Derail Valley

Derail Valley

252 ratings
Complete map of the Valley Updated for B99.4 (includes lot of new detailed information!)
By Dr. Zoidberg
*** UPDATED FOR Build 99! ***

There is a new map that now allows you to zoom, has accurate grade info for all track sections! The looks will be refined in the future but it is very usable as it is right now. It is now hosted through Github instead of sites like fandom that I used before.

https://pyronicampt.github.io/DV-Community-Map/

Aside from the option to zoom from the entire map down to a single station track you can hover with the mouse over a section of track for additional info. That includes the actual grade, max speed, radius and more for that specific track section. If you do the same for tracks at stations the first line of the popup gives you the name of that track section, this also includes the actual name that can be referenced for jobs (job origin and destination tracks)

Thanks a lot to pyronicampt for making the scripts to export the data from the game and making this easily accessable for us all!

This "guide" is very short but I think the content speaks for itself. I may add to the guide when it turns out that there are things about it unclear.

*** UPDATED FOR Build 99! ***
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in short
It is mostly self explanatory but if you do have any questions, don't hesitate to ask in a comment!

I will add this map to the official game wiki as well, on the wiki you can find an alternative version that only includes the grade information and no speedlimits.

106 Comments
PyroNicampt 4 Jun @ 8:46pm 
I can think of a few potential ways of doing live location, like creating a simple mod that hosts a lightweight webserver that returns location data to the map when it's POST-ed to. That's roughly how Remote Dispatch does it, however I don't have a lot of spare time for development at the moment and I'd want to be careful and safe with writing even a simple webserver.
I might look into it in the future, but for now using Remote Dispatch or just cross-referencing your in-game map should work well enough.
Dr. Zoidberg  [author] 4 Jun @ 4:47am 
To add to my answer below: your idea could be cool if it is even more integrated/mixed with Zeilbach's mod in the future. If I remember correct there are still plans to have the game be multiplayer compatible, in that case one of the people in the session could take on the role of CTC (centralized traffic control(ler))
Dr. Zoidberg  [author] 4 Jun @ 4:45am 
Well maybe you could take a look at the code used to display the current state of vehicles and rolling stock in the mod "remote dispatch" by Zeilbach That mod is also partially browser based so I imagine there are options. But my first impression of that is that it is way too much effort to get it implemented. I still use this map occasionally, but you learn where you are quite fast and you can use the in-game map as a reference and find the same location on pyro's map.
xZiZiLx 3 Jun @ 1:45pm 
it would be amazing to add live location of the train to this map. Not sure if it is even doable.
Dr. Zoidberg  [author] 28 Apr @ 4:38am 
pyronicampt has made quite a few updates through the past couple months and the map is fully up to date! Be sure to check it out if you haven't recently.
JuniorToo 30 Mar @ 5:45pm 
nicely done....:steamthumbsup::steamthumbsup:
Owl Train Penor 27 Mar @ 5:11pm 
I kinda like the old one better, and here's why.

When i printed it out, i had a little map of all the stations and sidings on it as well. i cannot do that this time because i'd have to be so far zoomed in that i can't get the rest of the map printed out. Just a small gripe, otherwise it's perfect (yes i found my map and will share a picture of the old map later.)
Big Al 12 Mar @ 4:54am 
What a super utility map. Very useful, with lots of useful information. Thank you @Dr. Zoidberg & @pyronicampt. :steamthumbsup: :steamhappy:
Dr. Zoidberg  [author] 26 Jan @ 3:53pm 
Agreed, thanks for the feedback!
Cozz 26 Jan @ 2:43pm 
I submitted a pull request, I added a (+) Plus and (-) Minus button for zooming in and out to make it more mobile friendly. I also increased the zoom speed to ease the look / lag on the map.