Metro Exodus Enhanced Edition

Metro Exodus Enhanced Edition

303 ratings
100% Achievements - 68/68 [ENG]
By G33/G31 ECF
Metro Exodus Achievement Guide

Welcome to the comprehensive achievement guide for Metro Exodus Enchanced Edition! Whether you're new to the Metro series or a seasoned veteran, this guide will help you unlock all 68 achievements in the game. Each achievement is explained in detail with step-by-step instructions, tips, and strategies so that you don’t miss a single one. We cover everything, from main storyline achievements to hidden collectibles, combat challenges, and the more obscure secret achievements.

Throughout your journey in *Metro Exodus*, you'll face a wide range of challenges that will test your stealth, combat skills, and decision-making abilities. Some achievements are directly tied to the main story progression, while others encourage exploration or require mastering the game’s mechanics.

This guide has been crafted for both new players and completionists aiming for 100% achievement unlocks. It includes:
  • Detailed walkthroughs for each achievement.
  • Suggestions for efficient strategies to maximize your success.
  • Insights on how to farm and grind for the more difficult achievements.
As the game evolves with updates, this guide will be regularly updated to reflect new strategies and information. It aims to stay relevant as the *Metro* community continues to explore hidden aspects of the game.



Why This Guide is Unique

While many guides simply provide a list of achievements and brief descriptions, this one offers more than that.

Unlike basic guides that just tell you what to do, this guide dives deeper:
  • Offers effective strategies that save you time and resources.
  • Recommends specific weapons, locations, and enemy types for targeted achievements.
  • Breaks down how to complete challenging achievements like "Your Destination", which involves making key moral choices, with step-by-step advice.
  • Provides detailed maps for collectible locations and advice on how to approach exploration in a way that maximizes progress.
If you're facing a tricky combat achievement, I’ll show you how to set up the perfect ambush to maximize success without risking your life. Whether you’re aiming to unlock the hardest challenges or simply want to ensure you don’t miss a collectible, this guide has you covered!
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Step 1
Play through the story on Any Difficulty, Collectibles, Good Ending, Full Strength and Miscellaneous Trophies

In this step it’s recommended playing through the base game on Reader or Easy difficulty to make gathering collectibles and going for other trophies a breeze. Chapter select is available in case anything is missed and you can track collectibles via the ‘Collectibles’ option in the pause menu which will show how many collectibles there are per chapter. Make sure to fulfill the choices spread out across 3 chapters for the good ending and to make sure your crew survives until near the end of the game for the ‘Full Strength & Your Destination’ in particular, as they are game spanning missable trophies. Go for all collectibles here as well, if you happen to miss any they can be found using chapter select.
Step 2
Miscellaneous trophy clean-up

This may not be necessary, all trophies that require a set number of kills, cleaning your weapons and such all carry over to new playthroughs and chapter select on the same save slot. Use chapter select to cleanup any chapter specific trophies and whatever else before starting a new game as this won’t allow you to use chapter select. Another important thing to note is that you CANNOT change difficulty using chapter select, so cleaning up trophies on a Ranger Hardcore run would be problematic, it’s vital that you cleanup most if not all misc trophies before moving on.
Step 3
Ranger Hardcore Playthrough, Bad Ending

This will be the most challenging part of the 100%. Here you need to start a new game on Ranger Hardcore difficulty and complete the game. This isn’t too difficult but it comes with some drastic changes especially if you played on Reader difficulty in your first playthrough. Also go for the bad ending here as well so as to avoid a potential 3rd playthrough since you won’t be attempting side missions in order to save your crew members anyway.
Brakeman (SECRET)

Detach all train cars on the MOSCOW level.


When you board the train near the end of Moscow, you will have the option of detaching train cars as you progress, this is indicated by the red lever on the left of the 2 car doors that you can use to detach.
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Exodus (STORY RELATED)

Complete the MOSCOW level.


You will earn this after completing the Moscow level.
Aurora (STORY RELATED)

Name the locomotive.


You will earn this during the Winter level after tuning the radio.
Join us on air

Find a tune on the radio.


You can operate the radio in between levels on the train such as Winter, Spring, Summer and Autumn. Tune the radio slowly until you hear some music. The trophy will then unlock.
Regatta (STORY RELATED)

Get into a boat.


On The Volga level you can get in to a boat to traverse water, which you will have to do as part of the story but they are located all around the level as well if you choose to explore first.
Railwayman (STORY RELATED)

Get into the Trolley.


You will earn this trophy after getting on to trolley car in the train depot in Volga.
Friend of the Crew

Find the guitar and teddy bear on the VOLGA level.


Further in to the Volga level after talking to Miller about the passenger car, go speak to the little girl called Nastya and she will ask you find a teddy bear, the location will be marked on the map.
The guitar is found in a bandit camp in the lower part of the center area of the map, Idiot and Damir or Stepan will mark it on the map for you as you leave for the passenger car. Scale the tower in the center of the camp and you will see the guitar leaning against a railing at the top, you can’t miss it.
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Long distance passenger (STORY RELATED)

Find the passenger train car.


You will earn this trophy after attaching the trolley to the passenger car in Volga.
Fisherman

Kill the Catfish.


For this trophy you need to kill the large mutated Catfish that will sometimes stalk you as you use boats around Volga. You cannot kill it with guns however and it must be done in a specific location. In the depot where the catfish will attack you multiple times, make your way to the end where there is a small area with the lever you use to re-position the tracks. Pull the bell nearby to lure the catfish into the water ahead, then cut down one of the bodies hanging above and quickly pull the lever on the left to rotate the track which will drop the debris on catfish, killing it.
Duke (SECRET)

Duke survives.


For this trophy Duke must survive the entirety of the Volga level. To do this you need to stay on neutral ground with the cult and complete the bridge section at the end in complete stealth. If you get spotted reload your game or Duke dies. Make sure you also play the church section in stealth by non-lethal means as well to be safe and get the moral point.
If Duke does not survive it’s recommended replaying the chapter and continuing from there as it will lock you out of Full Strength.
Lower the Bridge (STORY RELATED)

Complete the VOLGA level.


You will earn this after completing Volga.
Righteous vengeance (SECRET)

Kill 90 cannibals.


At the start of Yamantau right after the cutscene where you are freed from captivity by the crew, you will be ambushed by infinitely spawning cannibals. You can choose to ignore the others and keep killing here or try to unlock it naturally by progressing through the level. There are dozens you can kill as you are on the trolley driving away at the end, throw grenades or molotovs for many kills here too.
Spoiled dinner (STORY RELATED)

Complete the YAMANTAU level.


You will earn this after completing Yamantau.
Driver (STORY RELATED)

Drive the Bukhanka.


This will unlock early on in The Caspian after dealing with a Thug and taking his Vehicle.
Carmaheddon (SECRET)

Make 50 kills with the Bukhanka.


You should start working on this as soon as you acquire the Bukhanka vehicle in The Caspian. As you are travelling from objectives or other locations enemies will spawn in roads or desert areas usually in groups of 4-6, run them over with the car to kill them with ease. If you don’t have this before getting the oil just drive around and kill enemies until it unlocks.
Roller coaster

Use the bucket lift on the CASPIAN level to reach the Oasis.


When you go to the oasis as part of the story, you will navigate a cave section and come to an area with a bucket lift leading to the top of the Oasis. You need to stealthily approach the lift so wait for the couple of guards to move away, once you get on it the trophy will pop.
Complete road map (STORY RELATED)

Find maps in the laboratory.


This trophy will unlock upon finding the maps in the bunker laboratory.
Damir (SECRET)

Damir stays with crew.


There are specific tasks required in order to get Damir to stay with you at the end of The Caspian chapter. These consist of moral points and fleeing slaves, as well as playing stealthily, they are listed below:
  • Knock out the thug who ambushes you early in the level, DO NOT kill him.

  • When you are outside the Lighthouse make sure to knock out all slaves, DO NOT kill any.

  • In the Bunker make sure to find the photo of Giul’s mother, it’s in a side room to the left of the collectible diary ''Image Analysis".

  • Knock out all enemies in the abandoned ship bandit camp that Anna marks on your map and free the slaves there.

  • Don’t kill any slaves at the Oasis, also once you reach the top via the buckets make sure to save the slaves from the cells behind from where you climb up.

  • On the oil rig don’t kill any slaves. You can also gain 2 more moral points, one for killing the thug beating on the first slave after being invited up by the Baron, and another by knocking out the thug beating the slave woman further up. This will turn some enemies hostile so just run past them (unsure if these are required but it’s safer to do so).
If you fulfill all requirements he will join you at the end of the level which is part of the good ending and the missable "Full Strength" trophy. If he doesn’t come with you and you are going for the good ending make sure to immediately replay the chapter afterward and fulfill the above requirements.
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New order (STORY RELATED)

Complete the CASPIAN level.


You will earn this after completing The Caspian.
Gor’ko! (STORY RELATED)

Attend the wedding on the SUMMER level.


You will earn this after the wedding scene on the Summer level.
Decommunization

Destroy the biggest statue in front of the children’s camp on the TAIGA level.


Early on in the Taiga chapter you’ll come up to large statue just before the small bridge where the pirates warn you. Approach it and melee it for the trophy.
Master of the Forest

Stand your ground against the Bear at the first encounter.


The bear is encountered around 2/3 through The Taiga chapter. For this trophy you need to deal enough damage to the bear so it flees, DO NOT go up the ladder or you will miss this trophy. If you are going for the "Forest Child" trophy then you will only have the crossbow, on Reader difficulty it took around 25 bolts to deal enough damage, just aim for the head and keep running away until it flees.
5 o’clock

Take part in the Admiral’s tea party on the TAIGA level.


In the Taiga chapter you will come to Admirals room as part of the story. Instead of progressing forward sit down when he prompts you to, now for the next several minutes the admiral will ramble on about various things. Eventually you will have to play the guitar and the admiral will fall asleep, the trophy will then unlock.
Forest child

Complete the TAIGA level without attacking anyone or getting noticed.


This trophy can be slightly tricky depending on whether you are combining it with ‘Aylosha’. You need to finish the entire Taiga chapter without being spotted even once or attacking any human enemies, this includes knockouts.
The best way to approach this is playing on Reader difficulty and only sneaking through enemy camps at night, if you do it during the day enemies will detect you from a mile away. You can be heard and enemies can catch a glimpse of you, as long as they don’t fully detect you and start shooting it will be fine.

The trickiest part is the boat section in the swamp camp. You need to make sure the enemies aren’t facing you as even if it’s dark they will notice you rowing the boat and hear you, make use of quick saves and keep trying. If they do notice you try and row away as quickly possible so they lose sight of you.
Alyosha (SECRET)

Alyosha doesn’t get wounded.


This takes place in the Taiga chapter. There are conflicting reports as to what will or won’t void this trophy. I’ll list what I did to get it to unlock.
  • DO NOT kill any pirates or pioneers, sneaking through camps without doing this will grant moral points.

  • Free the bandit from the post at the start of the level.

  • Free the prisoner from the camp before the first encounter with the bear.
Others have mentioned that they killed many pioneers and pirates and still unlocked the trophy. However, to be safe I recommend against doing that especially as you can combine it with the "Forest Child" trophy. If you fulfilled the requirements Olga will appear at the end of the level and Aloyosha will be unharmed and you will be on track for the good ending and "Full Strength" trophy.
Sword of Damocles (STORY RELATED)

Complete the TAIGA level.


You will earn this after completing The Taiga level.
Putrification (STORY RELATED)

Pass the putrid tunnel.


Unlocks in The Dead City chapter. You will earn this after going through the tunnel with the slug enemies and tentacles on the boat.
Guide

Pass the Research Facility without killing a Blind One on the DEAD CITY level.


This takes place in the Dead City chapter. Blind Ones are large gorilla enemies that look similar to the Librarians in the previous games. You first encounter one in a QTE when you come to the facility. The obvious aim here is to sneak past them, they can’t see but they can smell and hear you if you get too close. Watch out for the broken glass scattered through this section as it will alert them if you step on it. DO NOT shoot any you come across and the trophy will unlock after the QTE at the end of the section.
Full Strength (MISSABLE) (SECRET)

Duke and Damir stay with the crew, Alyosha doesn’t get wounded.


This trophy is missable is because you need to ensure you fulfill certain requirements on The Volga, The Caspian and The Taiga so the respective crew members stay with you until the end of the game. This is best combined with "Your Destination" as at least 2 need to survive for the good ending anyway. Refer to "Duke, Damir and Alyosha" for the specific trophy requirements.

If you fulfilled all 3 individual character requirements then the trophy will pop upon completing the game. If you miss any character requirements in the playthrough you are attempting this trophy and the good ending on, I recommend replaying the relevant chapter again and continuing from there.
Hardcore

Complete the game in Ranger Hardcore mode.


Ranger Hardcore is the highest difficulty in the game and available from the start. It is a considerable step up if you played on Reader difficulty / Easy prior. Below are general tips and advice to help you survive.
  • Quicksave is disabled. However, checkpoints are not and they are quite generous. If you feel you could perform a section better make a backup of your save and restore it, this can alleviate the lack of quicksave to a degree.

  • Proceed for the main objectives and don’t stray for side missions. Resources are far less frequent so it’s best to just go for main objectives for the most part. Use resources primarily for ammo crafting and filters when needed.

  • Enemies have better vision and awareness, always use stealth where possible and avoid enemies not in your direct path.

  • In the mandatory gun fights make use of weapons with good rates of fire and power like the bulldog, grenades and molotovs, and use a shotgun for melee rushing enemies such as on Yamantau.

  • Always have a silent weapon with you for stealth in the levels with human enemies. The revolver works well enough, shotguns are also extremely useful for combat against melee range enemies, like most types of mutants.

  • Some good upgrades to go for are the Ammo Vest, Armoured Helmet, Extended Filter, Extra Bright Flashlight (for spider areas), Consumables carriers. Upgrades don’t stack so it’s a waste to go for them all.
Note that this difficulty also limits the HUD. You can see it but it’s greyed out a little. Workbenches are also less frequent so you may need to drop your weapons for enemy weapons if they become too degraded but it shouldn’t be much of an issue if you are avoiding combat as much as possible.

Eternal Voyage (MISSABLE) (SECRET)

Save Anna by paying the ultimate price.


This serves as the game’s bad endings. You basically want to do the opposite of the good ending choices and ensure 2/3 members don’t stay with you until the end. Any opportunities you came across for moral points make sure to do the opposite, which involves killing surrendering enemies, captive slaves / prisoners and so on. As long as 2 crew members die you will receive this ending.
  • The Volga – Kill the cult members in the church and get detected on the bridge so Duke dies in The Volga. Kill the prisoners who give you the key in the bandit camp in the middle of the map.

  • The Caspian – Kill the thug who ambushes you from above, kill the slaves outside the lighthouse, don’t free any slaves, kill other slaves you come across.

  • The Taiga – Kill the bandit tied to the post early on, kill pirates and pioneers in camps.
I do recommend getting Duke killed and making sure Damir leaves.
Your Destination (MISSABLE) (SECRET)

Assume command of the Order.


This serves as the game’s good ending. You need to ensure at least 2/3 crew members stay with you until the end of the game and you make good choices throughout your playthrough which work in tandem with each other. Refer to Full Strength, Duke, Damir, Alyosha for more information on having them survive your playthrough.
Professional

Make at least one kill with every ranged weapon.


The description for this trophy is slightly misleading, you need to get a kill with every weapon in the game, not long ranged weapons specifically. List of weapons below:
  • Revolver

  • A-shot

  • Shambler

  • Bastard Gun

  • Kalash

  • Bulldog

  • Gatling

  • Valve

  • Tikhar

  • Helsing (crossbow)
Some weapons you’ll be given through story progression, namely the Tikhar and Helsing, others can be found on enemies or as loot in each level and you can also swap them out on the Aurora in later levels. Simply get a kill with all 10 weapons for the trophy. The Rail Gun that you get from Miller does not count.
Gunsmith

Install a modification of each category on a single weapon.


Weapons mods are found from other weapons in the game, you can loot them in the game world or from enemy corpses. Once you have a mod for all 5 slots of any weapon simply install them and the trophy will unlock
Tidyman

Spend 500 chemical resources on cleaning weapons.


Once you reach the level Volga, you will start finding resources around the game world, usually in containers. These can be used to clean your weapons at any workbench. You should be cleaning your weapons at every opportunity. This is unlikely to unlock on your first playthrough as you generally spend no more than 5-9 resources in one go. It will likely unlock on your 2nd playthrough instead, if not then utilise the exploit below, thanks to TTG for pointing this out!
  • Chapter select Volga on Reader difficulty

  • Have 2-3 weapons on you

  • Jump into the water a few times to get your guns dirty

  • Find the nearest workbench

  • Confirm that all weapons are max degraded and quick save

  • Change difficulty to Hardcore (this increases the amount of resources required to clean weapons)

  • Clean weapons to max

  • Reload your quick save and repeat until the trophy unlocks
Handyman

Spend 500 consumable resources on crafting.


Once you reach the level Volga, you will start finding resources around the game world, usually in containers and these can be used to craft throwable weapons, filters, med kids and ammo. On lower difficulties these resources are plenty. Use them at any workbench you come across and the trophy should unlock quite early in the game.
Dressed for Success (SEMI-MISSABLE)

Find all upgrades for Artyom’s suit.


For this trophy you need to find all upgrades for Artyom’s suit, these can be found in specific places across the Volga and Caspian levels. They provide Artyom with upgrades such as extra armour, more ammo capacity and so on. For this trophy you need to find each one, there are 8 in Volga and 5 in Caspian. Unlike the diaries and postcards they do not carry over when using chapter select making this somewhat missable. If you miss any upgrades on Volga then you’ll need to play from there up until The Caspian, collecting all suit upgrades in one playthrough.
Martian

Patch the Gasmask.


Sometimes in combat your mask will be damaged by enemy attacks. Just seal the hole in your mask to unlock the trophy.
Last Breath

After running out of filters in a hazard zone, craft a new one while suffocating.


You can do this in any area where you have to wear your gas mask. Simply wait in any area and keep switching filters when prompted until you run out and begin suffocating. Quickly craft a new filter with your backpack which will unlock the trophy.
Antibiotic

Kill 300 mutants.


Mutants are basically any non-human enemy, ranging from watchmen, demons, shrimp, spiders and so on. You will easily kill 300 of these naturally throughout the course of the game so don’t worry about this one.
Sniper

Kill 50 enemies at long distance.


It’s best to attempt this using a modded weapon with a scope such as a revolver or valve on a lower difficulty. It’s not clear what counts as ‘long distance’, but you can kill plenty of ghouls on The Caspian in the open areas using a Valve / Revolver in the desert areas, or you can pick off enemies in bandit camps the same way.
In The Caspian there is a sniper nest that Anna will mark on your map. At the top of the crane you can take out the sniper and pick up his scoped Valve, climb on top of the room and several enemies will appear in the distance across the bridge. If you make a quick save here you can reload and keep killing them until the trophy pops.
Silent marksman

Kill 30 enemies with Tikhar.


The Tikhar is given to you as part of the story in Volga by Tokarev after speaking to Miller upon returning from church. Kill any 30 enemies with it for the trophy.
Robin Hood

Kill 30 enemies with Crossbow.


The Crossbow (Helsing) is found on a statue at the start of The Taiga level in plain sight. Kill any 30 mutant / human enemies with it to unlock the trophy.
Headhunter

Kill 300 human enemies.


Human enemies are found in abundance in most levels however mandatory fights with humans are few. If you are going for the good ending then you may not get this naturally. You should unlock it during your bad ending playthrough. Simply kill enemies instead of knocking them out.
Saboteur

Melee-kill or stun 50 enemies.


You will easily acquire this trophy naturally as long as you take a stealth approach. Most enemy encounters in the game allow opportunities to perform melee kills or stuns same as the previous 2 Metro games. Simply approach an enemy undetected and either knockout, or kill. The game introduces this very early on.
Kaleidoscope

Kill 3 enemies using sniper scope while wearing the Gas mask and using the Night Vision goggles.

Sniper scopes can be looted off weapons found in the game from enemies or in various other locations and they can be applied to your weapons. The Night Vision goggles are located in the depot on the far right of the map in Volga. As part of the story you go to this depot. At the end of the area after Anna radios you, there is a partially opened door you can go through and then a subsequent door ahead. You will see the goggles just ahead on a candle lit table.
Put on your gas mask, night vision and equip any weapon with a 4x zoom or greater scope, kill any 3 enemies like this for the trophy.
Firebird

Kill a demon with fire.


Demons are large flying creatures that appeared in the previous two Metro games. It’s recommended to attempt this trophy on Reader difficulty as the Demon will take less damage to be killed by fire. They can be found in various locations such as The Volga, and there is a perfect location here to get this trophy. There is a demon in the bottom right hand corner of the map atop of a tower guarding the teddy bear needed for the "Friend of the Crew" trophy. Simply climb the tower quietly and throw a molotov where it’s resting for an easy kill.
Librarian

Find all 70 hidden Diary pages.


There are a total of 71 diaries in the game, not 70 like the trophy suggests (you need all 71 to unlock the trophy). They are spread throughout all the chapters, often located on enemy corpses or tables throughout the main story path but some require exploration.

Moscow (10 Diaries - 2 Postcards)










Winter (1 Diary)










The Volga (13 Diaries - 5 Postcards)










Spring (1 Diary)










Yamantau (6 Diaries - 2 Postcards)










The Caspian (12 Diaries - 5 Postcards)










Summer (1 Diary)










The Taiga (18 Diaries - 5 Postcards)










Autumn (1 Diary)










The Dead City (8 Diaries - 2 Postcards)










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Old world pictures

Find all 21 post cards.


There are a total of 21 postcards in the game spread throughout all the games chapters, they are quite small and often hard to see on walls / locker doors and such.











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RANGER UPDATE (NEW GAME+)
Toy seller

Find 3 toys in New Game+ mode: teddy bear, sun and fish.


When starting a new playthrough using the New Game+ feature, three new collectibles become available to the player - a toy fish that can be found in The Volga, a hanging sun ornament found in The Caspian and a teddy bear found in The Taiga. The three items in question are visible in a normal playthrough as well, however, they can't be interacted with.











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Mutation

Complete the game in New Game+ mode using any modification.


After finishing the game at least once, the player can start a new playthrough using the New Game+ feature. This allows the player to choose additional modifiers which will affect the playthrough, such as making bad weather more frequent, making radiation zones more common or allowing the player to use any weapons and equipment collected in the previous playthrough right from the start. This achievement is obtained by choosing at least one of the modifiers and then finishing the game on any difficulty.

You can unlock this one and "Iron Mode" in the same playthrough, and it can be unlocked on Reader Mode
Iron Mode

Complete the game in Iron Mode.


Iron Mode is one of the modifiers available in the New Game+ feature. Starting a new playthrough with this modifier prevents the player from using quicksave and disables autosave, only saving the game when transitioning between individual levels. Completing the game on any difficulty with Iron Mode enabled grants the player this achievement, regardless of what ending was received.

Just a note, you should probably do this achievement last, as once you've entered iron mode, all chapter select and other activities take the game settings of your last save. You can get around this by starting and beating a new new playthrough.

THE TWO COLONELS (DLC)
New Year (STORY RELATED)

Celebrate the New Year in THE TWO COLONELS Chapter.


After you make it back to the metro, you will go through some cutscenes and talk to the general. After that conversation is over, make your way upstairs and your son will playfully tackle you. A short conversation ensues, and after a lightbulb is placed, everyone in the room will bring in the New Year. The achievement unlocks after a couple more cutscenes.
Duty and conscience (STORY RELATED)

Make a moral choice in THE TWO COLONELS Chapter.


After you celebrate New Years, you will be ordered by the General to confiscate excess medicine. A soldier will tell you about a civilian who is "hoarding" green stuff and must be made to share with everyone. The civilian is Petrovich, the guy who drove you back home from the sewers. He tells you he's been saving the green stuff from his own wages and is using it for his sick granddaughter, who needs more medication than normal. You will be given a choice: order your men to confiscate every single vial in his room (right), or just take what is necessary and be on your way (left). After you make the choice, the cutscene will end a couple minutes later, and the achievement will unlock.

Irrespective of what you choose to do, it has no real impact on the outcome of the story. The only thing that changes is the dialogue between the two of you later on.
Father and son (STORY RELATED)

Provide guidance for Kirill in THE TWO COLONELS Chapter.


You get this achievement by progressing through the game - right before you go down to the bunker.
Mind you, it's quite heavy!

Kill 3 Nosalises with flamethrower's melee attack in THE TWO COLONELS Chapter.

You must hit and kill 3 Nosalises with the flamethrower's melee attack.
Dodge master (SECRET)

Dodge all of the Blind One's throwing attacks in THE TWO COLONELS Chapter.


You encounter the Blind One at the end of the expansion. The gorilla will throw objects at you - avoid attacks and burn the creature with a flamethrower.
The whole picture

Find all 9 hidden Diary pages in THE TWO COLONELS Chapter.












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Real Colonel (STORY RELATED)

Complete THE TWO COLONELS Chapter.


You unlock this achievement by completing the DLC.
It's just a scratch

Complete THE TWO COLONELS Chapter without using any Medkits on Normal or higher difficulty.

Complete the DLC without using first aid kits, at least on the normal difficulty level. You can't heal yourself throughout the entire DLC, but you can die and load the game - use this to get the achievement.
SAM'S STORY (DLC)
Cinephile (MISSABLE)

Organize a documentary screening in the SAM'S STORY chapter.


On the mission "Find the captain" you get this achivement at the first main place. Walk into the theater and eliminate the opponents. After that take the stairs to the first floor. At the top of the cinema is a working projector.

When you look from the top into the cinema choose the lefthand side. Turn left and then right. At the end of the floor go the room on the left. Walk to the shelf at the back of the room and
You will take a new movie tape. Walk back to the projector and put the new tape in. The achievememt will pop up directly.

This one is easily missable, you must get to theater first before going to the ruined building, which has "point of no return". Take a look at the screenshot below, go right for theater first, the ruined building on the left is final destination and if you progress too far, you can't go back anymore.
Trapper

Set all 5 traps in the SAM'S STORY chapter as the Captain requests.


To get the Trapper achievement advance the main story of the DLC until you and Captain get drunk and wake up the next morning. After you’ve done this you will take control of Sam on top of the Captain’s building. Before you head out the Captain will ask you to arm some traps on your way down. To arm these traps you need a total of 5 Molotov Cocktails.

To arm a trap you need to have an available Molotov Cocktail in your inventory. Go up to the trap (there will be a number and X on the floor). Interact with the trap to arm it. Do this for all 5 traps and you will unlock the Trapper Achievement. If you run out of Molotov Cocktails simply go to the room you and the Captain drank in and use the bench there to craft more. This room is accessible by going up the staircase right before the fifth trap.
Lord of War

Collect all the upgrades for Sammy rifle and Stallion pistol in the SAM'S STORY chapter.

The Stallion and Sammy have nine unique mods each, but only six have to be collected per weapon to unlock this achievement, as both guns come with three pre-installed by default. The categories one should keep an eye out for are Barrel, Stock, and Magazine, with two obtainable items per category for each weapon.
Music Lover

Collect all harmonica melodies in the SAM'S STORY chapter.


This achievement can be obtained by finding all nine harmonica melodies.











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Great Owl

Find all the Night Hunters' secret stashes in the SAM'S STORY chapter.


This achievement can be obtained by finding all eight Night Hunter stashes. These are always marked with a skull wearing night-vision goggles. If you turn on your night vision when you see these skulls, you will be able to see arrows which should lead you right to the stash.











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The Last Hero (STORY RELATED)

Complete the SAM'S STORY chapter.


This achievement is obtained by completing the Sam's Story DLC on any difficulty.
Untouchable

Complete SAM'S STORY on Normal or higher difficulty without dying in Batwing encounters.

This achievement can be obtained on Normal or higher difficulty by fighting off the Batwing in three encounters without dying once.
A Man of Principle

Complete the SAM'S STORY chapter earning the Captain's full trust.


This achievement is obtained by earning the Captain's full trust. This is done by preforming several kind actions for the Captain. These include:
  • Lowering your gun when you first meet him.
  • Helping him move a girder out of the way after you help him fight off humanimals.
  • Giving him some food before fixing his knee.
  • Arming all five traps at his base. This will also unlock the "Trapper" achievement.
  • Finding the Captain's missing friends.
  • Destroying the submarine.
Summary of the Guide
Game: Metro Exodus Enhanced Edition (28.08.2021)
*** Thank you for your interest in my guide, have a nice day! ***
15 Comments
G33/G31 ECF  [author] 18 Jul, 2024 @ 9:04am 
glitch or bug
bary 18 Jul, 2024 @ 7:48am 
Complete SAM'S STORY on Normal or higher difficulty without dying in Batwing encounters.
- Didnt count for me
Toyota Corolla 2005 1.4 TDI 16 Jul, 2023 @ 12:09pm 
Guys, if you wanna have the firebird archievment just shoot the demon with fire tichar ammo
G33/G31 ECF  [author] 19 Sep, 2022 @ 10:45am 
when i was playing metro exodus, i started killing people behind the bridge (those who whistle) killed the entire sector, checked the number of kills on steam and loaded save
Diuz 18 Sep, 2022 @ 10:43pm 
Every like ( kill 30 with crosbow, 50 melee...)
G33/G31 ECF  [author] 18 Sep, 2022 @ 5:22am 
which one?
Diuz 18 Sep, 2022 @ 5:13am 
My Achievs doesnt count...
Papazhoom 10 Jun, 2022 @ 3:42am 
nice
KiX 7 Nov, 2021 @ 10:34pm 
Thank you so much for making this!:steamthumbsup:
DaMedicWhoSezNi 25 Sep, 2021 @ 7:12pm 
I got forest child, Master of the Forest, and alyosha on ranger hardcore by grabbing the revolver behind alchemist dude and put a suppressor to make the bear fight easier