Yet Another Zombie Survivors

Yet Another Zombie Survivors

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Character and skill info
By ReZoneHUN
Written guide that describes skills and character passives
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Introduction
I started writing down what skills do. Some of the stuff is based on testing. This guide is by no means complete, feel free to add corrections in the comments.

The guide focuses more on the weapons' and skills' mechanic rather then on numerical values.

I tried to leave out damage numbers and cool down times as they are affected by the passive upgrades.

All the info was gathered on version B0.2.1.

Updated the guide according to B.0.2.2 changes.

SWAT
Passive:
- 5%/10%/20% increased reload speed

Weapons

Pistol:
- Basic weapon

Uzi:
- Fast fire rate
- Fast reload speed
- Bigger magazine than Pistol
- Damage and magazine size increases with skill level

Assault rifle:
- Better version of Uzi, more damage and bigger magazine size
- Damage and magazine size increases with skill level

Sniper rifle:
- High damage, slower fire rate than the other weapons
- Pierces through enemies
- Damage and magazine size increases with skill level

Skills

Grenade trail
- Throws grenade to nearby enemies
- Description says throws in opposite direction of the players movement direction
- Grenade amount increases by 1 per skill level

Helicopter strike
- A helicopter moves across the map in a line *insta-killing common enemies
- The helicopter's initial direction aligns with the player
- Cool down reduction per skill level

Automatic turret
- Spawns a turret for 15 seconds, shoots at nearby enemies
- Additional damage and cool down reduction per skill level
- Can have multiple turrets if cool down is lower than duration

Additional info
*: I only tested Helicopter strike in the default game mode and insta-killed common zombies without a damage number. I could not confirm that the skill damages bosses
Tank
Passive:
+10/20/40 Armor

Weapons

Shotgun:
- Fires an amount of bullets in a cone
- Reloads after one shot
- Increases bullets fired per skill level

pump action shotgun:
- Similar as shotgun reloads after 2 shots

Minigun:
- Fast firing gun
- Large magazine size

Rocket launcher:
- Shoots a rocket that deals explosion damage in an area

Skills

Saw blade drone
- A saw blade rotates around the player damages enemies
- +1 additional saw blade per skill level up to 5

Landmines
- Plants 3 mines at random locations
- + 1 mine amount and some cool down reduction per skill level

Bombing strike
- A plane drops down a set amount of bombs that deal explosion damage in an area
- increased number of bombs, increased area of effect, cool down reduction per skill level
Engineer
Passive:
- 10% skill cool down reduction

Weapons

Tazer:
- Fast fire rate
- *Shot is instant

Tesla:
- A better version of taser
- Fast fire rate
- Chains to nearby enemies

Blaster:
- Shoots a ball projectile that damages nearby enemies
- Projectile explodes on impact
- Hit box for the projectile is small

Laser:
- Fires a continuous beam of energy
- Rapid fire
- Pierces enemies
- The beam's hit box is tiny, so most likely you will do constant damage to the initial target

Skills

Electrocution
- Damages enemies around the player
- Cool down reduction and increased area per skill level

Electric turret
- Deploys a turret that periodically damages enemies around itself
- Turret damages enemies in 1 second intervals
- Area and cool down reduction per skill level

Energy shield
- Creates an energy field around the player in an area
- Enemies who enter the area are damaged once
- Common zombies stay stunned while in Energy shield's area
- Boss enemies are immune to stun except the summoner boss(might be a bug)

Additional info
*: It does not shoot projectiles so it can not miss the shot
Huntress
Passive:
- 10% critical hit chance

Weapons

Bow:
- Fires a single arrow
- Inaccurate when moving

Multishot:
- Has similar stats as the bow
- Adds 1 additional projectile per skill level

Explosive arrow:
- Fires 2 arrows that stick into enemies and explode after a short delay
- Skill level 1 damage seems the same as maximum skill level damage for multishot
- + fire rate and + 1 projectile per skill level

Freezing arrow:
- Fires 2 arrows that applies slow to enemies in an area
- Slow lasts approximately 1 second
- *Slow amount is 75%
- + fire rate and + 1 projectile per skill level

Skills

Eagle eye
- +4% critical hit chance and +10% critical hit damage per skill level

Arrow rain
- Shoots arrows that damages enemies in an area
- + area and cool down reduction per skill level

Zombie decoy
- Places a decoy that taunt enemies and explodes after a time
- + area and cool down reduction per skill level
Ghost
Passive:
- 10% dodge chance

Weapons

Katana:
- Close range attack
- Single target

Katana splash:
- Better version of Katana
- Hits enemies in an arc

Thousand cuts:
- Attacks enemies in an area around the player

Windcutter
- Shoots a projectile forward

Skills

Shurikens
- Throws 3 shurikens at the enemies
- Pierces common enemies
- Does not go through bosses
- +1 projectile per skill level

Project: Critical
- Grants 50% critical hit damage and 35% critical hit chance for 5 seconds
- +1 sec duration per skill level

Kunai dance
- Shoots 10 kunais around the player
- *Does not pierce
- +1 projectile and additional damage per skill level

Additional info
*: It seems like the kunai does not pierce but I am not 100% sure
Medic
Passive:
- 100% increased *healing bonus

Weapons

Handgun:
- Basic weapon

Antidote gun:
- Shoots a bullet that deals damage over time
- Deals damage over time every second for 3 second for 100% weapon damage per tick
- **Enemies killed while affected by the damage over time explode applying the damage and
damage over time to surrounding enemies


Antidote vial
- Similar to the Antidote gun but deals damage in an area
- Leaves a damaging pool on the ground for a few seconds

Freezing vial:
- Throws a projectile that damages and slows enemies in an area
- Does not do damage over time
-Slow amount is 75%

Skills

PHD
- Adds 5 HP/sec regeneration per skill level

Transplantology
- Grants a buff for 3 seconds that grants 10% life steal chance and 5% life steal amount
- +1 sec duration per skill level

****Stimpack
- Grant a buff that gives the player 25% more increased fire rate and movement speed for 3 seconds.
- +1 second duration per skill level

Additional info
*: For example 10 HP/sec will heal 20 HP with 100% increased healing bonus
**: It seems it can chain the explosion in bigger groups
7 Comments
Core 9 Jan, 2024 @ 7:25pm 
There was a new character pyro added, some small skill changes on all classes and there are now elemental damage category on some abilities (fire, ice, electric, chemical) that would be worth mentioning IMO.
You can add me as a co-author if you're too busy to update the guide :)
Lyncus 11 Oct, 2023 @ 3:36pm 
At least in the Demo, the Attack Helicopter will harm enemies with health bars
THORN 30 Jul, 2023 @ 7:25pm 
Actually I successfully completed both the Survive 30 minutes in Endless mode achievement, and, the Hardcore mode (i.e. survive 10 minutes in Hardcore) by using the same combo: Engineer (as Leader), Medic, then Tank. I banish the laser + blaster, and focus on Engineer's Tesla Cannon, I don't spend any focus on Medic's weapon, instead I focus on Medic's Regeneration + Life Steal abilities, and, I upgrade the Tank's weapon up to Mini-Gun, plus, I spend as much as I can on Engineer's Energy Shield + Electrocute + Electric Pylons. The Engineer's -20% Skill Ability Reset/Cooldown is INVALUABLE. I lasted 33:45 on Endless mode.
PlumbusFactory 22 Jul, 2023 @ 11:27am 
Swot+tanker+medic=endless
beef 21 Jul, 2023 @ 5:01pm 
Everyone, and yes
rafacasper 21 Jul, 2023 @ 4:59am 
Does the eagle eye works only for the huntress or for everyone?

If you got the sniper as upgrade but want the assault rifle, do you just ignore it and choose another upgrade than wait for the assault rifle next time?
🅾️rder💲 19 Jul, 2023 @ 8:01am 
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