SPY Fox in: Dry Cereal

SPY Fox in: Dry Cereal

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Gadgets
By Sly BluePaw
Slight Spoiler Alert.

This guide explains each of the gadgets, also lists what you'll always and may need to use, depending on the goal and scenery of the island. Also shows signs that a certain gadget may be of use for the playthrough.
   
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Primary Gadgets
These are gadgets you'll always use in any and all playthroughs.

Lazer Tooth Brush


Not recommended for teeth brushing by 5 out of 5 dentists.

Able to cut down steel doors. However, like most of Prof. Quack's inventions, it explodes after use.

X-Ray Gum


Look through someone's fat gut in case they swallowed something that is important.

Tip: Depending on what you find, certain gadgets may be of use for you.

You may put it back in the vending machine after use.

Spy Puddy


If only silly puddy worked this way. Able to copy a piece of paper with context on it, about the size of a business card. May need to make a distraction first before use.
Situational Gadgets
These are gadgets that, depending on the deactivation note and scenery of the island, you may or may not need.

Night-Vision Shoe


(Will need this if you're going for the Diode.)

Able to see in the dark by applying it to your face. Think of it as an oculus rift, but with night vision! SHOE VISION!

Cheese & Safe Cracker Kit


(Will need this if you're going for the Punch Card.)

When you find a safe, apply the kit to it and follow the combination. --> means turn clockwise till you reach number X, <-- means turn counter-clockwise till you reach number Y, and --> again till you reach number Z. May get the same number twice in the combination.

Spy Trap


(Will need this if you're going for the Key or Punch Card.)

No goon can resist the sound of falling money, even if it's a small cent! See three or more and they refuse to let you in, test their loyalty with this! Just flip and call tails.

Suction Cuff-links


(Will need this if you're going to travel by car.)

When you find an unwalkable path and see a smooth flat wall that you can't climb, use this. Be sure to watch your timing though and where you're moving.

Tip: One way to know if you're going by either car or boat in your playthrough is, after finding the decativation note, go back to the surface and look at the tricket shop (don't need to go there). If you see a white sailor hat, you won't need the Suction Cuff-links.

Notice: However, at times the store may show it's there when it's really not; it's a bug. If you do see it, double check that it is really there by walking up to the store.
17 Comments
Sly BluePaw  [author] 16 May, 2014 @ 2:54pm 
Never played it before, so that'll take some time...
VolnuttHeroP64 16 May, 2014 @ 2:49pm 
Have you ever considered making a SPY Gadget Guide for SPY Fox 3?
Sly BluePaw  [author] 1 May, 2014 @ 1:13pm 
Soon as I get it... however I thought it was going to be on sale like the first batch... so I'll have to get it another time than I thought.
VolnuttHeroP64 1 May, 2014 @ 1:12pm 
Have you ever thought about making a SPY Gadget Guide for SPY Fox 2?
Sly BluePaw  [author] 27 Apr, 2014 @ 6:38pm 
Again... saw no reason to.
VolnuttHeroP64 27 Apr, 2014 @ 4:35pm 
You forget an important Detail about the Spy Gadgets, a total 4 Spy Gadgets can be carried at a time.
Sly BluePaw  [author] 25 Apr, 2014 @ 1:54pm 
Saw no reason to.
VolnuttHeroP64 25 Apr, 2014 @ 9:50am 
And what about the 4 Pens from the Prolouge? You didn't add them.
VolnuttHeroP64 25 Apr, 2014 @ 9:50am 
I played the iOS Version.
Sly BluePaw  [author] 25 Apr, 2014 @ 9:47am 
Something I know nothing about.