Urtuk: The Desolation

Urtuk: The Desolation

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Beginners guide to classes
By Dart
If you are new to Urtuk: The Desolation this guide will give you a lot of useful information about different human classes you will hire in your team. I will try to provide some hints and tips on how to use different classes and some combos you can pull with certain party compositions and mutators.

In this guide I will cover only standard human classes available to you at the start.
As you travel through the world you will be able to get many other classes from different factions.
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Introduction
In this guide I will describe human basic classes that you can recruit on the first map.
Mutators are very important for your builds - for each class I will list useful ones. Save your life essence for them!

In general you may think about classes in terms of general categories.

Tanks
They are the anvil of your army. They have armor and can sustain a lot of punishment. On the flip side they won't be able to inflict a lot of damage.
Spearman, Guardian and Footman are in this category.

Damage dealers
Those guys are the killers. They deal a lot of damage, but will die fast if left unprotected.
Assassin, Berserker, Bloodknoght, Hunter and Javelinier are great examples of damage dealers.

Others
These are the special ones.
Warmonk is a great disabler while Priest can provide lifeleech and healing to allies and grant them one-shot invulnerability with Aegis.

In Urtuk every class is unique with its own role and playstyle. Let's dive deep and see what are they capable of.


Assassin

Considered to be the best class on the first map. A lot of damage, inflicts bleeding, lays out traps.
Can escape to safety after backstabbing.

4 move points and retreat after a backstab makes him an excellent flanker.

Notable skills


Assassins mark works very well in the choke points. Here is an example of poor Beast stepped into one...

When reaching level 7 Assassin will get the Murdering sense and at level 12 Spike Trap.
Mutators
You will be inflicting a lot of criticals (otherwise you are playing it wrong) and damage over time is your main power (sword damage is mediocre).


Weakness
No armor, dies fast. He needs a lot of to strike twice and lay traps so you have to invest in .

Focus ability
Berserker
Main role of this viking is to deal with armored targets

Ideally he will be accompanied by Guardian to shield him from counterattack triggered by Berserker duelyst ability
To offest absence of armor Berserker has the following traits






You can put items to override your focus ability.
Mutators
Without armor he needs a way to replenish life quickly










Focus ability
Bloodknight
Damage dealer with Lifesteal Strike focus ability.
When you reach level 10 you will get Mansplitter and will start hurting your enemies for real.

Focus ability


Footman

Notable skills
This is not as good as Taunt of the Spearman. It won't prevent your target from attacking your adjacent allies but it may deny a retreat for the enemy crossbowman.







Not very useful trait as your damage is quite poor.








Just like Spearman you can protect your less armored friends from enemy missiles. Quite useful when you deal with swampmen.





This is your answer to those Stalwart enemies staying next to the death pit. Positioning is a key here and you need space to initiate a Ram.
Mutators
This is a great mutator for all armored units and it works even better with Footman as you can strike 2 targets with Long weapon reach.

Focus ability
Guardian

Guardian has 2 main roles - push enemies to the death pits and shield your allies.
You can aslo bash enemies into walls to apply stun on them, but it is very situational.

Notable skills
Shield Ally
Shielding allows you to completely negate enemy normal attack - as long as you have stamina and your ally is NOT between you and the enemy.


Weaknesses
Low damage. Bash won't work against enemies with Stalwart! Make sure you check it before making a move.

Mutators

Focus Ability
Hunter

Notable skills
With range 4 instead of 3 for Javelinier this ranged attack is not guaranteed to hit if there are obstacles or other characters along the way.

When you reach maximum focus you can do 5 hex critical shot ("Aimed Shot") with better accuracy
Mutators
Ranged support is not very effective on Hunter as he won't shoot if there is risk to hit ally










Lethal blow is still best combo against stunned enemies

Focus ability
Javelinier

Notable skills
3 hex arc range which ignores line of sight

Ability to raise \ lower a terrain.
You can create "towers" for your ranged units in the middle of the plain field.
You can create "ladders" to make some settlement battles easier.

You should always build a hill for yourself as ranged damage is severely affected by the height difference between you and the target.

Weakness
Dies in melee very quickly. Make sure you protect him with your other units.

Mutators
Ranged support is a must. It is like you are doubling damage output for the rest of your team.

Unlike Hunter you won't have line-of-sight problem and will be able to provide ranged support as long as you have stamina.


Lethal blow is my favorite combo when used with Stunning blow.

Focus ability
Priest

Priest is a true support class. Weak damage, no armor - he is very vulnerable.













Some of his skills cost health to pay instead of stamina.
Instead of direct healing he got Lifesteal. But the most important and valuable skill is Aegis

To offset all that HP loss Priest has Feast
Focus ability
Surprise! it is Aegis as well.
Spearman

This is a best defender in the game. His Spearwall ability will allow you to hold chokepoints on the map almost infinitely while your ranged units pepper the enemy with arrows and javelins.








Stamina is very important for Spearman, so make sure you keep it above 75 - to have at least 3 attempts available for your Spearwall. Most enemies will have only 3 movement points so you will be safe just standing still at the chokepoint you are blocking.

Another important skill Spearman has is Taunt. It is very helpful to divert enemy attention from your more vulnerable teammates that stepped into trouble. Taunted enemy will attack only Spearman and he is able to sustain a lot of punishment with his Plate Armor.

Mutators
This is a default pick for all your armored units.
Focus ability
I didn't find that focus ability useful - feel free to change it with mutators.
Warmonk

Notable skills
One of the Warmonks biggest strengths is his mobility.
He can jump 3 hexes away ignoring height difference. Having Warmonk in your party can really help in maps with uneven terrain and during settlement battles.

Second most important ability is Flip.

It allows you to put an enemy in the opposite hex from you. It is OK to have a death pit behind you:

As you level up you will get this ability. Aegis is one-time ward from a single attack that will trigger your counterattack.

Mutators
While Flip and Jump are very situational, the Maul allows Warmonk to use Stunning Blow.

This is super-useful as you can jump behind enemy back (to put the enemy between you and your other teammate) and score a guaranteed crit that will stun an enemy.

Weaknesses
No armor. Requires careful positioning. If you are jumping behind an enemy to score a crit, other enemies might surround and crit you in return.
Flipping is a safer option, but requires more time to execute

Combo
If you crit-stun an enemy and you have a Hunter or Javelinier nearby with Ranged Support and Lethal Blow you might well score an insta-kill. Your attack will trigger ranged attack that will crit with x3 multiplier.

Focus ability
11 Comments
GunShooter 29 Nov, 2022 @ 2:42am 
Provoke is useful because it affects all. Put an assassin into the middle of a group with a backstab setup, drop provoke on it, backstab, then run away 4 squares and put any melee unit between the assassin and the enemy units. They will all move around the blocking ally unit. Provoke can essentially take 5 units out of the fight for a "round". Thats a lot of damage saved. Alternatively it can be used on other armored units that lack it to position them and get attention off squishy units.

It also has a ton of synergy on any unit which has any kind of invincibility effects for 1 turn where it can essentially sink mass quantities of damage. I agree it is harder to use as a tool but it comes with big gains for using it well.
Hank Scorpio 1 Sep, 2022 @ 11:11am 
How to turn on quest log again? I closed it because can't move party in to far corner of the screen. -__-
Zmaj_iz_Bosne 20 Jan, 2022 @ 1:15pm 
very helpful, thanks
pabloaram2011 10 Jan, 2022 @ 10:38am 
You miss Sacrifice ability in the priest wich is one of the best healing moves in the game bc he removes dot and heals % of health. Also is isn't as weak specially bc Lead can make you carry hit multiple times for free in a turn (Watch out for stamina)
Dart  [author] 10 Nov, 2021 @ 1:44am 
Totally agree :)
My goal was to make a simple starting guide for people to get some basic strategies.
I would like to see a better "compendium" in the game itself.
Dart  [author] 9 Nov, 2021 @ 2:10am 
Yes, the above are just basic human classes. There are dozens more classes from other factions. Scavengers, for example, have similar classes but with other bonuses.
Here is more comprehensive list https://urtuk.fandom.com/wiki/Class_Guides
Nonaloth 8 Nov, 2021 @ 5:10am 
Great guide but it needs updates, there are variants to the classes above that you can find and recruit. Example the crossbowman without trap but already comes with ranged support. The axeman with ram, the soldier with spear and shield, the soldier with throwing javelin with perma stats boosts, etc.
Dart  [author] 8 Nov, 2020 @ 12:24am 
There is an official wiki where some other people put guides for certain classes. If you liked this quite - check this out https://urtuk.gamepedia.com/Class_Guides?cb=7738
Professor Von-Wulfen  27 Oct, 2020 @ 1:30pm 
Many thanks :)
Baracouto 8 Oct, 2020 @ 4:32am 
Very helpful, thank you!