tModLoader

tModLoader

743 arvostelua
Teleport to pylons from anywhere!
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod Features: Quality of Life
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Tiedostokoko
Julkaistu
Päivitetty
69.968 KB
7.8.2021 klo 20.05
28.5.2023 klo 14.51
10 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Teleport to pylons from anywhere!

Kuvaus
This mod allows you to teleport to pylons without needing to be near a pylon. It can also override other pylon limits.
With the latest update, it should work with pylons added by other mods, as long as they have updated to the new tModLoader code.

The limits this mod can override are the following:
- Distance limit: Will allow you to teleport to a pylon even if you aren't near them. You can either set the distance limit to infinity, or to a custom value between 0 and 1000 blocks.
- NPC count: Lets you teleport while ignoring the required number of NPCs near the pylon.
- Type limit: Will allow you to place any amount of pylons of any type.
- Biome limit: Ignores the biome requirements of the pylon.
- Danger check: Will ignore any dangers (invasions) in the world.
All of this can be configured from the mod's config.

You can see this mod's source code here: https://github.com/Chik3r/TerrariaNoRangePylon
tModLoader lähetti viestin:
Developed By Chik3r
47 kommenttia
JaoMbb 27.12.2024 klo 0.11 
muito bom
Witch ~ 26.12.2024 klo 23.26 
Thank you so much. I dont understand why the devs thought putting this many limits to a basic teleport was a good idea.
Hek 24.12.2024 klo 14.06 
Works completely fine with Calamity and Multiplayer! Thanks for the mod.
SpecyJ 13.4.2024 klo 12.52 
This mod doesn't seem to change the custom modded pylons from other mods. I tested this with the Aether Pylon from Aether's Blessing: Shimmer QoL and it still has the NPC requirement. So this mod does need a fix to include extra Pylons in case this happens again.
Loxels 10.3.2024 klo 11.09 
thank you ao much, also does this work with extra pylons mod
Chekna 12.12.2023 klo 21.14 
sounds like a good mod. if i don't come back here, means it worked >:D
eddywm  [tekijä] 1.12.2023 klo 8.11 
Leonell, are you using calamity? Because it had a bug that made the sunken sea pylon (and others too I think) not work. It might have been fixed but you'll have to ask in the Calamity discord. If you aren't using Calamity, contact me on discord (@Chik3r) and I'll try to help you.
JulEx 29.11.2023 klo 10.52 
Mod in Multiplayer not working :c
eddywm  [tekijä] 23.10.2023 klo 15.25 
That's weird, none of my code should be able to delete or modify an npc, does it happen even if it's the only enabled mod?
Günni 20.10.2023 klo 2.43 
This didn't start to happen until I installed it