Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do have to spend lifestones to go back to the story in freetime. Then its hard to figure which day is a weekend day for getting crazy stats up. And then when I go to library to upgrade "vessel" I don't know which dialog I have to pick, I have to take care of the translator maybe, or I hope to get explanation which day I could pick for unlocking these.
Upgrading these stats is crucial for unlocking the character upgrades that depend on the bond level which corresponds with a certain "sixth sense" stat. I found most of the guide very usefull as a non-japanese speaker. arrigato.
SKILL UPGRADE: I'm not sure why you're bringing up the auto config. All that does is determine which skills are used by the auto battle mode. You don't need to use a skill to level it up; it just has to be equipped.
IDLE BATTLE: You can exit the game by clicking the "quit game" button and idle battle will still continue. You don't need to force exit from Steam.
LIFE: Quartz is far more valuable for gacha than life recovery. Life recovery can use life stones which are often login rewards during some events. Don't use quartz for life recovery.
The rest of your guide is excellent, though wording is sometimes awkward.
PS. There is one way to heal a character whose DP has been broken: SS Tama's unique skill "Resurrect Light" will remove "break" status and heal DP to full.
There are a few mistakes in your explanation of abilities:
力 and 器用さ both affect both DP and HP damage. According to @Hypelions, 器用さ is slightly better for DP, but the difference is tiny. From the 攻略 wiki, only for anti-DP+ and anti-HP+ skills are 力/器用さ really different.
体力 and 精神 both affect damage resistance (according to @Hypelions, 体力 for normal attacks, 精神 for special attacks).
知性 affects not only amount healed but also the strength of buff/debuff skills slightly.
運 affect both status resistance and chance to apply status, for example if Megumi has high 運 her stun skills will stun the enemy more often and she will be affected by status like confusion from enemy attacks less often.
体力 translates to "endurance", not "physical strength".
and Japanese blogger リオンさん / @Hypelions did some research on damage Calculation, can be found . here
力: contributes to the overall attack of the style
器用さ: contributes to the overall attack of the style
if a character has HP damage+ skill, the final attack value would be (2 * 力 + 器用さ) / 3
if a character has DP damage+ skill, the final attack value would be (2 * 器用さ + 力) / 3
if a character dosen't have specific damage skill, the final attack value would be (力 + 器用さ) / 2
体力: resistance against single target attack
精神: resistance against full party attack
知性: also influences buff skills
運: increases probability of special abilities like stun, confuse and so on, also increases critical rate