tModLoader

tModLoader

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Teleport to pylons from anywhere!
   
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Mod Features: Quality of Life
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
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69.968 KB
7 aug, 2021 @ 20:05
28 maj, 2023 @ 14:51
10 ändringsnotiser ( visa )

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Teleport to pylons from anywhere!

Beskrivning
This mod allows you to teleport to pylons without needing to be near a pylon. It can also override other pylon limits.
With the latest update, it should work with pylons added by other mods, as long as they have updated to the new tModLoader code.

The limits this mod can override are the following:
- Distance limit: Will allow you to teleport to a pylon even if you aren't near them. You can either set the distance limit to infinity, or to a custom value between 0 and 1000 blocks.
- NPC count: Lets you teleport while ignoring the required number of NPCs near the pylon.
- Type limit: Will allow you to place any amount of pylons of any type.
- Biome limit: Ignores the biome requirements of the pylon.
- Danger check: Will ignore any dangers (invasions) in the world.
All of this can be configured from the mod's config.

You can see this mod's source code here: https://github.com/Chik3r/TerrariaNoRangePylon
Ursprungligen skrivet av tModLoader:
Developed By Chik3r
47 kommentarer
JaoMbb 27 dec, 2024 @ 0:11 
muito bom
Witch ~ 26 dec, 2024 @ 23:26 
Thank you so much. I dont understand why the devs thought putting this many limits to a basic teleport was a good idea.
Hek 24 dec, 2024 @ 14:06 
Works completely fine with Calamity and Multiplayer! Thanks for the mod.
SpecyJ 13 apr, 2024 @ 12:52 
This mod doesn't seem to change the custom modded pylons from other mods. I tested this with the Aether Pylon from Aether's Blessing: Shimmer QoL and it still has the NPC requirement. So this mod does need a fix to include extra Pylons in case this happens again.
Loxels 10 mar, 2024 @ 11:09 
thank you ao much, also does this work with extra pylons mod
Chekna 12 dec, 2023 @ 21:14 
sounds like a good mod. if i don't come back here, means it worked >:D
eddywm  [skapare] 1 dec, 2023 @ 8:11 
Leonell, are you using calamity? Because it had a bug that made the sunken sea pylon (and others too I think) not work. It might have been fixed but you'll have to ask in the Calamity discord. If you aren't using Calamity, contact me on discord (@Chik3r) and I'll try to help you.
JulEx 29 nov, 2023 @ 10:52 
Mod in Multiplayer not working :c
eddywm  [skapare] 23 okt, 2023 @ 15:25 
That's weird, none of my code should be able to delete or modify an npc, does it happen even if it's the only enabled mod?
Günni 20 okt, 2023 @ 2:43 
This didn't start to happen until I installed it