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But this should not explain issues at the *starting line* but rather on the other end of the track. Adding AI pathing is basically a two click process with some manual adjustment for pitlanes and such.
If you have multi position display enabled, is it possible that the issues occur when an AI ship is stuck somewhere in the dockyard area?
The only other thing that is specific to this track is that it is upscaled aggressively. It is at 130% scale, which none of my other tracks are. This COULD be an issue somehow, but I believe vanilla Utah Project is likewise upscaled by a large amount.