB
15 mar, 2020 @ 10:43
11 jun @ 10:24
487 ändringsnotiser ( visa )

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Vanilla Expanded Framework

I 2 samlingar av Oskar Potocki
Vanilla Expanded
109 artiklar
Vanilla Expanded - Empire playthrough
148 artiklar
Beskrivning


Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base generation code with an amazing building export tool, customisable sieges, faction-based pack animal textures, faction based apparel colouring system, Orion’s Faction Discovery revamped and improved, Item processor code, shields, and many, many others.

If you see a mod with a following banner in the description:

That means it requires this framework.

Orion's Faction Discovery?

Yes! We have negotiated a deal with Orion and included his Faction Discovery mod within Vanilla Expanded Framework. Now, if you decide to add a faction to an existing playthrough, upon loading up the save you will have an option to spawn it's settlements and define how many of them you would like to spawn, as well as how far away from the player.

Faction cap removal?

Yes! This mod removes the 12 faction cap introduced in 1.3. You can now have infinite amount of factions in your game!



Disabling Atlas Caching?

Yes! By default, this mod disabled Atlas caching from 1.3 onwards. This means that texture quality will significantly improve. If you notice any significant performance impact, this feature can be disabled in mod options!

Wiki: https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki



Q: Is this mod necessary to run other Vanilla Expanded mods?
A: Yes. This mod contains all the code used with the other mods that are marked as requiring this framework. Running those mods without this framework will not allow you to play them.

Q: Which position in the mod loader should this mod take?
A: This mod should be loaded BEFORE other mods, as close to Core as possible.

Q: Is this mod compatible with other mods?
A: Yes, it’s a framework, and it is compatible with every other mod. For known issues please see the known issues section of this mod description before commenting.

Q: Can this mod's functionality be used in other mods?
A: Yes, and we are working hard on making a solid documentation. You are allowed to make your own mods based on this framework as long as you mark this framework as a required item.

Q: Can I take your code and put it in my mod?
A: No. The reason we made this framework is to avoid just that: if we were to use the same code in two different mods, it would cause performance issues that would cascade into errors.

Q: Is this mod compatible with Faction Control or Empire mod?
A: We made sure it is!

Q: Compatible with Combat Extended?
A: Yes.

Q: What does this mod actually do?
A: If you’re not running any other Vanilla Expanded mods, this mod serves as Faction Discovery mod as explained above.

Q: I pressed to ignore a specific faction but I want it to spawn after all. How?
A: You need to edit your save file, remove the "ignoredFactions" part.

Q: Where are the changelogs for this mod?
A: They are all in the commit descriptions on GitHub. We won't put them on Steam as this is a framework that updates A LOT, and many of the updates are technical and completely irrelevant to the average player.



Please make sure your RimWorld is updated. We will not be troubleshooting not-up-to-date RimWorld logs.

[forms.gle]



This mod was created by a variety of modders:












Brrainz created the Harmony Patch Library which has made this series of mods possible.

NotFood has kindly provided the community with PatchOperationLoadDefsOnDemand.

RimWorld is owned by Ludeon Studios.

This mod is licensed under an Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons Licence (CC BY-NC-ND 4.0) (the "Licence").

Vanilla Expanded loves streamers. For the purposes of Section 8(c) of the Licence, streamers on Twitch and YouTube are expressly permitted to publicly perform using this mod for commercial advantage or monetary compensation, provided all other terms of the Licence are met (the "Residual Commercial Right"). Should the Licence be terminated at any point accordance with Section 6(a), the Residual Commercial Right shall also cease.

We encourage all the modders to utilise our framework in their mods! For the purposes of Section 8(c) of the Licence, Modders that create mods that depend on this framework (through marking this mod as a dependency) are expressly permitted to create commissioned mods with commercial advantages or monetary compensation, as well as accept donations on their mods, provided all other terms of the Licence are met (the "Residual Commercial Right"). Should the Licence be terminated at any point accordance with Section 6(a), the Residual Commercial Right shall also cease.



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Populära diskussioner Visa alla (1)
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20 dec, 2021 @ 23:28
KLISTRAD: "Update broke something!" Previous versions here
Sarg Bjornson
4 384 kommentarer
boytype 3 timmar sedan 
TY all for your hard work to get this updated for everyone.
You are amazing.
SepphorisVT 16 timmar sedan 
Tyvm! I'll keep an eye out.
Oskar Potocki  [skapare] 16 timmar sedan 
We aim to have it updated as the first mod, since it's needed for all the mods to be updated. Should be soon.
SepphorisVT 16 timmar sedan 
When will this mod go under preparations for 1.6 (if such a time has been selected)? A bit early for 1.6 itself, but curious when it'll be updated so mods that use the framework will also be ready for updating ahead of the 1.6 release.
Vino 9 jun @ 17:10 
Hello? I recently downloaded this framework mod, and any time I tried getting into a dev test or create a new world, it deleted all the pawns and Black screened? I only have harmony and this activated too. is it a new bug?
Kill Jester 9 jun @ 7:24 
Hey! None of the Royal Bed or other items are counting as meeting the Bedroom requirements for Nobles - Is there a fix for this?
Alu 9 jun @ 5:17 
multiplayer compat is handled by the mp devs
most modders dont know shit about it
Bonk 9 jun @ 4:53 
I have the same issue with vfe.dll in multiplayer
Iko 8 jun @ 11:46 
anyone else having problem to join a multiplayer session after update? vfe.dll file seems to be the issue
Yatoro煜 8 jun @ 11:43 
A pawn with 1 bodysize with a vef bodysize multiplier of 10 will have 40 health scale. I'm not sure it should be working like that.