Robot Roller-Derby Disco Dodgeball

Robot Roller-Derby Disco Dodgeball

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Pro Tips for Disco Dodgeball
By Erik Asmussen
This is a guide for advanced techniques that can give you an edge in dodgeball competition.
   
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Power Sliding
This is a skill that is kind of hidden in the game. If you hold down the slide button while turning (default: RMB), your boost meter will rapidly fill. The sharper your turn is, the faster the boost meter will recharge. You will hear a skidding sound while sliding.

In addition, while sliding you can overcharge your boost meter to 125%. Once you've reached this state, release the slide button and you will get a miniboost. This is known as a Power Slide.

It is faster to slide around corners, plus keeping your boost meter full is critical in case you need to reach a dodgeball or avoid incoming fire. It's also especially useful in Demolition Derby mode, where maintaining a high speed is fundamental to winning the match.
Combo KOs
There is a special KO modifier called a 'Combo'. This is triggered if you grab a ball that KO'd an enemy, bounced off them, and is still a live ball (is the team color of the original thrower). It doesn't matter if you or a teammate got the original KO. Once you grab that ball, you have 5 seconds to get another KO with that ball. If you do, you will see 'Combo' in your KO alert.

Combos are worth 100 extra points, 10 additional XP, and have associated stats and allow you to earn the 'Combo King' achievement (score 50 combos).
Assists
One of the Early Access updates added an assist system. This means the game keeps track of which player passed a ball to a teammate, and if a KO is scored with that ball within 5 seconds the original passer gets bonus stats and XP.

It's OK if the ball bounces, as long as it doesn't reset to neutral the assist will still count.

There are a few different types of assists that are tracked:

  • KO Assist: The default assist where you pass a ball to a teammate and they get a KO with it. Get 100 of these to earn the KO Assist achievement.
  • Mid-Air Assist: You pass the ball to a teammate who is mid-air, and they get a KO with it while-mid air (Alley-oop). No achievement is linked to this yet, but the stat will be tracked.
  • Hoop Assist: You pass the Super Ball to a teammate who scores a hoop shot with it. Get 50 of these to earn the Hoop Assist achievement.
  • Capture Assist: You pass the Power Cube to a teammate who then scores a capture. No achievement is linked to this yet, but the stat will be tracked.
Catching
Catching is an integral part of Disco Dodgeball, but it can be tricky for new players to figure out how to catch.

In order to catch, your mouse cursor must be near a dodgeball, and the dodgeball also has to be within a certain range. It's recommended to create a private match with bots turned off so you can practice picking up neutral dodgeballs of the floor - it's the same rules for picking up a dodgeball off the floor vs. catching one in mid-air.

A ball thrown by a teammate does not need to be caught in this manner, it will be automatically collected as soon as it collides with you (just like a neutral dodgeball).

In online multiplayer, catching is trickier. Due to inherent lag, you don't have as large of a window before a thrown ball is registered as a KO. Moving backwards actually makes the problem worse, because in that case your recorded position will actually be closer to the mid-air dodgeball according to other players, resulting in a KO before the ball is within range from your perspective.

Therefore, you have a better chance of catching if you stand perfectly still. This will probably be tweaked in future versions, but that is the best strategy currently.

Also worth noting - you can use the Catch mechanic to pick dodgeballs off the floor, which means if you an another player are racing for a dodgeball, you can try clicking to pick it up to give you possession of the ball slightly before them. Unless of course they try clicking too.

If you want to avoid having an enemy catch a ball, it can be best to throw at their wheel base. The catch range extends from your vision point, so a ball that is thrown lower must be closer to the player before it is within catching range.
Blocking
When you're holding a dodgeball, you can actually use it to deflect incoming shots. Looking up or down will change the height at which you're holding a ball in case you need to deflect low or high shots. You don't need to click or do anything, just try to bounce the incoming ball off the one you're holding.

It doesn't work perfectly in multiplayer, but it's better than nothing if you're otherwise stuck.

If you want to avoid your shots from being blocked, aim at the wheel. It is much harder to block a ball that is thrown low.
Mid-Air Boosting
This game is a bit unique in that you don't have WASD control over yourself while in mid-air, your landing spot is primarily determined by how fast and high you jumped. This gives the game more of a vehicular control feeling.

However, it is still possible to change your trajectory mid-air with a boost. It acts like a jet engine that pushes you in the direction you are facing. So you can accelerate, reverse, or swerve left and right while mid-air which can help you land on tricky ledges or dodge incoming fire.

With a well-timed jump and a mid-air boost, you should be able to reach platforms that are very high and far away.
15 Comments
Hoviper 13 Jul, 2018 @ 1:38am 
I found a hidden mechanic where you can alley oop yourself but jumping and bouncing the ball below you a little bit after, and also by doing this you kinda get pogo jumped without having a pogo jump. The higher charged the ball the higher you go. Im guessing its just a collision force thing? I have no idea
Huddomang 15 Sep, 2017 @ 8:10am 
this thread helped me a lot with the deeper skills of the game!
hexedbug 18 Jun, 2016 @ 8:15pm 
You forgot about skating, where you can let go of a movement key and look around for balls thrown at you, as your bot's wheels, with the help of the game's physics engine, will keep your bot moving without making a sudden turn.
☮ ☠basterdowl☯ 23 Aug, 2015 @ 12:23pm 
true
:steamhappy:
checkers_of_shalmone 24 May, 2015 @ 7:05am 
Rocket jumps don't work anymore, instead being replaced by a rocket slide.
CaptainSwagDaddy 21 May, 2015 @ 3:30am 
i feel like an old geezer at this game now since i started playing it so long ago... damn i miss that version .26
Battle00333 4 Mar, 2015 @ 1:17am 
Arcanum you''re not ;P
Trunkulent 2 Mar, 2015 @ 2:14pm 
Really? The power slide's hidden? It's in the about section thing....wait....am I the only one who read that thing?!
Terminated 2 Mar, 2015 @ 7:35am 
Nice read. Will be sure to try these out.
Twinleaf 10 Feb, 2015 @ 3:48pm 
What about the Ninja KO? I have been trying to figure out how to do it for a while now...