Cassette Beasts

Cassette Beasts

35 ratings
How To Be (Almost) Untouchable
By Lyкiяe
A Beast and Moveset combination that results in being basically incapable of being hit, outside of a few niche circumstances or bad luck.
   
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Inspiration and Ingredients
For those who have fought Captain Heather - you are probably at least partially familiar with this strategy. The rest of what I've come up with makes it significantly worse.

This strategy, when executed correctly, will lock your opponent in a never-ending spiral of ineffectual flailing, while you slowly whittle them down to nothing.

For those who aren't, allow me to introduce to you the foundational pieces of this build:








Have one tape setup with a beast that can use this move. Recommendations: Cryoshear / Zeustrike, as they both have the fastest base speed (200) of any creature able to learn this move.
Zeustrike is better, as they have more Ranged Attack damage - Cryoshear's massive Melee Attack stat will be wasted here.


A second tape with a beast that can learn Close Encounter (it's a short list)
Recommended: Triphinx / Flapwoods
While Flapwoods is faster than Triphinx, they can't learn Echolocation (very handy to apply this effect to both opponents at the same time) but they can learn Broadcast, which is a second-rate Echolocation that doesn't automatically activate on arrival.


Add this to your first or second tape, if you stack a bunch of Roll Again stickers in your spare slots, you may get the opportunity to trigger this from either beast.
Example
Below is the team I've setup.

Zeustrike could be further optimized for this build specifically, but I have Crossfade to transfer to Khepri if needed to bypass the disadvantage against Air types.


Execution
Notice that both tapes have Echolocation. While this is less necessary on Zeustrike as Avalanche will hit all targets regardless, it helps the damage output on free rolls of Spit.

The Custom Starter on Zeustrike is quite likely to activate the first instance of Avalanche, I put this here to protect against Pre-Emptive Strike monsters/users. If it fails, wear the hit and use Avalanche on your first turn. Otherwise feel free to Spit.

Avalanche will need to be reapplied every round. Roll Again will assist in keeping this up, as it can be re-applied at the end of a turn. If Avalanche is used by Roll Again, use either spit or Echolocation to keep up Multi-Target.

Next, depending on the opponent; it may be more pertinent to use Taunt or Close Encounter first. Taunt will keep an opponent from breaking out of the trap or applying debuffs to your team. Close Encounter will stop your opponent from being able to hit you with ANY attack as long as Avalanche is active.

Once your opponents are continuously Snowed In, Berserked, and Close Encountered, they will be helpless as your Roll Again procs slowly erode their health with Spits.

This strategy is pure evil, but it is also tedious as hell. Have fun!
11 Comments
Pikapops 19 Apr @ 4:38am 
without the taunt there is only one move i can think that floors this
hot potato
no melee means no way to rid it
Lyкiяe  [author] 7 Mar @ 6:27pm 
The problem with trying to use a single beast is you need Avalanche to proc every turn, which makes the other status effects harder/impossible to apply.
A good substitute would be to swap Triphinx out for something with Dog Years, which will boost the timers to max over the course of a few turns, rather than slowly reapplying over the whole battle.
BLABLABLA 7 Mar @ 10:20am 
ice bootleg triphinx can allow you to do this strat with a single beast
KnightlyKestrel 19 Nov, 2024 @ 3:22am 
@Kira Von Black I believe the strategy counters ranged attacks using close encounter w/ multitarget (meaning you can turn an entire teams ranged attacks into melee attacks, which then get blocked by snowed in)
Kira Von Black 12 Jan, 2024 @ 11:08pm 
yeah, it's evil, unless your beasts can spit or attack from a distance (that's how i beat Heater in the first place, literally spiting on the monster that was using avalanche).

other very usefull tactic i've always gone for and is especially powerfull on angels is Leech and walls(there is a water/plant beast that is excelent on doing this without having the usual plant weaknesses to fire and stuff). believe me, i played most of the bosses doing this, and it worked wonders, even on the toughest encounters. the more the ennemy beast moves arround, the more it hurst itself.
Jazz Befos 4 Jan, 2024 @ 1:00pm 
Providing this information to the public... bold, or perhaps misanthropic
Bolted 23 Nov, 2023 @ 6:37pm 
you play a dirty dirty game
Dream-Shadows-Surge 12 Nov, 2023 @ 8:29pm 
I found something equally powerful but does require some thinking and the like but i absolutly love using ice camo then paint move then i use inflame which turns them into a water type. Even better if this happens while inflame is used on an ice bootleg with avalanche and fog. Once this is used though just use an ice move on the water type it will flinch then use inflame cycle continues ad-infinum until the monster is defeated OR recorded! (bear in mind you can also use woodcutter and the electric move that also deals wind to make them both chilled and conductive. Last thing you need is custom starter multi-target and BAM almost instant results should it all start. This can be done with fungogh and also decibelle or aeroboros (even the bootleg ones work)
CharaCookie241 1 Nov, 2023 @ 12:33pm 
Pure Evil. 10/10.
Trinary0 13 Aug, 2023 @ 11:17pm 
It's stuff like this that really makes Cassette Beasts stand out from other games in similar genres. This is fun, even if it is, as mentioned, tedious.