Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On Day 10, make sure the last thing you do (easy since you get the prompt for this so late in the day) is get on the train with Aglaya, BUT DO NOT TALK TO HER ON THE TRAIN.
Just stand around in the cargo car with her, and wait . . . Just run the clock out for ALL of Day 11 to Day 12. On 22:00 of Day 11, you should automatically be warped back to the Theatre, and Aglaya will not be marked as "dead" in your Bound List.
Be sure to probably pack some food and stuff for exhaustion though before doing this just to be sure you don't die on the train. Also goes without saying, you'd miss out on all of Day 11's activities doing this.
With the exception of those on The List who all become infected on Day 10 and thus will all roll for deaths if left uncured that night, its worth noting that if you make it to Day 10 and nobody else BESIDES the List-Bound are infected, everyone else is "safe" from the plague.
Sure, plenty will still be "in danger" on Day 10 and 11, however, even if they do get infected at midnight of the 10th day, because Day 11 ends at 10pm(22:00) it doesn't hit the midnight rolls, meaning there are no rolls for infection or death on the 11th.
If you can cure everyone already infected on the 10th, there is no risk of Bound dying from Sand Plague, even if they become infected that night.
Thus, do not let the "in dangers" distract you from your affairs in those final days.
One thing I'd add to save a lot of pain is that the quest where you need to kill Grief's men is extremely easy if you cheat: as soon as the fight starts, run to the entrance, make a right at the crates, and climb the ladder there (by jumping on it). When I did that, two of the bandits ganged up on the guy with white face paint for some reason, then I just pulled out a revolver and shot the last two. I didn't wait to see if the last two dudes would fight each other, but would help save some bullets if it does.
But, one thing, the first row is incorrect; you'll take the reputation hit if you merely look at the unlocked container's things w/o taking anything. The penalty is small, like around 1% small, I believe, but I'll need to edit the info in the guide nonetheless.
And, you're welcome! I'm sure when I replay the game again, I'll find even more ways to min-max the poor, unfortunate Haruspex. :)
Otherwise again, this guide is great. I especially like your use of PNGs for illustrating certain mechanics (such as repair requirements). Thanks for taking the time to compile it- I cannot imagine the labor that went into this. Hope to hear back from you in time, thanks. :)