Knightfall: A Daring Journey

Knightfall: A Daring Journey

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A Guide to Guns and Reading Damage Numbers
By Deeringagoon and 1 collaborators
This guide will help you understand the situations to use each gun and highlight the importance of reading damage numbers while in combat.
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Introduction
I hope you find this guide helpful, knights! If so, please give it a thumbs up!

The Purpose of this Guide
In this guide, we will discuss the pros and cons of each gun while also listing out statistics about each gun. Using this guide, you will also be able to read damage numbers in order to make smart and calculated decisions in game to win more battles.
Revolver
The revolver you spawn with has 30 bullets at the start of the game. It is the only gun not to spawn in towns.
Name
Max Ammo
Mag SIze
Reload Time
Damage
Revolver
40
5
2.5 sec
9
Glock
80
18
2.5 sec
4
Rifle
13
1
1.5 sec
15
Shotgun
13
2
2.5 sec
3.5-20
damage you take per shot from revolver

The revolver and the Glock have the same amount of damage per amount of ammo. This makes the revolver really reliable if a fight drags out for a very long time. Its only drawback is the slow reload speed when you run out of ammo.

When is this gun useful?
When fighting on the road to a town, it is one of the best guns to use for it has a lot of ammo and small amount of recoil. Overall you can go the entire game with this gun without any issues.
Glock
The Glock only spawns in towns and has to be traded for another gun.
Name
Max Ammo
Mag SIze
Reload Time
Damage
Glock
80
18
2.5 sec
4
damage you take per shot from Glock

The Glock does the least damage out of every gun in the game. Its increased fire rate and mag size makes up for it. The heavy recoil on this gun also makes it difficult to aim at long distances.

When is this gun useful?
This gun is useful at close range. As soon as you acquire this gun, go to towns where there are fewer open spaces to get closer to opposing knights. For example a Town like uphall has many buildings to maneuver around. A gun like this is also good in the big castle, as there is lots of room to duck down and flank other knights.
Rifle
The rifle does the most damage per shot other than the shotgun. Like the other guns on this list, the rifle can only be found in towns.
Name
Max Ammo
Mag SIze
Reload Time
Damage
Rifle
13
1
1.5 sec
15
damage you take per shot from Rifle

A mag size of one forces you to reload after every shot. Although the reload time is relatively fast. Increasing jukes is recommended while reloading.

When is this gun useful?
Towns with open areas and high-points. It is a good gun if you have 1000+ hours on aimlab.
Shotgun
One shot of the shotgun fires six bullets. The distance from your target affects the spacing between the bullets. You can only find this gun in towns.
Name
Max Ammo
Mag SIze
Reload Time
Damage
Shotgun
13
2
2.5 sec
3.5-20

It deals the most damage of all guns if all six bullets connect. You can kill a person in one shot with this gun if you are close enough.

When is this gun useful?
This gun is similar in use as the glock except you need to be really close to use it. In my opinion the glock is better than the shotgun and if you have the option just swap it out.
AK-47
Update one adds the AK-47 as one of the new guns. It only spawns in towns either in chests or on the ground.
Name
Max Ammo
Mag SIze
Reload Time
Damage
AK-47
57
10
2.5 sec
4
damage you take per shot from AK-47

The AK-47 and the Glock do the same amount of damage. I believe this is the worse version of the Glock since it holds less ammo overall and in the magazine.

When is this gun useful?
Guns like this are useful in cities with lots of buildings and streets with plenty of open space. In my experience, it is much easier to aim at a longer range than with the Glock.
M1 Grand
The M1 Grand is another gun added. It only spawns in towns and chests within them.
Name
Max Ammo
Mag SIze
Reload Time
Damage
M1 Grand
40
6
2 sec
8

damage you take per shot from M1 Grand

This M1 Grand is really similar to the Rifle. Except the M1 Grand has many advantages over the Rifle. Having more ammo and a larger magazine size allows you to do more DPS even if it may take one more shot to kill a knight.

When is this gun useful?
Towns like High-Hill and many other towns with elevation changes and large open spaces.
Gunslinger Revolver
Gunslinger Revolver are only found in towns and chests within them.
Name
Max Ammo
Mag SIze
Reload Time
Damage
Gunslinger Revolver
40
6
2.5 sec
6
The Gunslinger revolver does 1/3 less damage but holds more ammo and has a very fast fire-rate.
damage you take per shot from Gunslinger revolver

When is this gun useful?
It is most useful point blank where you can spam bullets at the other opponent. Just use it everywhere the sound design is too satisfying to not.
Bow
The bow is now the most powerful "gun". It spawns in towns and chests within them.
Name
Max Ammo
Mag SIze
Reload Time
Damage
Bow
20
1
0.5 sec + ~1.2 sec to fully pull
1-20
The bow does a increasing amount of damage for how long you load your bow for.

When is this gun useful?
Large open areas with cover. Towns like Uphall and defending the rose castle.
Ammo Count
Ammo boxes are counted as 5 Units. Different guns treat the Unit amount differently.
(for example)
Revolver: 5 Units = 5 Bullets
yet.
Glock: 5 Units = 10 Bullets

So as you can see, the Glock doubles the amount of bullets per unit, so you can "abuse" the ammo count. As Glock has a maximum round count of 80 and holds 18 rounds in the mag, that is a total of 98 rounds, so 98 / 2 = 49. Therefore if you hold a Glock and fully load the magazine then switch back to a revolver, you will get 44 ammo + 5 in the chamber, meaning you have 4 more bullets.

Here is the bullet count for each weapon:

Rifle & Shotgun: 5 Units = 1.6666666... Bullet (1/3 of a unit)

Bow: 5 Units = 2.555555... Bullets (about half a unit)

Revolver: 5 Units = 5 Bullets

M1 Grand & Gunslinger Revolver: 5 Units = 5 Bullets ( can hold 1 more bullet in the ammo count)

AK: 5 Units = 6.77777777... Bullets (1*16/45 of a unit)

Glock: 5 Units = 10 Bullets (double the unit)

Reading Damage Numbers
Knowing how much damage each gun does allows you to determine how much damage you need to do vs. how much damage you can take.

Here is an example:
Lets say it is a one versus one and you know your opponent has a revolver and you have a rifle. Two shots from a rifle will kill your opponent and three shots from a revolver will kill you. You both shoot each other once. Now you know you can take one more shot before you are dead. You also know that if you hit the next shot your opponent is dead. So you focus more on hitting the next shot instead of trying to juke his shots. Luckily you hit your next shot and you won the fight.

Your knowledge of damage numbers helped you make a decision witch won you the fight.

Imagine if you and your opponent switched roles. Now that you can't take a shot, you throw a bomb at your opponent, forcing him to doge it, while you have precious time to heal.
Conclusion
First of all, thank you for reading this.
Second this guide will be updated regularly and is not complete. For many of the information is based of off my experience. For example the reload times, range and recoil. They are not in the statistic table for that reason. Another thing is the damage was calculated using the targets out of the shooting range witch hopefully have the same health as the players.

Feel free to correct me if you see anything wrong. It would greatly help out.

🤴🌹♥
Updates
4/4/2022:
  • Added health bar for reference
  • Improved the damage shown relative to footage

4/8/2022:
  • Added Reload Time

4/9/2022:
  • Added all of the new update 1 guns
  • Added new section "Ammo Count"
  • Added rest of the reload times
15 Comments
Pyure:) 5 Apr @ 7:27am 
1
thx man
mikuru 25 Jun, 2024 @ 4:53am 
you are not the hero we deserve, but the hero we need. This is an insanely useful guide!
damon.paris.king 5 Jan, 2024 @ 1:54pm 
I don't know how long it took you to create this guide but you're amazing! Thank you for the great explaination and detail. I hope more people will play KF again!
damach 1 Aug, 2022 @ 1:54pm 
nice guide
RiverNoodl 14 Apr, 2022 @ 3:45am 
Really great guide; thank you! It made me realize it when someone was a little bit *too* tanky to be playing fairly xD
Deeringagoon  [author] 13 Apr, 2022 @ 12:27pm 
Yeah i will add that soon.
LandarVargan 10 Apr, 2022 @ 7:36am 
How much does boot do?
Deeringagoon  [author] 8 Apr, 2022 @ 12:39pm 
On that allready but it may take awhile with all of the modifiers and such.
Stormewoode 8 Apr, 2022 @ 11:43am 
And now you need to add the new ones!