Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (14)
Better Camera Mod
Gemaakt door kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Building Progression Icons III
Gemaakt door Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Disable startup splash screens / intros
Gemaakt door Aexrael
Just a quick a dirty mod that overwrites the various splash screens, epilepsy warnings and the intro movie that shows before the main menu. This lets you go directly from starting the game to the main menu. Note: The Tome of Fates video cannot be played fr...
Less AI Cheating (campaign)
Gemaakt door Volcano
Are you tired of the insane amount of cheating that the AI does at the campaign level in the Realm of Chaos Campaign? Would you like the Iron Man type saves from Legendary, but without all the excessive and ridiculous cheating that goes along with it? Do y...
No Confederation Penalty
Gemaakt door Alex Zhao
This mod disabled all races' confederation penalty. Should be compatible with everything, but might be override by mods that edit confederation penalties....
No Diplomatic Penalty for "Too Many Trade Partners"
Gemaakt door DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
Settlement Capture Pictures
Gemaakt door Müsliriegel
Summary This mod used to change the simple red icons when choosing a settlement occupation option back to unique artworks as in Warhammer 1 & 2. With IE and the reintroduction of settlement capture art I have now mixed my images with the ones from CA and e...
Unique Faction Currencies
Gemaakt door Müsliriegel
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/d4IXVNE.png Summary Changes the icons of several factions from the generic treasury/income icons to something more unique. I tried to stick as close to the lore as possible. Additionally the reward chest ...
UI IMPROVEMENTS
Gemaakt door Neverchosen
OVERVIEW: This mod improves some of the UI elements. Building turn counter is intuitive now. Demolish is red, Build & Upgrade is green. (it also affects unit recruitment) Intuitive Build Turns (standalone) Re-enabled city panel background from WH2, so it'l...
Reduced Anti-Player Bias
Gemaakt door Zeek
***NOTE*** As of 3.0 CA appears to have more or less fixed the extreme anti-player bias internally, potentially rendering this mod obsolete. I have played a few Chaos Dwarf campaigns on Very Hard without this mod and the AI seems to be behaving much better...
Lore Names: Renamed Factions & New Evolving Names
Gemaakt door NordenBear
https://i.imgur.com/ZDCcmLc.png https://i.imgur.com/FDoXFJe.png http://i.imgur.com/fVVaDCS.gif https://i.imgur.com/AxYZEVn.png CURRENT FEATURES: Several custom scripts, made by the CoLabs Team, that also prevents longer end-turns. Deeper lore-friendly star...
ULTIMATE LIGHTING 2.0
Gemaakt door Mazisky
NOT COMPATIBLE WITH LESS BLUR LESS BLUR MOD - THIS MOD HAS THOSE FIXES ALREADY - DO NOT USE BOTH https://i.imgur.com/GHmMPIh.jpg 中国玩家请点这里 https://imgur.com/H0BTjqa 使用这些图形设置 IN ORDER TO PLAY THIS MOD AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAM...
Outdated (5.x Dwarf) Guns, Smoke & Spectacle
Gemaakt door BrutusCz
!!WORKS ONLY ON ULTRA VFX SETTING (on low/mid/high you get no effects)!! Don't forget to enable "Smoke Transparency Fix" mod that I listed in dependencies. "Guns, Smoke & Spectacle" Overhaul aims to bring gunpowder units to another level, initially inspire...
Smoke Transparency Fix
Gemaakt door BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...