ヘブンバーンズレッド

ヘブンバーンズレッド

35 ratings
Basic Knowledge
By Sy.
As title says. This Guide will introduce you about basic gameplay as far as writer know. Minor Spoiler. But still, READ THIS BY YOUR OWN RISK !!
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Update Notes
Update Notes :
    06/09/2022
  • Change Guide Icon
  • Add New Section [Ability Related]
  • Fix misslead information detail at "Character Related" Section. [A adds +2 to A add +1]
  • Fix some Typos
    07/09/2022
  • Add New Section [Bossing]
  • Add New Section [Update Notes]
  • Add information for DP+1 & Break recovery from [B11, B18, B26] to [B11, B18, B26, B36, B44, B47]
  • Add HP Deduction information when Energy reach 0 while in battle
  • Add Information 10% DP recovery (Reguard) each turn at B3
  • Fix some Typos
    09/09/2022
  • Add Exclusive accessories at [Character Related] section.
  • Add Luka Exclusive accessories at [Character Related] section.
  • Change Blaster Information from [Damaging after break Condition] to [Increase Enemy damage Received percentage (xx.xx%) in break status] Thankyou : ONE
  • Fix some typos
    15/09/2022
  • Fix some Picture removed by System
  • Add [Recommend Battle Power] & [Items Drop] at Skill Upgrade Place
  • Add information how to rise [Arena Idle Time] at [Idle Battle] Section
  • Add an example Ability for Breaker at [Ability Related] Section
    18/09/2022
  • Add [Ability Parameter] at [Character Related] section
  • Fix a Width for some Picture
    26/09/2022
  • Fix some Picture removed by System
  • Add information for [Arena : Advanced Lv.3 Probability Drop] at [Idle Battle] Section
Ability Related
Basically, in-Game used Style, but in this guide i will use Character instead
Ability

InGame
Translated
Affect
DP
Deflector/Defense Point
used to resist enemy damage, can be recovered by recovery skills
HP
Health/Health Point
The character's physical state value, after reaching 0, the character dies in battle,
and the battle fails (even One Character dies, the battle still fail)
Power
Attributes of HP Attacks/Damaging HP Bar
器用さ
Dexterity
Attributes of DP Attacks/Damaging DP Bar
体力
physical strength
Damage resistance
精神
Spirit
Status Resistance
知性
intelligence/Mentality
Influence value of recovery and DEBUFF skills success rate
Luck
Unknown value may affect the skills related to critical strike, and/or Drop rate.

Here's an example choosing Ability for Breaker [DP attack] :
Booster


And Chips ofcorse DP attack wichis up Dexterity


For accessories, unlock / change status and find Dexterity.


Even just add +1 Dexterity still Worth.



Overdrive

Overdrive gauge :
- WILL NOT increase with Resist attack.
- Will be reduced a little if a team members DP Depleted (Break Condition)
- Can be reduced by Specific Boss/Monster skills.
Layer
Effect
1
SP+5
Skill Attack Power+10%
Extra Action Round+1
2
SP+12
Skill Attack Power+10%
Extra Action Round+2
3
SP+20
Skill Attack Power+10%
Extra Action Rounds+3



Skill upgrade
- Affect range
- Skills carried in battle.

Low chance to level up when normal battle Won.
When battling a strong enemy and Won, there is a certain chance to increase the level
*It will not be upgraded when fighting enemies with the name of "the prototype machine" and "practice machine".

skills training :
The skill upgrading by battle is up to 7x

1. Tap Character Icon
2. Click Auto Config
3. Check any Skill you want to Upgrade

Skill Upraded Example


Place (This Place not USE ENERGY):
Chapter 1 of the main story - Day 11 Mine
Recommend Battle Power : 4500


4F. pick up the extra turn and then farm monsters to practice skills.


Drop Item :

Chapter 2 of the main story - Day 24 Phase-3
Recommend Battle Power : 8000


Pick up the extra turn and then farm monsters to practice skills.


Drop Item :

And better to re-Enter after reach 95.000 Points (Max Exp Book is at 95k Points)
Not like Another dungeon, because this place is related to story
we need to go To the Target point to Exit, and go Home at the middle of Conversation.


Dungeon
What to do?
Take Extra Turn x2 using teleport point at B8 and B23.
(Before asking, please read it firstly and carefully)
B8


B23


Make sure every trip after collecting Buff dungeon to reset encounter gauge
Reset Point at every multiple of 10 or Boss Room


The last one buff is up to you, or for more safety, pick 10% DP recovery (Reguard) each turn at B3 & B19.
And just in case. The last one for DP+1 and Break recovery. (will be explaining Below)



Why Extra Turn?
Energy is consumed in battle. After the energy reach 0, 20% of the team's HP will be deducted each round.
Deduction information from Max HP : -20% -20% -20% -20% -19% -1 (group elimination)
The lowest turn Ended, Lowest energy used (Each turn use energy)
And ofcourse in case encountering Unique monster in Dungeon.



Unique Monster
DP 18 HP 3
If we not kill this monster in our Turn, he will runaway (Low probably chance he will launch attack). and we got nothing except energy -5.


For more SP, just use basic attack.
Very Recommended to use character with scythe, Gun, one-handed sword for 3 Hits.

Confirmed : Defender Taunt can prevent him to Runaway

This what will we Get after kill that monster. 1500 pt, Highest Exp. in dungeon, and chance to drop item accessories status unlock (will be explaining at next section)




Break Condition
Where DP depleted and Character icon Buzzing.
If we Force heal character in break condition with Healer , the heal will MISS.

DP+1 & break recovery B11, B18, B26, B36, B44, B47


This is how to use.


Last thing just use Healer to increase DP again
Bossing
Prism Battle
This One also can use at Late Chapter 3 when you need to finish Battle under 10 Turns.
This One also can use at High Tower when you need to finish Battle under 10 Turns.

First, Use "Chain of Life" Necklace [or other Necklace with same effect]


Can Be Found at Accessories Dungeon 5


Effect : Initial SP+3


Use Basic Attack until turn 6 (or until all Member can Ultimate and Overdrive gauge almost full)
Swap every turn with Higher DP, because We dont use Recovery skill Here.
NOTE : Use character have no resist for Bossing


First Wave Should use Buffer for multiple damage.
if Luka dont have any resist, better put it first Wave,her ultimate can increase gauge fast (9x)


When Overdrive Gauge Layer 1 full, Press it while still in Action


[Same turn] Wave 2 + Overdrive Buff.



Overdrive While in Action 2:47

Thats It







Advance Accessories
I put this here because Items needed are from Bossing
Click Black cat, then "I want to Transmute"


Earring
Increase Skill damage against DP Bar (Less Hit, Greater the Damage) /
DP+400~1200 / Intelligence + 32~48
Increase Skill damage against HP Bar (Less Hit, Greater the Damage) /
DP+400~1200 / Intelligence + 32~48
Increase Amount of Overdrive Gauge gaining (More Hits, Greater the Effect) /
DP+400~1200 / Intelligence + 32~48
Increase Amount of Broken Enemy Damage taken (More Hits, Greater the Effect) /
DP+400~1200 / Intelligence + 32~48

Bracelet
Normal Attack Damage Increase 100~200% in addition fire attribute /
physical strength +29~45 / Spirit +29~45
Normal Attack Damage Increase 100~200% in addition water attribute /
physical strength +29~45 / Spirit +29~45
Normal Attack Damage Increase 100~200% in addition Lightning attribute /
physical strength +29~45 / Spirit +29~45
Normal Attack Damage Increase 100~200% in addition Light attribute /
physical strength +29~45 / Spirit +29~45
Normal Attack Damage Increase 100~200% in addition Dark attribute /
physical strength +29~45 / Spirit +29~45

Item Needed
Icon
Name
Place
Diamond
Lv. 9 or Higher
[Probably Drop]
Onyx
Pearl
Ruby
Place
Sapphire
Topaz



Orb
I put this here because Items needed are from Bossing
Available after clearing Dungeon B50


NOTE THAT, Memory Fragment better for Exclusive Accessories first,
and after you have Advance Accessories, you can try to Beat Those Orb Bosses.
Idle Battle
Arena
Go to the Arena for the first time every day (Day In-Game) to get an experience book.

After winning the battle in the Arena, you can use the time (+20 seconds) of the battle to perform automatic (power saving/Idle) rounds, and the minimum is 50 seconds .

The base Idle times is 8 hours (Rank 1), and the time is extended as the player's RANK rises (+20 minutes per level) [currently the upper limit is 24 hours and 20 minutes] .

How the player RANK rises
1. Increase Bound level
2. Tower
3. Prism battle (BOSS battle)
4. Memory Repair
The current RANK cap is 50

How to Idle Battle at arena


After like this just close the game.
this will still battle even we close/exit the game.


Exit game manually.




Arena Drop material
Each stage have different drop material for each Seraph/Weapon Attribute.


With some Luck, we can get this for accessories at Advanced Lv3 [open Late Chapter 3]
Item Accessories Unlock


Item Accessories Change
Character Related
Material For Upgrade




This is actually already poped-up at tutorial game. Just for reminder
ROLE
Good at
Attacker
Damaging HP Bar
Breaker
Damaging DP Bar
Blaster
Increase Enemy damage Received percentage (xx.xx%) in break status
Healer
Heal Ally and self DP bar
Buffer
Giving boost attack / Critical to ally and self
Debuffer
Give status to Enemy (Stun, Confusion, etc.)
Defender
Taunting enemy to attack self
Some Character have different Role for Each Rarity.
Such as a Lolita girl (Chie Sugawara) , whichis A and S Healer, SS Defender.



Skill Linkage and Breakthrough
As for example, Karen A and S skill can be use at SS.
S breakthrough (level limit increase) at S used at SS.
Not only that, parameter also increase if meet the condition.
There is Exclusive parameter (Only for that Rarity) and Universal Parameter (Explaining Below)


Breakthrough Fragment Required
Rarity
Fragments Required
Full breakthroughs
SS
10, 10, 20, 20
60 Pieces
S
10, 10, 10, 10, 10, 20, 20, 20, 30, 30
170 Pieces
A
10, 10, 10, 10, 10, 10, 10, 10, 20, 20,
20, 20, 20, 20, 20, 30, 30, 30, 30, 30
370 Pieces



Ability Parameter
Starting from enhancement II


Explaining, Universal Ability & Parameter at the end of Enhancement Level


Effect Applied


We can see it at Ability Bar for ability percentage UP




Reincarnation
Item(s) from :
- Every clear multiple 10 of Dungeon (Defeat The Boss)
- Event Exchange.
- Etc.

Required Lv90
Reset Character Level to Lv1 and add New Parameter bonus (and skill +1 if condition meet)
Case :
If Character for reincarnation more than Lv90. E.g. Lv96.
Dont worry, The 6 levels (Exp. from 91 to 96) will be inherited. Will start from Lv.83.




Accessories
Exclusive accessories
This is just for Character SS Rarity.



Memory Repair, Required 20 Fragments of memory each released level, can get from :
- Tower
- Prism Battle (Event : Prism Battle included)


Each Same Character Rarity Have different Exclusive Accessories, e.g Megumi


Also have different required

*Fill needed, Watch Story and Exclusive Accessories + 200 Quartz will be Yours.

some Character have to earn this exclusive accessories just from event only, e.g. New Rarity SS Carol.
If seeing Like this or New SS Rarity Story not here


Check Current or Late event. The Banner Event is Related character Story,
whichis Exclusive Accessories available at Medal Exchange, just Required 50 Medals.



Luka Exclusive Accessories
Click the Black Cat. Choose "I want to buy an item (GP)"


Please NOTE THAT, each Rarity have different Exclusive accessories,
Here for every Luka Rarity


Unlock Accessories Status
Unlocking accessories status with item drop from Unique Monster at Dungeon.


After unlocking, we can change the status with other item (The orange one), it can be acquired by collecting item at Dungeon. Just don't miss-out every blink icon at Map.


Every Unlocking and/or Changing Only Required 1 item.
Six Sense
Status Required for increasing Bond Level.


Six Sense
Everyday Place
Weekend Place
Charisma
Studio Band
-
Vessel
Library
Fountain Square
Kindness
Narby Square
MieMie
Mental
Gym
-
Natural
Cafeteria
-
Crazy
-
Bioskop



Please Note that, 2nd Map only available At weekend. whichis For increasing Crazy at weekend only.

keep it in mind, for weekend, "Free time" Start Early.
Others
Life Point
I really recommended, buy 2 life point with Quartz daily. Only 50 Quartz

10 Life items are distributed every Friday.


Home




Event
Unlock Condition Late Event
- Story Event Cleared.
- an item for unlock Event [Edelweiss]




Invitation Code
Here's my Invitation Code, 1000 Quartz for You ^^
amepgsda8su7ib7u
Dont worry, even my invited has reached the limit (5/5)
But actually is up to 1000 People per invitation code
and ofcorse i don't accept any gift again, its just for You




Really Sorry For GIF Quality, not allowed to upload file higher than 2MB, This is the best thing i can get.

Thankyou for Passing by~



Special Thanks :
TZJRCNPYV [home.gamer.com.tw]
GAME8 [game8.jp]



7 Comments
ModeusChangus 17 May, 2023 @ 6:26am 
I have some difficulty upgrading the stats of "crazy" and "vessel".

I do have to spend lifestones to go back to the story in freetime. Then its hard to figure which day is a weekend day for getting crazy stats up. And then when I go to library to upgrade "vessel" I don't know which dialog I have to pick, I have to take care of the translator maybe, or I hope to get explanation which day I could pick for unlocking these.

Upgrading these stats is crucial for unlocking the character upgrades that depend on the bond level which corresponds with a certain "sixth sense" stat. I found most of the guide very usefull as a non-japanese speaker. arrigato.
June 16 May, 2023 @ 7:48am 
OVERDRIVE: You should probably mention that overdrive increase depends purely on the number of hits. 40 hits = 1 overdrive bar, unless you have an accessory that increases overdrive generation.

SKILL UPGRADE: I'm not sure why you're bringing up the auto config. All that does is determine which skills are used by the auto battle mode. You don't need to use a skill to level it up; it just has to be equipped.

IDLE BATTLE: You can exit the game by clicking the "quit game" button and idle battle will still continue. You don't need to force exit from Steam.

LIFE: Quartz is far more valuable for gacha than life recovery. Life recovery can use life stones which are often login rewards during some events. Don't use quartz for life recovery.

The rest of your guide is excellent, though wording is sometimes awkward.

PS. There is one way to heal a character whose DP has been broken: SS Tama's unique skill "Resurrect Light" will remove "break" status and heal DP to full.
June 16 May, 2023 @ 7:46am 
Thank you for the link! @Hypelions' work will be a great jumping-off point for my own research :)

There are a few mistakes in your explanation of abilities:

力 and 器用さ both affect both DP and HP damage. According to @Hypelions, 器用さ is slightly better for DP, but the difference is tiny. From the 攻略 wiki, only for anti-DP+ and anti-HP+ skills are 力/器用さ really different.

体力 and 精神 both affect damage resistance (according to @Hypelions, 体力 for normal attacks, 精神 for special attacks).

知性 affects not only amount healed but also the strength of buff/debuff skills slightly.

運 affect both status resistance and chance to apply status, for example if Megumi has high 運 her stun skills will stun the enemy more often and she will be affected by status like confusion from enemy attacks less often.

体力 translates to "endurance", not "physical strength".
ModeusChangus 19 Feb, 2023 @ 12:50pm 
where do I get the 5 lifestone that was mentioned to get every fridays?
Sy.  [author] 8 Sep, 2022 @ 5:14am 
ah, Actually ability attribute what i wrote is base affect wichis i get from TZJRCNPYV, what you describe is Overall Status Damage Calculation. If really want to know how the damage works then its right what you described.
and Japanese blogger リオンさん / @Hypelions did some research on damage Calculation, can be found . here
miru 7 Sep, 2022 @ 10:35pm 
also blaster increases the break rate after enemy DP is depleted, which increases the bonus damage your party members deal (the "+ xx.xx%" shown when you attack a broken enemy)
miru 7 Sep, 2022 @ 10:18pm 
most ability attribute descriptions are incorrect.
力: contributes to the overall attack of the style
器用さ: contributes to the overall attack of the style
if a character has HP damage+ skill, the final attack value would be (2 * 力 + 器用さ) / 3
if a character has DP damage+ skill, the final attack value would be (2 * 器用さ + 力) / 3
if a character dosen't have specific damage skill, the final attack value would be (力 + 器用さ) / 2

体力: resistance against single target attack
精神: resistance against full party attack
知性: also influences buff skills
運: increases probability of special abilities like stun, confuse and so on, also increases critical rate