GTFO
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Rundown 7 Expedition Information Guide & Maps [MAPS ADDED!]
By RandomKenny
The GTFO Bible - Expedition Information, Maps and Lore Documents

All the information for every Zone of every Expedition, includes:
Every Resource
Security Door Sequence
Main and Optional Objective Information
Artifact Distribution

Continuously updated
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The Expedition Information
Information of Rundown 7: Rise

GTFO Rundown 7.0 Information Spreadsheet[docs.google.com]

Current things that need to be updated:
  • Maps
  • Infographics
  • Screenshots of the Spreadsheet embedded on here (For people who don't trust google links)
  • Efficient ways to farm Artifacts (Perhaps a video as well)
  • Logs and Lore Documents

Introduction
Below are images of the breakdown of every Expedition and every Zone in Rundown 7:
  • What resources they contain.
  • The alarm scans on security doors
  • RNG of objective items
Alternatively here is a link to my Google spreadsheet, although Steam doesn't like them for some reasons. The images are screenshots of this link, if something seems wrong or out of date, I recommend checking the sheet first before leaving a comment.


THERE WILL BE SPOILERS BELOW
Spreadsheet Info [Pictures]
Sectors

Zone Info Preview

Zone Entry Types

Alarm Spawning Types

Alarm Types

Unique Bioscan Types
Expedition Information [Pictures]
Coming Soon
Expedition Maps
Rundown 7 Expedition Maps & Infographics

These links are higher quality than the embeds below

Album of Every Map in Rundown 7 (Cleaned up)[imgur.com]

R7A1 - Unit 23 Map Link[imgur.com]

R7B1 - Cargo Map Link[imgur.com]

R7B2 - Dense Map Link[imgur.com]

R7B3 - Vault Map Link[imgur.com]

R7C1 - Monster Map Link[imgur.com]

R7C2 - Sublimation Map Link[imgur.com]

R7C3 - Reckless Map Link[imgur.com]

R7D1 - Mother Map Link[imgur.com]

R7D2 - AWOL Map Link[imgur.com]

R7E1 - Chaos Map Link[imgur.com]










Full Rundown 7 Album of Maps (Gross old version)[imgur.com]

I also turn all the information I gather into useful infographic images surrounding the expedition map.
It isn't as detailed as the spreadsheet (Mainly lacking the Security Door Scan Breakdown Information) but serves as a good alternative. A reminder these will also contain spoilers (duh)

Better Maps
The maps I create for these infographics are NOT a direct 1-1 copy of the map you see in-game in the overlay. The maps in-game can sometimes be hard to read due to how areas that share walls are represented (or lack of represented)

Floodways environments are the biggest culprit when it comes to this, see the example below to see the difference in readability

Archive
Rundown 6 Full Album (Incomplete)
The Entire Album[imgur.com]
Rundown 7 Weapon Stats
Below is a link to Ereggia's Weapon Spreadsheet.

It includes:
  • Weapon Damage
  • Magazine Size
  • Reload and Refill Amounts
  • Enemy Health
  • Enemy Weaknesses and Damage Multipliers
  • Melee Weapon Damage
Lore Documents
The Database

There are always two really good resources out there for learning about the lore.

Both of these sites are excellent for reading through and discovering what is going on with the world of GTFO and it's extensive cast of shady corporations and characters. (Santonian Industries site is also used to tease upcoming updates to the game)

However at the time of writing, it is lacking:
  • Rundown 6 Logs
  • Transcripts of Audio Logs
  • Summary of everything
I made an unlisted guide so you don't have to go to sketchy google doc links
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2731953192
The guide above is a summary of all the important details of every log in the game, arranged chronologically, to provide a better understanding of how the events in GTFO's world have played out

Here are two links to my original documents, but Steam will not auto open them for you, but most of, if not all the Information should be in the Lore Steam Guide now.
Extra Stuff
Artifacts, Heat and Boosters
I question I see quite frequently in regards to 'What is Artifact Heat'. Here is a short video I created to quickly cover everything you need to know about it.
https://youtu.be/H00bStiiiFk
I'd appreciate if you subscribed to my Youtube as well if you found this video useful. I plan to turn more of this information into videos.
The Archives
Rundown 6.5
The GTFO Rundown 6.5 Spreadsheet [docs.google.com]

Rundown 5 + Extension
The Fifth Master Info Sheet[docs.google.com]

Special Archive Note. This is where I really started getting into a groove with the format.

Rundown 4
The Forth Master Info Sheet[docs.google.com]

Special Archive Note. The introduction to Optional objectives. Sheet got a lot bigger as a result.

Rundown 3
The Third Master Info Sheet[docs.google.com]

Special Archive Note. Resources no longer static. Instead of getting "two 40% ammopacks", you could get "one 80% ammopack". This introduced a common bug that sometimes you can get an extra use of a resource if the zone had over 100%, due to rounding and splitting errors (that game never splits into 1 use resources)

Rundown 2
The Second Master Info Sheet[docs.google.com]

Special Archive Note. Much more organized, but still messy. Resources no longer tied to their container type. Multiple items can exist in the same container now.

Rundown 1
The First Master Info Sheet[docs.google.com]

Special Archive Note, The contents of a locker and its locked type (Hacked or interact) was directly correlated. Meaning that Medipack and Ammo were in locked boxes in A1 Zone 50 everytime.
Feedback & Updates
Your Comments
If you found this useful and/or confusing, can you please favourite and leave a comment.
I make a Expedition spreadsheet every Rundown and consistently aim to improve the readability for both new and experienced players.

The newer you are, the more I'd like to hear your feedback, it can be difficult to know what isn't clear having lots of experience in the game. I might be taking some information for granted.

Guide Update
This guide will update to Rundown 7 when it is released. So I recommend favouriting this guide. Rundown 6 will move to the Archive section, for historical reasons when Rundown 7 comes out.

If Rundown 6 gets an Extension (ie. Rundown 6.5), the Current link will be updated to include the Extension levels

Final Words
If you've made it this far, I really appreciate you taking the time to read through all this. All of this has been private stuff I've just sat on, so just wanted to put everything out there.

So it would mean a lot if you liked the guide or shared it with someone you know.
I'll try my best to respond to any questions in the comments.

Thanks
RandomKenny (aka that guy the solved the Payday 2 Secret)
12 Comments
captainford 14 Jan, 2023 @ 3:34pm 
Love this guide! One small thing, I think you meant to say "is comprised of" instead of "compromises of" in the alarm description pictures. I assume you've just never seen the phrase written enough since the rest of your Grammer is precise and very comprehensible.

Or it's a use of the word I've never heard of. I'm a little high, but I'm pretty sure that doesn't make much sense.
runway 66 15 Nov, 2022 @ 4:44am 
Thank you so much for this guide and especially the maps. You are a champion. I have one question, is there any chance we could get a legend for the maps to easily understand what each of the symbols mean? If there is one already i missed it :(
Liquid Mantis 9 Oct, 2022 @ 2:04pm 
You're a lifesaver, cheers boss.
Fireblade 30 Aug, 2022 @ 2:06am 
This looks like a lot of work. Nice job!
девять 19 Aug, 2022 @ 9:15pm 
Just completed c2 the map was of great help, thx
RandomKenny  [author] 19 Jul, 2022 @ 3:14am 
@Harvestasya it has to do with a system call 'weight'. It determines where an item will spawn.

Every section has a default weight of 1, and the total chance is its weight divided by the total weight.
And a section is defined as:
Start = First 50% of areas
End = Last 50% of Areas
Middle = All Areas except the First and Last
and sometimes theres weirdness with odd vs even areas but I won't go into detail on that.

So for the R7A1 Key, it has a Start/Middle/End weight of 0/9999/0 meaning that of all the Areas, it can only spawn in B C D or E (A and F still have a weight of 1, but literally over a 1/10,000 chance for it to spawn)

If it spawns in Zone 46, it means it can only spawn in B or C.

I might do a proper write up on how it all works and add it to the guide, but hopefully that gives you the gist of how it works.

As for the Tool Stats, i don't focus on weapon and tool stats, but I'll get in contact with Ereggia and see what I can do.
Harvestasya 17 Jul, 2022 @ 11:32am 
Great work! Appreciate the efforts. Just wonder what does the comments on unique items like R7A1 keycard#1 means? It's"0/9999/0 A/B/C/D/E/F“ and I can understand it means the keycard can be in room A/B/C/D/E/F , but I don't know 0/9999/0 stands for.
Also,could you add tools stats in the weapon stats sheet too?
Cinder Can't Shoot 18 Mar, 2022 @ 5:37pm 
a hero
Shiro 14 Mar, 2022 @ 1:14pm 
Godlike info, much appreciated!
Victor Von Dome 28 Jan, 2022 @ 7:50am 
:steamthumbsup: