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The CONC and ROAD actually show up as the default white block with fading edges, which, to be honest, kind of makes for a cool pavement too.
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2835980233
I'm also glad to see CONC and ROAD are back in the overlay(and the Flag pole thingy), I was wondering if those were removed in the remaster, but instead their graphics are just not really there. What strange things those are.
By the way, I've seen at least one developer's note in the Remastered source code stating that they fixed a "weapon -1" being literally used as weapon (something on the engineer capturing) so it's possible that, at least in the Remaster, this is also fixed on the C17.
https://github.com/Nyerguds/CnCTDRAMapEditor/releases
As for these switches, they are the previously-unknown numeric options in the teamtypes. I'm planning to give these things tooltips in some later release of my editor, to explain what they are.
For instance, "Mercenary"? "Suicide"? And I think Priority or something might be U1?
Also it seems the "Theme" field in the map's Basic is gone.
I was just wondering because I would like to figure out this scripting yet again.
Also sidenote, that rogue C17 sounds amazing, I need to replicate that!
Triggers are indeed a mystical art... Nice to have an updated reference ^^