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Sorry, I couldn't write everything in the guide because of lack of time. Barret's Materia are not really important for this fight, so you can use any Complete Materia (purple) that you seem fit, like HP Up.
Actually, I've decided not to include the Pride and Joy Prototype battle that is available in Shinra Combat Simulator because the strategy for this battle is extremely complex and it would be a lot faster for players to watch a video instead of reading several lines of text. For example, the movements you need to do against the Leviathan fight needs to be very precise and I wouldn't be able to exemplify this well enough with just images and text. Also, the amount of reading would be very long.
I didn't realise that those stats are only for the Shinra Combat Simulator, I thought they changed as well in Portable VR. If what you say is true, then the stats are wrong and I need to change them.
No, it doesn't. I thought I've said this in the guide, but I was wrong. The reason why I've included them is because they were quite easy to beat compared to Hell House, Airbuster, Ghoul and Eligor. Because of this I just thought "well, why not include them". Also, I only got Bahamut while playing through Hard Mode and had skipped it on my first playthrough.
Portable VR summons arent affected by current difficulty. Early summons (shiva and fat choco) get higher stats when you progress through main story (revisiting chapters with chapter select wont make them weaker) and reach their normal max when you finish the game and unlock chapter select.
Hard mode summons do exist but they are only available in chapter 17 combat sim post-game. Stats this guide lists are for those versions BTW, not portable sim fights. This part of the guide needs fixing because you cant use different equipment in those, they have to be completed back to back.
As most hard mode bosses they have differences besides raw stats. Fat choco in particular can surprise you because his moogles summon tonberries (named ???????? in game) capable of instantly killing a character, unlike portable counterpart.