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And thank you again for the suggestions!
And sorry again for comment delete. Boy, steam's comment system is garbage
I appreciate the suggestion for barrel damage as well but I most likely won't be including it since this guide primarily focuses on breakpoints. A source of damage that isn't repeatable, is largely situational and opportunistic, and doesn't outright kill most enemies in the game wouldn't really mesh well with the rest of the data here, especially when you consider the compromises I've already made in the pursuit of keeping this guide concise.
Hey man, thanks for the feedback. I will eventually finish this guide soon, probably in a few days time.
RD is definitely a game wherein you can be stylish, I kept thinking of Bayonetta and Vanquish when I first played it so I get where you're coming from. A single grenade for the riot guard's shield is a decent strat, however I prefer to go with the shotty because at a distance, I find the riot guard isn't really a problem which then allows you to focus on other targets; usually the riot guards are the last enemies I kill in a wave.
I used to break a riot guard's shield with a shotgun, which is ammo-optimal, but that tactic doesn't really appeal to me, it seems uncool somehow. I prefer using a single grenade for this: you can reach significantly farther that way and it still feels good to pull it off. Being able to do that from farther away makes up for the higher ammo cost, as you can usually refill on the way. Judging from your charts, it seems like dual pistols are also good for the job in SR. Should try it out.
I know the strategy sections aren't completed yet, but I think it's important to note that ammo-optimal kills aren't always the best in terms of score and just looking cool. However, you do have to kill those polybeams swiftly. You can do it in one cycle by firing your shotgun/grenade launcher/ z-11 once and then switching to dual pistols to empty that magazine in their face. If timed right, it absolutely demolishes them.