Divinity: Original Sin 2

Divinity: Original Sin 2

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Undead Savior (Definitive Edition)
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31 mrt 2020 om 22:15
1 apr 2020 om 7:57
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Undead Savior (Definitive Edition)

In 1 verzameling van Big Uncle
DOS2 Personal Collection
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This mod tries to achieve what No Psychic Enemies (by ForgottenAmnesia) did by making enemy's healing skills only applicable on their allies,


Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn't stop enemy from healing your undead. That's probably why the original mod stopped working.

Q: What are the differences between this mod and No Psychic Enemies in terms of functionality?
A: This mod makes every enemy (allegedly) unable to target your characters with their healing spells (Restoration and First Aid). The original one changes the loremaster skill levels of different types of enemies so that some "knowledgeable" enemies can still inform their party to heal your undead.

Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don't think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only enemy's "First Aid" are modified.

i'm pretty busy these days so I don't have the time to do extensive play testing. I AB tested it in a few battles and it seems to be functional. If you want to report any bug please specify the skill that the enemy used to heal your undead,

Link to No Psychic Enemies by ForgottenAmnesia: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1507217189
15 opmerkingen
Alastair Cross 31 aug 2023 om 21:41 
I greatly prefer this to the other mod. Loremaster informing enemies is all well and good, but if my undead is "veiled" no one should be able to tell that he's undead anyway, right? So either they're psychic or are just like "well he looks a bit thin, let's try healing him"
Terror13 13 sep 2021 om 17:57 
You couldn't make a mod where you can choose to have the undead abilities (not appearance)

On any race? I tried book of origins, but it doesn't allow u to go undead tag =/
]"] 9 jan 2021 om 1:22 
Thanks, it's not a big issue and I'm already past that encounter. Still very good mod!
Big Uncle  [auteur] 8 jan 2021 om 9:00 
@ jusky It's probably because I didn't modify the skills of "friendly" NPCs. I'll see what I can do (having a bit of difficulty importing the mod back into the divinity engine)
]"] 5 jan 2021 om 2:30 
Hey, I had this mod enabled before starting a new game. Saheila still casts Restoration on Fane (companion).
Big Uncle  [auteur] 25 okt 2020 om 13:31 
@Noobasaur_The_Rex.TTV - Yes
Conqueeftador 25 okt 2020 om 12:14 
is it safe to add mid save?
ALMSIVI 13 okt 2020 om 21:02 
@ Mike "Cum in my eyes" Pence - real mature name, by the way - Because First Aid isn't a healing spell, given it isn't something you get from learning magic but from learning basic survival skills (huntsman). It is literally first aid, as in, disinfecting and bandaging someone. Using it offensively makes no sense, and the entire concept of healing inflicting damage on undead is a pretty stupid holdover from D&D, given there's no positive/negative energy in-universe explanation for it.

While we're talking, though, "You should just go update someone else's mod, which you have no control over because you didn't make it, because I like it better" is...one of the more interesting hot takes I've heard. You know, I'm Really not a fan of the way people use the word 'entitled' today, but this is basically a textbook definition of it.
Big Uncle  [auteur] 13 okt 2020 om 17:12 
Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn't stop the enemy from healing your undead. That's probably why the original mod stopped working.
Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don't think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only the enemy's "First Aid" is modified.
USDA Certified Big Naturals 13 okt 2020 om 7:37 
why doesnt it make sense to cast heal on an undead? Really you should just update the other mod, that one makes way more sense.