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Early on (unless you somehow get your strength super high early) you will have to kill the captains with spells, BUT, having hit them repeatedly for 0 damage (especially if it was 5 to 10 times) will give you really high odds of upgrading your strength after the encounter ends
FF2 uses an Enemy Tier System where the tier of enemy you are fighting and the tier of weapon you are fighting them with determines how much experience you get from fighting said enemy and how many attacks are needed to do so. It is also why having your character hold a shield in their dominant hand and attack with their off hand is such a good way to get experience is such a good method *Because* even if it takes more rounds to attack enough times for experience, you are more likely to get the experience because of the greatly reduced damage output leading to you needing to make more attacks total
Some context first:
I discovered this guide after trying to grind on my own and I noticed that I was able to get my weapons on a character up to level 9 in the starting area by attacking X number of times per battle, with X=current level of the weapon skill. So dual-wielding, could technically reach 12 with the encounter of 3 bees and 3 leg-eaters. It would be time consuming as one character would have to hit each one without any of them running away, and the rarity of the encounter. Not even mentioning this is only to get experience -at all-, and that it's not a full level up to just find the encounter and have it go as needed. Realistically speaking, level 9 is achievable this way, as encounters of 4 are much more common (each hit counts as 2 for dual wielding so 4x2=8 hits.) This would bar fists and bow being not dual-wielding though.
Is this a completely different formula I'm experiencing, or is it just a part of the existing formula I've just tapped into?