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Passives: Light of Daybreak, Flaming Bat, Stigma Workshop Weaponry (burn support), Dark Cloud Blade (so you can win clashes when you need to), Battle Ready (bc every build loves battle ready baby)
Deck: Flash of Sunup x3, Clean Up x2, Feather Shield x3, Blazing Strike
Gimmicky deck, really only works with a "Pet The Malkuth" (Ashes + Spores + Barrier of Thorns) build on her floor. But it does work, and it is really fun. "Happy Memories" enables Blazing Strike spam. "Gluttony" makes you effectively immortal if you play your cards right. Have fun :)
Thank you Dice for making such an awesome guide even if your bias is pretty obvious.
Rose
Passives: Solidarity, both Haulers, Skim Prescript
Deck: EC x3, Leap x2, DR x2, Ripple, Rip Space
Overall, Rose is just a generic but good "Speed + Strength + Sustain" keypage with very good deck cycle. Has a slow startup at 2 Speed Die, but as soon as you are able to play an EC and a Leap every turn her light economy and draw power become notoriously consistent, being able to use Ripple and Rip Space on demand, not to mention DR rolling pretty decently for a two cost. I have no clue what Dice means when he says she's "worse than Mars" - I've tried running this build on Mars and all I got was a worse Rose instead.
Fun fact, Rose outperformed Olga during my tests 2/3 times.
As if you go 3 of them there is no way in hell you are killing them the turn you stagger em.
I just thought that using the Udjats would be nice since they're quite resistant to getting staggered and there is a "you're under a timer!" feeling during the abno fight.