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(not 100% if this still applies after the recent update!) When an AI controlled carrier takes over an island, it resets the flag to FALSE, so it will spawn a fresh set of defences when a player comes near.
So if you want to control player 0, you have to make an island spawn - which means you need at least one player controlled team (in addition to player 0), set so only start with 1 island. Player 0 should then get control of the defences on the nearest island.
Players closest islands have the flag set to TRUE, the difficulty set to the absolute lowest allowed by settings (so zero for 1* difficulty up to 0.75 for 4* difficulty), and spawn a full set of vehicles for that difficulty that appear in the vehicle list.
So yes, that means when you play on 1* difficulty, the closest island to you is ALWAYS an absolute zero difficulty 1-shield island that can only spawn a small number of 15mm seals.
All other islands have the flag set to FALSE. When ANY PLAYER-CONTROLLED vehicle gets within a certain distance (unknown what the distance is) the island will spawn its defences, and the flag will set to TRUE so they dont spawn back.
A special mention should be made here. Should you apply the above editing techniques to team 0:
You CAN play as team 0.
This puts all previously "neutral" islands under your control.
You cannot control team 0's island defense units (I think - they don't show up on the control terminal. Maybe they only spawn if an enemy carrier is in proximity or perhaps it's tied to the "neutral team" flag).'
[/h1]
Exactly this. All islands except the starting island of player controlled teams, and the closest island to each player controlled team, have the flag '<spawn_data team_id="0" is_set="false">'
They also have no vehicles/turrets defined.
Players starting islands have the flag set to TRUE, the difficulty set to the absolute lowest allowed by settings (so zero for 1* difficulty up to 0.75 for 4* difficulty), and no vehicles in the vehicle list.