Paint the Town Red

Paint the Town Red

242 ratings
Beneath 101: A Mega-Guide
By alexxoooooooo
This guide aims to explain almost every gameplay mechanic in Beneath, from beating the Elder Gods to every enemy in the game.
15
7
17
2
3
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
⇝ DISCLAIMER ⇜
While this guide aims to cover most of the game mechanics in Beneath, it may limit the amount of exploration and discovery if read in its entirety. It is intended to be a helpful reference while playing rather than a comprehensive read-through, so feel free to refer back to it as needed.

With that said, enjoy the guide!
☲ The Facility
Upon starting the game, you will spawn into The Facility, which serves as a safe zone. The facility was constructed by the UHDF as a research center to investigate the mysteries that lie beneath.
◈ Classes
To the right of the spawn area in the Facility, you will find a room with five capsules, four with human holograms and one that is unavailable.

These are base classes that you can choose from according to your play style. These classes are named the Brawler, the Warlock, the Spectre and the Vanguard. The fifth, named the Corrupted, is initially unavailable but can be unlocked by defeating one of the game's mini-bosses.

Each of these classes have a set of four different attacks that are different between classes. One that requires Player Energy and three that require different levels of Power which can be gained through killing enemies. Each class also has their own amount of health, damage, speed and weapon durability.
⚔ The Brawler
The Brawler is the attack-based character class in Beneath. The Brawler can be upgraded to the Mauler using Shards.

Kick: The player kicks in front of them and damages the enemy hit. If a Traitor or a regular Zombie is kicked, they will be knocked down. Requires player energy.

Shockwave: The player will put his two fists together and will create a shockwave that stuns enemies in the region. If a Traitor or a regular Zombie is hit, they will be knocked back and remain unconcious for a short amount of time. Requires one power bar.

Stone Skin: Gives the player increased attack speed, damage, and decreased incoming damage for a limited time. Requires two power bars.

Beserk: Time slows and the player receives massively increased attack damage. Requires three power bars.

Brawler Stats:
☄ The Warlock
The Warlock is the sorcery-based character class in Beneath. The Warlock can be upgraded to the Sorcerer using Shards.

Fireball: Fires a small fireball out of the player's hand. Will knock down Traitors and regular Zombies. Requires player energy and an empty hand.

Seeker: Fires a fireball that pulls in enemies around it when it impacts. Requires one bar of
power and an empty hand.

Fire Bomb: Fires a big fireball that explodes on impact, causing group damage. Requires two bars of power and two empty hands.

Chaos: All enemies in the room you are in will start attacking each other in free-for-all fashion, also gives the player increased attack damage. Requires three bars of power.

Warlock Stats:
🗡 The Spectre
The Spectre is the speed-based character class in Beneath. The Spectre can be upgraded to the
Wraith using Shards.

Dash: Dashes into the direction the player is facing. Can knock down Traitors and regular Zombies. Requires player energy.

Speed: Increases movement speed and attack speed for a limited time. Requires one bar of power.

Enchant Weapon: Enchants the weapons in the player's hand. Requires two bars of power.

Teleport: Teleports the player in the direction the player is facing. Requires three bars of power.

Spectre Stats:

⛨ The Vanguard
The Vanguard is the defense-based character class in Beneath. The Vanguard can be upgraded to the Guardian using Shards.

Charge Weapon: "Charges" the weapon in hand, giving it slightly increased attack speed and damage. Requires player energy.

Light Blast: Shoots a beam out of the player's hand that stuns enemies in it's path. Knocks down Traitors and regular Zombies. Requires one bar of power and one empty hand.

Restoration: Creates a yellow circular zone on the ground around the player that slowly heals allies inside it. Requires two bars of power.

Smite: The player slows down time and makes a finger gun with one of their hands. When the player aims and shoots at a enemy, a beam will aim down from the sky and strike them, dealing massive damage. Requires three bars of power and two empty hands.

Vanguard Stats:
⇝ Into the Beneath ⇜
Before we begin delving into the main gameplay elements in Beneath, it's important to note that what follows contains massive spoilers. If you haven't yet played the game and want to avoid having major plot points revealed, you may want to turn back now. Otherwise, let's get started!
☲ The Caves
Levels: Caves l, Caves ll, Caves lll
Floors per level: 2 (Caves l has 1)
Enemies: Zombie, Mutated Zombie, Crystal Crab, Floating Head, Minion.
Exit: Caves lll

Description:
The Caves is the first area you will come across beneath, there are three levels to this area, Caves I with one floor and Caves II and III which contain two floors each. You will be granted with a perk before entering the first floor.

The Caves contain many stone dug out corridors with red crystals lined throughout leading to bigger, more open rooms. These rooms can greatly vary in size and contain many enemies, sometimes containing green tents which can be generated torn and ripped.

you can find a total of five types of enemies in the Caves, the Zombie, Mutated Zombie, Crystal Crab, Floating Head, and the Minion.

to exit the Caves you must find the exit which is marked by a blue marker in Caves lll to reach the Crystal Caverns.
◈ Unlocking the Apostate and Shard-Powered Upgrades
The Apostate is an NPC that can be found in Caves I, once found they will help you in your gameplay by helping you earn permanent upgrades in the form of Shard-Powered Upgrades.

How to unlock the Apostate
When the player goes beneath, they may see the message "Something needs help here...", from here if they follow the yellow marker on their compass they can enter the room it leads them to.

Once entered, the doors will close (similarly to the Challenges) and once all the enemies are killed, the jail that the Apostate is in opens up and he will teleport to the UHDF Base. The message "The Apostate has been moved to the Facility" will appear. This will unlock the Shard-Upgrade Room in the Facility.
☲ The Crystal Caverns
Levels: Crystal Caverns I, Crystal Caverns II
Floors per level: 2

Enemies: Zombie, Mutated Zombie, Crystal Crab, Floating Head, Minion, Bore Worm, Hydra, Teleporter, Crystal Entity
New Enemies: Bore Worm, Hydra, Teleporter, Crystal Entity

Exit: Crystal Caverns II

Description:
The Crystal Caverns is the next area after the Caves. This area is similar to the Caves in structure, being dug out corridors leading to bigger rooms. This area does change drastically in appearance, being almost completely crystallized with bigger rooms having many giant crystals stretching between the complete height of the room.

The Crystal Caverns has a total of nine enemy types and introduces four, Bore Worm, Hydra, Teleporter and the Crystal Entity. The Crystal Caverns also introduce the slightly stronger Blue Crystal Crab variant.

To exit the Crystal Caverns you need to find the exit (marked by a blue marker on the compass) in Crystal Caverns II
☲ The Ruins
Levels: Ruins I, Ruins II, Ruins III
Floors per level: 2

Enemies: Zombie, Mutated Zombie, Crystal Crab, Floating Head, Minion, Bore Worm, Hydra, Teleporter, Crystal Entity, The Leaper, Interceptor, Giant Statue, Giant Mage
New Enemies: The Leaper, Interceptor, Giant Statue, Giant Mage.
Bosses: The Necromancer

Exit: Ruins III: Necromancer Battle

Description:
The Ruins is the third area after the Crystal Caverns. The Ruins are structured like a dungeon maze, having many false corridors that lead to dead ends and rooms without exits. Some rooms will not let you exit without killing certain enemies which emit a red laser pointing towards the exit they are closing.

The Ruins has a very unique look to the other areas. Unlike the rest, the Ruins is not made of dug out caves, rather pristinely constructed ancient structures line the halls and rooms, with the walls being covered in yellow moss.

The Ruins have thirteen types of enemies and introduces 4 more enemies, The Leaper, Interceptor, Giant Statue and the Giant Mage.

To exit the Ruins you need to defeat the Necromancer (marked by the blue marker on the compass) in Ruins III
☲ The Islands
Levels: Islands I, Islands ll
Floors per level: 1

Enemies: Zombie, Interceptor, Bore Worm, Teleportors, Observer, Charger
New Enemies: Observer, Charger.
Bosses: The Aberration

Exit: Islands ll: Aberration Battle

Description:
The Islands is the first of three secret areas you need to go to to finish the game. The Islands have two levels. The Islands contain many islands connected by bridges that go across to each one. The sky is a bright pink covered with a thick purple fog. The Islands are covered with fungus like plants and ancient ruins that lay upon the floating islands. The Islands has lower gravity than other areas, making it harder to control jumps.

Some enemies like the Interceptor and the Zombies spawn in the Islands, but two new enemies are introduced, the Observer and the Charger.

In Islands I, you have to kill either Observers or shard lords connected to the exit portal to leave. The Islands is the home of the Aberration, whom you can fight at the end of Islands II
☲ The Construct
Levels: Biker Bar, Disco, Prison, Pirate Cove
Floors per level: 1

Enemies: n/a
New Enemies: n/a
Bosses: The Trickster

Exit: Trickster Battle

Description:
The Construct is the fifth area In Beneath. Just like the Islands, it is hidden and you have to do some things to enter the area.

The Construct itself seems like a broken merge of all the scenarios, with props from all four strewn about the bridges.

The area isn't like the rest. To find the exit you must defeat warped versions of the original four scenarios, Biker Bar, Disco, Prison and Pirate Cove.

Once completed, an exit will open up leading to the third Elder God, the Trickster.
☲ Fire and Blood
Levels: Fire and Blood
Floors per level: 1

Enemies: All enemies
Bosses: The End

Exit: The End Battle

Description:
Fire and Blood is the sixth and final area Beneath. It is behind the locked door that is opened by defeating all three mini-bosses. In this area, many Pursuers will chase after you as you find your way towards the portal which leads you to the final boss, the End.

Fire and Blood is a fully lava covered area with big obsidian islands connected by obsidian pathways that can diverge you on the wrong path if taken incorrectly. Once one of these islands are reached, enemies will spawn and the obsidian pathways will sink into the lava, they will have to be defeated for the pathways to rise back out of the lava for you to continue on your path. Shard Lords can spawn on these islands. Unlike the other secret boss areas, a shop is accessible, except it is missing the Pursuer Spawner and the Guiding Light. Reaching the end of Fire and Blood you will find a portal which will teleport you to the final boss

Many Pursuers spawn in Fire and Blood, as well as medieval type weapons with yellow blades and blunts. Throwing these at a Pursuer will result in the Pursuer evaporating.

All enemies from previous areas can spawn in Fire and Blood, including all Shard Lords.
✙ Zombie
Zombies are weak melee enemies found everywhere Beneath. they are usually paired with their less common counterpart, the Tentacle Zombie.

Attacks:
Body Swing (Zombie Only): When Zombies attack, they will lean backwards and hit the player, dealing weak damage.

Tentacle Whip (Tentacle Zombie Only): Tentacle Zombies will quickly swing their tentacle arm at the player, dealing moderate knockback and damage.

Best Strategies:
Zombie: The best strategy to kill a normal Zombie is to quickly hit them before they have the chance to attack because of how weak they are.

Tentacle Zombie: The best strategy to kill a Tentacle Zombie is to bait them and let them to attack by backing up, and then rushing into them and attacking them because they're Tentacle Swing does a lot of damage so it's best to not test them.
✙ Traitor
Traitors (AKA Acolytes or Servants) are humans that have betrayed the UDHF and decided to live beneath. they can spawn in Caves, Crystal Caverns, and the Ruins and can carry hammers, crowbars, pickaxes, obsidian weapons (Caves Only), cutlass', crystal shards (Crystal Caverns Only), axes, daggers, spears, maces, bats, shovels and all types of shields

Attacks:
Since Traitors are human, they don't differ from normal brawlers in the scenarios, as they attack with their weapons and enter rage mode when under 25% health.

Best Strategies:
-Without shields, you can kill Traitors pretty easily, just make sure you are not close to them when they are attacking and try to hit them outside their range.
-If they have a shield, I recommend kicking around it so that they drop their shield and then kill them while they're down.
✙ Crystal Crab
Crystal Crabs are spider-like creatures which roam around the Caves, Crystal Caverns (blue variant included) and The Ruins (spawned in by the Giant Mage). The blue variant of the Crystal Crabs have slightly more health than the more common red variant.

Attacks:
Energy Beam: Crystal Crabs will charge up and shoot a powerful energy beam that can nearly insta-kill the player if hit.

Leg Slam: When approached, Crystal Crabs will strike the player with their legs, dealing moderate damage.

Best Strategies:
-When a Crystal Crab starts charging up its beam, start running around it so that it shoots somewhere behind you, once that happens, run towards it and attack it.
-I recommend attacking the legs of a Crystal Crab for a faster kill then attacking its shell

✙ Floating Head
Floating Heads are disembodied heads that float around the Caves, Crystal Caverns, and the Ruins. They are white fleshy heads that resemble the Giant Mages head.

Attacks:
Charge: Floating Heads will charge up their attack (shown by their glowing red eyes) before charging into the player, headbutting them.

Best Strategies:
-Waiting for Floating Heads to attack then sidestepping their charge is the best way to avoid them
- While they are charging up their attack they are very weak, which you can take advantage of by attacking them in that stage.
✙ Minion
Minions are small humanoid ranged enemies found in the Caves, Crystal Caverns and the Ruins, they first appear in Caves II.

Attacks:
Staff Beam: When a Minion is in range, it will raise its staff and shoot a red beam out of it. Unlike the Crystal Crabs beam, a Minions beam is continuous, meaning that it is significantly for dangerous, though it is weaker. After they attack, they will start backing away from the player and then start shooting again.

Best Strategies
-Once a Minion starts shooting its beam, start running around the area until the beam times out and ends, then when it does, attack them while they're backing away.

✙ Bore Worm
Bore Worms are long, gray, burrowing melee enemies with tough scales. They have large heads with extended jaws and first appear in the Crystal Caverns.

Attacks and Abilities:
Burrowing: Bore Worms tunnel underground, making them invulnerable. Watch for rubble and debris to track their movement.

Bite: When close, a Bore Worm quickly bites, dealing light damage.

Body Slam: The Bore Worm pulls back before slamming its body down, causing heavy damage.



Best Strategies:
- When a Bore Worm burrows, stay on the move and watch for debris. It will likely resurface behind you, so check your surroundings.
- Once it emerges, bait its attack by stepping back, then rush in and strike. It may take a few hits to defeat, depending on your weapon.
✙ Crystal Entity
Crystal Entities are semi-transparent melee enemies found in The Crystal Caverns. They attack by generating an electric ball from their energy.

Attacks:
Electricity Ball: Crystal Entities charge energy in their chest before launching at the player with an electric ball. They continue charging forward until they hit the player or the attack times out. Afterward, they have a short cooldown before attacking again.


Best Strategies:
- While a Crystal Entity is charging (about 3 seconds), attack to deal early damage.
- During their attack, either wait for it to expire and strike afterward or dodge around them and hit from behind.
✙ Teleporter
Teleporters are tall, lanky ranged enemies found in The Crystal Caverns and The Ruins, first appearing in Crystal Caverns II.

Attacks and Abilities:
Magic Ball: If within range, Teleporters throw a slow-moving magic ball at the player, dealing light damage.


Teleportation: If the player lingers too long in melee range without attacking, Teleporters will cast a spell to teleport away.

Slap: At close range, Teleporters deliver a slap that deals moderate damage.

Best Strategies:
- Teleporters become extremely vulnerable while teleporting and can be taken down in nearly one hit.
✙ Hydra
Hydras are three-headed dragon enemies found in The Crystal Caverns. They are among the most powerful enemies, as all three heads must be severed to defeat them.

Attacks and Abilities:
Fire Breath: When in range, Hydras unleash a short-range fire breath that deals continuous heavy damage.

Three-Head Bite: At close range, a Hydra will bite with one head, delivering a powerful single hit.

Regeneration: If a Hydra’s head is wounded, it will begin regenerating its damaged voxels.

Best Strategies:
- Blunt weapons (clubs, bats, etc.) are ineffective due to the Hydra’s regeneration. If you lack a sharp weapon, avoid them entirely.
- When a Hydra starts breathing fire, simply run away until the attack ends to avoid damage.
✙ Leaper
Leapers are small spider-like creatures which attack by leaping at the player. They first appear in the Ruins and are the weakest enemies there.

Attacks:
Leap: Leapers bend back and leap at the player, causing weak melee damage. They make a loud screeching noise while leaping, making them easy to spot.

Best Strategies:
- Look down frequently while in the Ruins, as Leapers tend to hide and blend in with the environment due to their color and size. They are easily defeated with any weapon.
✙ Giant Statue
Giant Statues are large, powerful enemies found in the Ruins. They are the strongest enemies in the Ruins and will take significant effort to defeat with weaker weapons (maces, knives, etc.).

Attacks and Abilities:
Sneak: The Giant Statue’s biggest advantage. When you're not looking at them, they will sneak up behind you and close the distance until they can launch a melee attack. When you are looking at them, they won't move.

Stone Jab: Giant Statues quickly jab at you with both arms, though both jabs are fairly weak.

Stone Slam: The Giant Statue leans back and slams the ground with both hands, dealing heavy melee damage.

Best Strategies:
- Since Giant Statues can sneak up on you, take them down before they get the chance to attack.
- Using strong melee weapons, hitting them in the head while jumping at the right time can defeat them in one or two hits.
✙ Interceptor
Interceptors are large, dinosaur-like melee enemies found in the Ruins. They are very fast, and all of their attacks are quite powerful.

Attacks:
Punch: Interceptors punch the player with their right arm, dealing strong melee damage and knockback.

Bite: Interceptors quickly bite the player, dealing moderate melee damage.

Best Strategies:
-Interceptors may appear intimidating, but they are easy to defeat. A few hits to the head will take them down quickly.
✙ Giant Mage
Giant Mages are at the top of the hierarchy beneath and wander the Ruins. They must be protected at all costs according to the monsters beneath.

Attacks and Abilities:
Staff Knockback: The Giant Mage slams his staff on the ground, knocking the player back without dealing any damage.

Staff Hit: Giant Mages will hit the player with their staff when in melee range.

Slap: Giant Mages will raise their right hand and slap the player.

Homing Missiles: This is the default attack of the Giant Mage. Giant Mages will charge up their staff and shoot five or six missiles into the air that will hone in on the player until they either hit something or time out.

Enemy Spawn: Giant Mages will create two portals that will mostly always spawn two Crystal Crabs (rarely Floating Heads or Bore Worms).

Superiority: Minions and Interceptors will rush to protect the Giant Mage. Interceptors will form a body shield, while Minions will create a force field around the Giant Mage.

Best Strategies:
-Once you spot a Giant Mage, kill it as quickly as possible before it can attack. Hitting it in the head can nearly kill it instantly.
-If you see any Interceptors or Minions, kill them immediately as they may be protecting a Giant Mage nearby.
✙ Charger
Chargers are small dinosaur-like enemies found in the Islands. When they spot the player, they will charge toward them.

Attacks and Abilities:
Charge: When a Charger detects the player, it will growl and charge in their direction. The attack has a short range but delivers strong knockback.

Best Strategies:
-Be EXTREMELY cautious around Chargers, as a successful charge can easily end your run by knocking you off the Islands.
-The best defense against the Charger is to jump over or sidestep its charge, then strike while it recovers from the attack.
✙ Observer
Observers are floating heads found in the Islands, easily recognizable by their large, orange, singular eye.

Attacks and Abilities:
Tentacle Stab: Observers will quickly stab the player with one of their tentacles when within range. If the first stab lands, they often follow up with another.

Bite: Observers will bite the player.

Best Strategies:
-Observers can be defeated with a single hit from most sharp weapons.
-Observers tend to get close and land quick hits, so it's best to strike them from a distance to avoid their attacks.
✙ Skeleton
During the fight against The End, Skeletons will rise from the ground to assist him in defeating you. These Skeletons can wield any of the Ancient Weapons and will attack similarly to Zombies.

Best Strategies:
-Eliminate the Skeletons as soon as they rise from the ground to prevent them from grouping up and overwhelming you. They can be very dangerous when attacking in large numbers, so it’s crucial to deal with them immediately.
✙ Shard Lords
Shard Lords are hidden, special enemies found throughout all areas. They are stronger versions of six existing enemies in the game and are the only enemies that drop Shards. Shards can be used to purchase Shard-Powered Upgrades in the UHDF base.

Shard Lords






The Pyro: The Pyro is a stronger version of the Minion. It has more health than the Minion and shoots fire instead of a laser.






The Golem: The Golem is a stronger version of the Giant Statue. It has more health than the Giant Statue.





The Deceiver: The Deceiver is a stronger version of the Teleporter. It deals more damage than the Teleporter and can create duplicates of itself as decoys.






The Crawler: The Crawler is a stronger version of the Crystal Crab. It has more health and shoots ten lasers instead of one.





The Centurion: The Centurion is a stronger version of the Traitor. It carries a transparent shield and a Flame Gladius, with an absurd amount of health.






The Beast: The Beast is a stronger version of the Floating Head, using the attacks of the Giant Mage. It has more health and deals a large amount of damage and knockback.
✙ Other Creatures (Gremlins, Golden Boxer, Pursuer)
There are several other creatures that appear in all areas beneath, though they don't typically show up during regular gameplay.




Gremlin: The Gremlin is an entity that can spawn in any area beneath and runs away from the player. When killed, the Gremlin will drop a large amount of gold and energy. If the Gremlin outruns you, they will escape through a portal.









Golden Boxer: The Golden Boxer appears randomly in any area after the "Golden Gloves" upgrade is unlocked in the Persistent Upgrades Shop. Once killed, it drops a large amount of gold, similar to the Gremlin.





The Pursuer: The Pursuer is an enemy that cannot be killed (unless in the Fire and Blood area) and instantly kills the player. The Pursuer will occasionally appear, and you'll know it's coming when the message "The Pursuer watches over this area.." appears at the beginning of a room. After about ten minutes, if you haven't escaped the area, the Pursuer will begin to chase you. If they catch you before you escape, you will be killed.
♜ Elder Gods





The Elder Gods are the final bosses in the game, consisting of three mini-bosses and one ultimate final boss. These powerful entities are crucial to the game's progression and are represented by their respective runes on the menu scroll.
ϸ Accessing the First Elder God
The first Elder God you’ll face is the Necromancer, a boss you can unlock relatively easily.




Step 1 - Reach Ruins III: Progress through the areas until you reach Ruins III.
Step 2 - Find the Exit: Upon reaching the exit of Ruins III, you’ll notice it’s different from the previous exits. This marks the entrance to the Necromancer boss fight.
Step 3 - Defeat the Necromancer: Once you enter, prepare for the fight and defeat the Necromancer to continue.
ϸ The Necromancer
The Necromancer is the first Elder God you need to defeat in order to unlock the remaining Elder Gods. They reside in the Ruins. After defeating the Necromancer, you’ll unlock the Corrupted class.

Attacks and Abilities:
Staff Swing: The Necromancer will swing his staff at the player, dealing significant damage.
Punch: The Necromancer performs a quick punch.
Kick: The Necromancer delivers a fast kick.
Homing Missiles: Similar to the Giant Mage’s attack, the Necromancer fires around ten homing missiles.
Resurrection: The Necromancer resurrects enemies you've already defeated in the Ruins.

How to Beat The Necromancer:
-The Necromancer is protected by eight Minions, which create a force field around him. Four Minions are positioned behind the pillars in front of you, and four are stationed on the stages around the room. You must defeat these Minions before proceeding.
-Once the Minions are eliminated, you can charge at the Necromancer and defeat him. A strong weapon loadout (such as an enchanted shotgun, black katana, and shield) is recommended.

The Door
-After defeating the Necromancer, you will be transported to a bridge, similar to the bridges leading to new areas.
-The locked door will open once all three mini-bosses are defeated. For now, your only option is to die and return to the Facility using the Iron Maiden located to the left of the door.
☾ The Corrupted
The Corrupted is the death-based character class in Beneath. It is unlocked after beating the first Elder God, the Necromancer. The Corrupted can be upgraded to the Necromancer using Shards.

Drain: Reduces most of the targeted enemy's stats. Requires player energy and has a short cooldown.

Acid Rain: Summons an acid cloud above the player. Enemies within the cloud are affected by the rain, which gradually drains their health. Requires one bar of power.

Entangle: Creates a zone that impales enemies with spikes, immobilizing them until the zone disappears. This attack does not deal damage. Requires two bars of power.

Raise Dead: Creates a zone that summons regular and tentacle Zombies from the ground to fight alongside the player. Requires three bars of power.

Corrupted Stats (differs slightly):
Ϻ Accessing the Second Elder God
The second Elder God is The Aberration. To unlock The Aberration, you must access the hidden area known as the Islands.

How to get to the Islands


Step 1 - Unlocking the Artifact Piece: After defeating the Necromancer, a monument with a piece of an artifact will be unlocked. You must collect this artifact piece.





Step 2 - Reaching the Crystal Caverns: Proceed to the Crystal Caverns and locate the room containing a monument identical to the one you encountered earlier. Approach it.







Step 3 - Merging the Artifact Pieces: Upon interacting with the monument, a cutscene will play, merging the two pieces of the artifact. You will then be transported to a bridge.






Step 4 - Entering the Islands: Walk to the end of the bridge and pass through the pink portal. This will transport you to the Islands. Progress to the final level of the Islands to fight The Aberration.
Ϻ The Aberration
The Aberration is the second Elder God you'll need to defeat to complete the game. It has no physical form except for the tentacles it uses to attack the player. The Aberration can be found in the Islands and fought in Islands II.

Attacks and Abilities:
Tentacle Swing: The Aberration will swing one of its tentacles when it comes into range of the player.

Tentacle Slam: The Aberration will slam one of its tentacles onto the player.

Tentacle Spin: The Aberration will spin one of its tentacles rapidly on the ground to push the player back.

Fireball Spit: Blue tentacles will shoot fireballs at the player that home in on their target.

Burrowing: The Aberration may occasionally burrow its tentacles underground to avoid being hit.

Enemy Summon: The Aberration can summon additional enemies to assist in defending itself.

Regeneration: If any of the Aberration's tentacles are not fully severed, they will start regenerating the damaged voxels (similar to a hydra's regeneration).



How to Beat the Aberration:
-To defeat the Aberration, simply slice off all its tentacles. Each severed tentacle will injure the Aberration.
-Be sure to bring a sharp weapon when heading into battle with the Aberration.
-A good strategy is to quickly move between tentacles, slicing them off one by one. If you stay focused and act fast, you can defeat the Aberration with ease.
𐌛 Accessing the Third Elder God
The third Elder God is the Trickster. The Trickster is one of the hardest bosses to access and defeat.

Step 1 - Capture a Pursuer
The Pursuer plays a vital role in reaching the Trickster, but first, you'll need to capture one.

To capture the Pursuer, purchase the Capture Device from the shop in Ruins I. Afterward, throw the device on the ground in an open area with no enemies nearby. Wait for the Pursuer to arrive or summon it from the shop. Once the Pursuer spawns, lure it into the light of the Capture Device. Once captured, return to the Facility and find the Pursuer in a caged area near the spawn.

Step 2 - The Jerk

While exploring the Facility, you may encounter the Jerk, a twitchy and questionable UHDF member. To progress, you need to deal with him. When the Pursuer is in the cage, it will drop a heart. Take the heart, then either bump into the Jerk or throw the heart at him so it sticks. Wait for him to reach the elevator for a surprise ;)


Step 3 - The Bloody Mass
Start a new run, and a message will appear: "A bloody mass has begun to form...". Near the elevator, you’ll see a growing bloody mess. This mass will expand over four runs, eventually bursting. When it bursts, you’ll see footsteps coming out of it.


Step 4 - Reaching the Construct


The hardest step of all. Head to the Ruins, and in either Ruins I or II, look for bloody footsteps at the entrance, indicating the Trickster is accessible. You'll also see bloody vines.






As you explore, find a room like the one shown in the image; this is where the staff is located.




Once you find the room, wait for the Pursuer. Lure it into the Giant Mage so it falls apart, then quickly wrap around the Pursuer and grab the staff. (NOTE: you must hold the staff with both hands, so you will drop your shield if you have one.) Once you have the staff, look for the Pursuer's Portal. The staff will light up red when you're facing it. (image).






Follow the red light to find a portal (image). Shoot a magic ball into the portal (left click with the staff), and it will activate. Now, you can walk through the portal.




You will be transported to a room with a bridge. Crossing it will lead to a doorway, inside of which are two capsules, one of which contains the Trickster. Walk up to the empty one.


Step 5 - Reach the Trickster

You’ve now reached the Construct, the world of the Trickster. There are four levels, each a broken version of the original scenarios. To progress, destroy them all. Hidden weapons include a Black Katana in the Disco level and a shotgun in a cell within the Prison scenario. After completing all the levels, an exit will appear, leading to the Trickster.
𐌛 The Trickster
The Trickster is the third Elder God, and defeating it is the final step before entering the Fire and Blood area. This boss uses a mix of attacks inspired by the four original scenarios, making the fight complex and challenging.

Attacks:
Katana Spin: The Trickster starts its attack cycle with this move. In a Disco-themed attack, it pulls out two black katanas and spins around rapidly when approached, making it difficult to get close.

Boxing Gloves: After the Katana Spin, the Trickster transitions into a Boxing Gloves attack, drawing from the Biker Bar scenario. The Trickster raises boxing gloves and jabs quickly when you get too close.

Ballistic Shotgun: The Trickster follows up with this Prison-themed attack, drawing a shotgun and a ballistic shield. It will shoot at you, and the only way to damage the Trickster during this phase is by shooting it in the legs.

Cannon Fire: The final attack in the Trickster's cycle is inspired by Pirate Cove. The Trickster will summon rocks and raise water beneath them. If you're still on the ground, you’ll be killed by the rising water. The Trickster will fire cannonballs at you, which can be avoided by jumping onto other rocks.

How to Beat the Trickster:
-Unlike other Elder Gods, the Trickster must be killed by draining its health bar three times. After each phase of damage, a gridded cube will appear, which you must pick up. Collecting a cube triggers the construction of ten turrets around the arena. These turrets must be fully built to deliver the final blow to the Trickster. It will take three cubes to complete the turrets.
-For the Trickster's melee attacks (Katana Spin and Boxing Gloves), you can rush in, land a quick hit, and then back out before it has a chance to retaliate.
-Always bring a strong ranged weapon (like a shotgun) to deal damage during the Ballistic Shotgun and Cannon Fire phases.
ꘉ Accessing The End
Accessing The End is straightforward once you've defeated all the previous Elder Gods.

Step 1 - Enter the Fire and Blood Area: Once you've completed all the previous Elder Gods, enter through the door after defeating the Necromancer which was previously locked, leading into the Fire and Blood area.
Step 2 - Reach the Portal: Navigate through the Fire and Blood area to the last plate and go through the portal at the end.
Step 3 - Approach the Spiral: Once you’ve entered, you’ll see the Spiral and a bridge leading up to it. Walk towards the Spiral to continue.
Step 4 - Explore the Spiral Area: Upon reaching the Spiral, either go down the area from where the Spiral is emerging or go around it.
ꘉ The End
The End is the final Elder God and boss in the game, located at the end of the Fire and Blood area.

Attacks:
Sword Swing: The End will swing his sword at the player.
Kick: The End kicks the player.
Sword Slam: The End slams his sword into the ground, causing five explosions in front of him.
Shockwave: The End kneels and creates a shockwave. If you're too close, this attack deals massive damage.
Meteor Shower: The End points upward and summons small meteors that fall from the sky, with red lines indicating where they'll land.

How to Beat the End:
-The End is invulnerable in his armored state, so don’t try to damage him. After about five attacks, he will return to his chair and summon two Shard Lords. Once these Shard Lords are defeated, two pillars will lower. This cycle repeats two more times, summoning a total of six Shard Lords. Only once all six are killed will you be able to damage The End. Don’t provoke him; he attacks automatically.

The order the Shard Lords the End will spawn in are the following:
- The Pyro and the Centurion.
- The Crawler and the Beast.
- The Golem and the Deceiver.

-Continuously run around and eliminate the Skeletons that rise, preventing them from overwhelming you. Moving along the map's corners and sides also helps you avoid The End's attacks.
-After all Shard Lords are defeated, The End will lose his armor, allowing you to attack him.
◈ Elder Gods Video
For better visualization if you had trouble following the steps I've written down to get the Elder Gods, I have made a video doing them all so you can see what I've done (Step 4 through 5 for Trickster).

Youtube Link: https://youtu.be/9YvwNGgAlKo
◈ The Bridge
After exiting an area Beneath, you will be transported into a bridge between the next area and the the one you just exited. In this bridge dimension, you will be granted two free Static Boosts (one Health and one Energy) and one free perk. A Persistent Upgrade minion will also be present in this area.



A Mage will be present in the bridge dimension creating a shortcut portal. A shortcut portal can be used to teleport to a bridge that leads to a further area from Caves I.

◈ The Shop and Persistent Upgrades
The Shop is a room that can be accessed in any area beneath. It is marked by a green marker on the compass and is often hidden, making it difficult to find. In the Shop, you can purchase items and upgrades using Gold and Energy.

Shop Sections
Main Shelf: The Main Shelf has five items lined across it, each costing its own amount of Gold.

Pillars: On the sides of the shop, there are six stalls (three on each side). These contain
Static Perks on the left and Sustainable Perks on the right. the left stalls cost 500 Gold each and the right stalls cost 1000 Gold each..

The Guiding Light and The Pursuer Spawner: On the back wall, you'll find two pillars with a Guiding Light (right) and a Pursuer Spawner (left). The Guiding Light costs 750 Gold and will lead the player towards the exit of the area. The Pursuer Spawner is free and will spawn the Pursuer early.

Enchanting Table: On the left side of the front wall, you'll find the Enchanting Table. Using the Enchanting Table costs 500 Gold and will enchant the weapon in the player's hand. Enchanting a weapon increases its durability and damage.

Persistent Upgrades: On the right, you'll find the Persistent Upgrades Shop. Persistent Upgrades are enhancements that remain throughout every Beneath run. These can be bought with Energy, which is dropped by all enemies in Beneath. Persistent Upgrades increase overall player stats and enemy and weapon spawn rates.



All Persistent Upgrades
Stamina (3 levels, permanently increases Stamina Regeneration for all classes)
Health (3 levels, permanently increases Maximum Health for all classes)
Ammo (3 levels, permanently increases Ammo amount for all ranged weapons)
Weapon Durability (3 levels, permanently increases Weapon Durability for all classes)
Speed (3 levels, permanently increases Speed for all classes)
Inheritance (3 levels, keep some of your gold and energy from the previous round)
Starting Weapon (3 levels, You will be offered a starting weapon at the beginning of a new run)
Starting Shield (2 levels, You will be offered a starting shield at the beginning of a new run)
Fist Spikes (unlocks the Fist Spikes)
Battle Axe (unlocks the Battle Axe)
Flaming Gladius (unlocks the Flaming Gladius)
Flaming Spear (unlocks the Flaming Spear)
Nailed Bat (unlocks the Nailed Bat)
Machete (unlocks the Machete)
Black Katana (unlocks the Black Katana)
Cutlass (unlocks the Cutlass)
Combat Knife (unlocks the Combat Knife)
Shovel Axe (unlocks the Shovel Axe)
Double-Barrel Shotgun (unlocks the Double-Barrel Shotgun)
Electric Baton (unlocks the Electric Baton)
Ranged Taser (unlocks the Ranged Taser)
Triple Crossbow (unlocks the Triple Crossbow)
Harpoon Gun (unlocks the Harpoon Gun)
Steel Shields (unlocks the steel variants of all shields)
Golden Gloves (unlocks the Golden Gloves enemy)
◈ Perks and Boosts
Throughout the areas in Beneath and in the Shop, you can buy both Perks and Boosts.

Boosts can be found in every area and include both static and sustainable boosts.

Sustainable Boosts cost 1000 Gold each and include health, speed, and energy boosts. These boosts last for your whole run.

Static Boosts cost 500 Gold each and include health and power boosts. These boosts add a certain amount of each after being picked up, depending on what you chose.

Perks can also be found in every area and cost 500 Gold each. Perks give you advantages that help you in later areas. Perks have two levels, with each level increasing the advantage. There are 27 perks in total.

List of Perks
Rebuttal: Reflect a certain amount of damage.
Flaming Touch: A chance to light the enemy on fire on hit.
Shocking Touch: A chance to shock the enemy on hit.
Retribution: A chance to poison the enemy on hit.
Assimilation: Killing an enemy increases your maximum health.
Critical Strike: A higher chance to critical hit.
Ammo Pack: Extra ammo for ranged weapons.
Caffeine Hit: Increases attack speed.
Vampire: Gain health on kill.
Brick Wall: Enemies that hit you get knocked back.
Mask Energy: Increases time for the Pursuer to arrive (If the Pursuer is on that level).
Recruitment: A chance for an enemy to respawn as a friendly after they're killed.
Deflector: Blocking with all shields and weapons is more effective.
Plant Bomb: A chance for an enemy to explode when it is hit, dealing zone damage.
Weapon Conservation: Increases weapon durability.
Wooden Back: Take less damage when hit from behind.
Recovery: Slowly regenerate to a certain amount of health.
Body Guard: Spawns in a friendly gladiator.
Wealth: Enemies drop more gold.
Thorny Skin: Enemies take damage after hitting the player.
The Sight: See an aura of nearby enemies through walls.
Bread Crumbs: Leave permanent footsteps behind you marking your path.
Flawless Technique: A chance that energy use is free.
Coupon: Makes your next purchase with Gold free.
In The Zone: A chance to make a zone that increases attack speed after a kill.
Carefree: Gain more speed when not in combat.
Power Hungry: Gain Power on kill.
◈ Shard-Powered Upgrades
Shard-Powered Upgrades are permanent upgrades that can be unlocked using Shards. To access the upgrade table, you first need to free the Apostate in Caves I. After that, the table can be found in a room next to the classes room in the facility.

Shard-Powered Upgrades:
Better Compass
Upgrades the compass in Beneath, allowing it to show Shard Lords as a shard icon and Challenges as a red marker.

Free Item (2 levels)
Places extra Perks outside the elevator in the Caves.

Increased Damage (3 levels)
Increases base damage for all classes.

Cheaper Shop (3 levels)
Makes shop items cheaper.

Extra Energy (3 levels)
Increases energy drops from enemies.

Item Stalls (3 levels)
Adds more Item Stalls throughout the areas beneath.

Brawler to Mauler
Upgrades the Brawler class to the Mauler class, increasing their stats.

Warlock to Sorcerer
Upgrades the Warlock class to the Sorcerer class, increasing their stats.

Spectre to Wraith
Upgrades the Spectre class to the Wraith class, increasing their stats.

Vanguard to Guardian
Upgrades the Vanguard class to the Guardian class, increasing their stats.

Corrupted to Necromancer
Upgrades the Corrupted class to the Necromancer class, increasing their stats.
◈ Challenges
Challenges are special rooms that can appear in any area. Once you enter, the doors will close behind you, and you must complete a specific task to open them again. After completion, a chest will open, rewarding you with Gold, Energy, and some weapons.

Challenge Types:
Kill all Enemies: You must kill all enemies within a specific time limit (e.g., 60 seconds) or without taking damage.
No Sprinting: You must kill all enemies or survive without sprinting within a certain time limit (usually 120 seconds).
⇝ Conclusion ⇜
Hey! Thanks for checking out my guide! I really enjoyed making it though it took nearly a whole week to complete. I really hope this helped you finish the game and give you some insight on some other things related to Beneath! If you had anything you'd like me to add, you can leave it in the comments! Big thanks to the PTTR Fandom page for providing me with images for most of the enemies in-game
72 Comments
Flyingreaper 19 Jan @ 1:49am 
I just completed beneath, thank you very much!
Niko Bellic 13 Jan @ 2:03pm 
Just completed!
Kalev✮⋆˙ 9 Dec, 2024 @ 8:29am 
sigma
BEANBOI 29 Nov, 2024 @ 5:42pm 
The best guide i've ever seen. My man!
Drachen Meddler 22 Oct, 2024 @ 7:22am 
Fuck yeah i completed it! Thank you so much for putting this together :2018bestaward:
Get Noobed 21 Oct, 2024 @ 1:48pm 
this guy is like Gordon Ramsey in the kitchen
chasicles 1 Oct, 2024 @ 3:57am 
bro fucking cooked with this shit
Aaronamour 14 Sep, 2024 @ 1:15pm 
Probably much too late to add this but I want to mention that the Crawler will oneshot you everytime. It kills the player in one hit with its laser regardless of Max health.
⛧ Un1corn 10 Sep, 2024 @ 10:04am 
GG, very helpfull. Just defeated The End :D
Larskenk 23 Jul, 2024 @ 7:47am 
its a glitch probably the trickster came out in 2019 or something