BallisticNG

BallisticNG

55 次評價
Ruhr-02
2
   
獎勵
加入最愛
已加入最愛
移除最愛
檔案大小
發佈於
更新時間
2.294 MB
2020 年 4 月 30 日 上午 5:06
2020 年 9 月 6 日 上午 8:58
3 項更新註記 (檢視)

訂閱以下載
Ruhr-02

在 Enai Siaion 的 1 個收藏中
Enai's Complete Track Pack (2017-2025)
130 個項目
描述
[MEDIUM] A street course set in a German spaceport.

This track features long custom built straights and sweeping corners, but also a challenging offroad section past the warehouses and dock cranes of Germany's industrial heart.

Track and scenery is inspired by the Ruhrstadt track in the game Motorhead.

Includes full survival mode scenery.
13 則留言
Enai Siaion  [作者] 2022 年 8 月 25 日 上午 11:16 
There seems to be an issue in recent BNG builds where certain kinds of off-road tracks now cause instability.

But this should not explain issues at the *starting line* but rather on the other end of the track. Adding AI pathing is basically a two click process with some manual adjustment for pitlanes and such.

If you have multi position display enabled, is it possible that the issues occur when an AI ship is stuck somewhere in the dockyard area?

The only other thing that is specific to this track is that it is upscaled aggressively. It is at 130% scale, which none of my other tracks are. This COULD be an issue somehow, but I believe vanilla Utah Project is likewise upscaled by a large amount.
the birb 2022 年 8 月 22 日 下午 8:00 
seems like it's an ai pathing issue that's causing it. right before the starting grid ai seem to completely stop for a moment, and setting the number of racers higher (like 16) make it lag much more while they're getting stuck. (having rubberbanding and ai player speed on makes it even worse as they're all getting stuck at once) having the default 8 doesn't seem to lag it at least for me, but the ai still get stuck for a second in that spot
Ramirez 2022 年 7 月 2 日 下午 8:15 
I am also having that issue with massive frame drops at the finishing line too, so I can definitely confirm it isn't that guy's system.
OpenRoadRacer | Flame of Liberty 2021 年 6 月 3 日 上午 10:16 
I should have known this was inspired by Motorhead. Surprised anyone even remembers that game. Didn't even know of it myself until 2015 at the absolute earliest, got it onto my PS3 via PSN.
Reclusiarch 2021 年 5 月 15 日 下午 10:00 
oh well, it's probably just my game then. Love the map otherwise though
Enai Siaion  [作者] 2021 年 5 月 14 日 下午 4:16 
Well, it's just vanilla rain... 🤔
Reclusiarch 2021 年 5 月 11 日 下午 5:04 
The few times I've played this map I get a really bad frame drop/stutter on finish line approach. Not 100% sure if it's my system/game or the map but I'm thinking it has to do with the weather.
Geminin667 2020 年 7 月 21 日 上午 7:44 
When you're moving towards the bright light it looks so trippy
Basil 2020 年 5 月 20 日 上午 10:53 
I really like this track. The scenery has a cool urban-industrial feel and something about the course layout just clicks. I particularly like the clever placement of the pit lane in the open section. Excellent work!
Yiryi-Sa 2020 年 5 月 5 日 上午 10:34 
This is simply oozing atmosphere! Glad to see it back!