Fable Anniversary

Fable Anniversary

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Demon Doors
By Dtone
The first section of this guide covers Demon Door locations while the rest of the guide has more detailed information on how to open them, and the rewards inside.

Keep in mind that this is the first guide I've made, and your feedback in the comments and in the ratings would be greatly appreciated. Thank you for reading.

WARNING: I do my best to block spoilers in the first section of this guide, but the more detailed sections have some storyline spoilers that I have in spoiler boxes. If you do not want to know, do not hover over the black areas in the text. Also, if you do not want to know how to open the doors, or whats inside, do not move on to the detailed section of the guide because this information is why I made the detailed sections and that information will not be in spoiler boxes.
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Locations
We'll start with where the Demon Doors are located and the name's of the location behind the Demon Door, if you want to know how to open the door and what loot is inside, skip ahead.

Door Locations
Name of Door
Notes
Heroes' Guild
The Library Arcanum
This door can't be opened after a certain point in the storyline. More information in the "The Library Arcanum" section of the guide.
Greatwood Gorge
The Arboretum
This door requires you to make evil choices. More information in the "The Arboretem" section of the guide.
Darkwood Marshess
Darkwood Sanctum
Barrow Fields
The Old Kingdom Spring
Rose Cottage
The Secret Haven
This door can be opened multiple ways. More information in the "The Secret Haven" section of the guide.
Greatwood Caves
The Butterfly House
Witchwood Stones
Witchwood Cavern
Attempting to open this door could cause unexpected results. More information in the "Witchwood Cavern" section of the guide.
Knothole Glade
The Hidden Copse
This door can be opened multiple ways. More information in the "The Hidden Copse" section of the guide.
Abandoned Road
The Bitter Shrine
Some game choices can keep you from opening this door. More information in the "The Bitter Shrine" section of the guide.
Headsman's Hill
Gibbet Woods
This door is opened as part of the story line. More information in the "Gibbet Woods" section of the guide.
Grey House
The Lost Garden
Lychfield Graveyard
Old Graveyard Path
This door is opened as part of the story line. More information in the "Old Graveyard Path" section of the guide.
Lookout Point
Prophets' Chamber
This door is opened as part of the story line. More information in the "Prophets' Chamber" section of the guide.
The Necropolis
Bleached Bone Island
Opening this door could keep you from getting other loot. Extra "loot" is hidden inside Bleached Bone Island. More information in the "Bleached Bone Island" section of the guide.
Darkwood Bordello
The Desolate Abbey

Continue ahead to see how to open each door. Keep in mind that the next few sections will also have descriptions about the door, solutions to opening them, and the rewards inside, I will have any storyline spoilers hidden in spoiler boxes.
The Library Arcanum
Location:
Heroes' Guild

Description:
"Your path is dark. Only a light will reveal it. And you are not bright enough."

Solution:
Turn on your lamp.

Rewards:
Making Friends, Book of Spells, Howl Tattoo, Elixer of Life

Notes:
You CAN'T OPEN this door after you accept the "Try to Stop Jack of Blads" quest card.
You get the lamp very early in the game when you graduate from the Heroes' Guild.
The Arboretum
Location:
Greatwood Gorge

Description:
"This is the deal. You perform an act of great evil in my sight, and I'll pop open."

Solution:
You can open this door multiple ways
  • Murder multiple villagers or bodyguards in front of the door, an unreliable source says that it must be at least 4 but this hasn't been verified yet.
  • Eat crunchy chicks, if you are 100% good it will take 11 of them.
  • Be 100% evil.

Rewards:
Wellow's Pickhammer

Notes:
This door requires you to make evil choices.
Darkwood Sanctum
Location:
Darkwood Marshes

Description:
"Beware, travleler - I block the way to all but the most combat-hardened. If you request, my gaurdians will test your mettle in combat. Meet their challenge, and the reward I hide is yours."

Solution:
Kill the multiple waves of Hobbes.

Rewards:
Dark Will User's Outfit

Notes:
None
The Old Kingdom Spring
Location:
Barrow Fields

Description:
"Oh no, not again. Another bony adventurer seeking to plunder my riches. I'm not interested in your meager frame. Get some meat on you! I want beefy! Blubbery! Plump! Porcine! Stop being a slave to public perception, and treat yourself. Pies, meat, beer, anything; but lots of it! Eat yourself large, and you'll be welcome here!"

Solution:
Eat any meat or beer until you are obese. Vegetibles will not make you fatter.

Rewards:
Will Master's Elixer

Notes:
None
The Secret Haven
Location:
Rose Cottage

Description:
"I never open on a first date. My heart has been broken too many times before. I could only let someone who really loved me through."

Solution:
  • Make the door fall in love with you, give it a gift like a box of chocolates or roses.
  • You could also ask the door to marry you but this isn't recommended because it's expensive.

Rewards:
Will User's Bright Outfit

Notes:
This door can be opened multiple ways.
The Butterfly House
Location:
Greatwood Caves

Description:
"I need to see your Combat Multiplier get higher before I swing ajar."

Solution:
Your combat multiplier must be at 14 or higher when you speak to the door. The recommended method is to fight in Hobbe Cave (nearby). After your Combat Multiplier is high enough, leave Hobbe Cave and go into the Greatwood Caves, run to the demon door and speak to it.

Rewards:
Cutlass Bluetane

Notes:
None
Witchwood Cavern
Location:
Witchwood Stones

Description:
"I only open to those who know my name. If you know it, find and hit the magic stones to spell it out. Only one person knows my name, but I doubt you'll find him. Even at the Temple of Avo."

Solution:
Spell out "HITS" by hitting the stones.

Rewards:
Health Augmentation, Chainmail leggings, gems, and some books.

Notes:
You can spell out an explitive, but if you do, two balverines will spawn and attack you.
The Hidden Copse
Location:
Knothole Glade

Description:
"If you can hurt my face with an arrow, I'll crack wide open for you."

Solution:
  • Fire an arrow at the Demon Door with a longbow or crossbow that is Ebony quality or higher.
  • Charge your shot with an Oak Longbow or Oak Crossbow while using the Multi Arrow spell.
  • Hit the door with a level 2 Fireball spell.

Rewards:
Elixer of Life

Notes:
This door can be opened multiple ways.
The Bitter Shrine
Location:
Abandoned Road

Description:
"What? Oh. You're not one of them, are you? My eyesight's not what it used to be. One was a gallant knight. His plate armour was so shiny. Probably what did my eyes in. Then there was an evil mage, wore the darkest magical robes you ever saw. The last was a rogue - a bandit, bit like the chaps here."

Solution:
Wear the Bright Plate Outfit and talk to the door, talk to him again while wearing the Dark Will User's Outfit, and then with the Bandit Outfit, in that order.

Rewards:
Dollmaster's Mace

Notes:
If you wear Jack of Blades's Mask you can't open the door.
Gibbet Woods
Location:
Headsman's Hill

Description:
"Only by defeating another Hero in combat will I open for you. Got that? I mean, how simple are you?"

Solution:
Defeat Thunder during the Mayor's Invitation quest.

Rewards:
Mana Augmentation, Silver key, Thunder'sHelmet

Notes:
This door is opened as part of the story line.
If you choose to expose Lady Grey instead of marrying her, you wont fight Thunder and the door will be inaccessable.
The Lost Garden
Location:
Grey House

Description:
"Single men not allowed. You need a ball and chain. A posh one with a title."

Solution:
You must be married to Lady Grey for this door to open.

Rewards:
Ronok the Axe

Notes:
None
Old Graveyard Path
Location:
Lychfield Graveyard

Description:
"Leave me alone, you organic pustule. I only open for Nostro, the ancient guardian of the door. Not for you. And not for that rancid gravekeeper."

Solution:
Collect the pieces of Nostro's armour and restore them to his skeleton.

Rewards:
Access to the Old Graveyard Path

Notes:
This door is opened as part of the story line.
Prophets' Chamber
Location:
Lookout Point

Description:
"You bear the make of Jack of Blades. The Prophets had foreseen the coming of such a legend among Heroes. The rise of the summoners in the Northern Wastes marks the arrival of a new threat to all things living. We have long dreaded this portent. Behind my walls lies the Fire Heart. There you will speak to the Prophets who watch over it. You may enter now. But beware the beating of the Heart. It has burned many before you."

Solution:
Complete the puzzles to either free or kill the Prophets.

Rewards:
The Fire Heart

Notes:
This door is opened as part of the story line.
Bleached Bone Island
Location:
The Necropolis

Description:
"I never wanted to be a Demon Door. All this waiting around. All the riddles. It's no life. Oh, if only I'd been born a Silver Key Chest. I just love those little Silver Keys. So shiny... So silver... I'd so anything for some of my own. Give me yours, please? I'll let you through and everything."

Solution:
Give the Demon Door all of your Silver Keys.

Rewards:
The Bereaver

Notes:
If you have no Silver Keys, the door will still open.
The door will take all of your Silver Keys, so wait until after you have found them all and used them.
This door has extra hidden loot! The fishing spot has 5 Moonfish that can be up to 50 pounds and 3 feet long!
The Desolate Abbey
Location:
Darkwood Bordello

Description:
"It's a hard life being a stone door. You know when I last had a physical relationship? No? Try 'never'. So, Ive decided to live vicariously. Now, I only open to 'men of the world', and I'm afraid you haven't even left the house yet. Come back when you're a real stud."

Solution:
Have sex at least 10 times.

Rewards:
Pimp's Hat

Notes:
None
17 Comments
Nichronos 22 Jan, 2024 @ 6:42pm 
After perusing the readme file, I found a section on demon doors that wasn't displayed on the authors Nexus page. Apparently he upped the combat multiplayer needed to open the door to an insane x28. So the problem was on my end.
Thanks for responding though. I appreciate it.
Dtone  [author] 22 Jan, 2024 @ 5:11pm 
Sorry Nichronos, I can't say I've ever heard of this issue. Does the overhaul mod affect the combat multiplier somehow? What mod is it?
Nichronos 19 Jan, 2024 @ 2:16pm 
The Butterfly House Demon door in the Greatwood caves area won't open, even when I talk to him with a x20-21 combat multiplier. Any suggestions? I do have an overhaul mod installed but it it shouldn't effect the demon doors at all.
Retro King 4 Jan, 2023 @ 6:46am 
This definitely goes without saying. Only do the Necropolis demon door once you've gotten every silver key and opened every silver key chest, including the one with the archon battle armor. Cause if you hand over all your keys before you open it, you'll miss your opportunity
Patrick Star 16 Nov, 2022 @ 11:56pm 
For the lost garden, you don't need to marry to Lady Grey. As long as you are married to (almost) any NPC, it will let you though.
KayLove 14 Mar, 2021 @ 7:57pm 
Thanks! Was having trouble with a few!
A Soul Reaver 21 Jun, 2019 @ 10:47am 
i just want to mention that the first door in the library arcanum (the one that you need a lamp to open) can still be opened after you do the "Try to Stop Jack of Blades" quest, this was only missable in the original fable game, but seeing as anniversary and TLC have the DLC the guild is accessible again after that mission is finished, meaning the daemon door is once again accessible and easily opened.
Dtone  [author] 20 Feb, 2018 @ 1:03pm 
Thanks!
AaayyTony 14 Feb, 2018 @ 4:38pm 
Brilliant guide, thank you!
Ichijin 19 Jun, 2015 @ 11:24pm 
@Gunter90 An easy way to get the door to open is to eat about 25 Crunchy Chicks in front of the door. Buy them from various traveling traders or the General Trader in Twinblade's Camp. A little secret I learned when I played the original on Xbox XD.