Twin Mirror

Twin Mirror

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[剧透警告Spoilers Alert]双子幻境成就相关选择一览 | Twin Mirror Achievement-Related Choices Overview
By Wilenoch
成就列表中,分别有“60%选择基于社交”和“60%选择基于分析”两个成就。游戏中一共有10个选择会计入这两个成就之中。
本指南会介绍它们的章节分布,部分会做出解释。本指南未提及的选择不会计入统计。

注:实际游玩过程中,根据想象中的朋友的提示即可。他的提示均为基于社交。

In the achievement list, there are two achievements that require you to fulfill conditions for "60% Social-based Choices" and "60% Analysis-based Choices" respectively. In the game, there are a total of 10 choices that contribute to these two achievements. This guide will cover their chapter distribution, with some explanations provided. Choices not mentioned in this guide will not be included in the statistics.

Note: In the actual gameplay, simply choose based on the prompts from the imaginary friend.
   
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临阵退缩 | Cold Feet
1. 与琼重逢 Reunion with Joan

游戏中第一个计入统计的选择。
举杯 | / Raise A Glass
2. 与安娜重逢 Reunion with Anna

注:如果询问Nick的死因则记为基于分析,否则视为基于社交。该选项会小程度影响剧情,但不会影响主线的进展。

Note: Inquiring about Nick's cause of death is categorized as Analysis-based, otherwise, it is considered Social-based. This choice will have a minor impact on the storyline but will not affect the progression of the main plot.
密探 | Gumshoe
3. 伊桑来了 Ethan is Coming

离开为基于分析,留下为基于社交。注:这与留下来的目的(道歉或追问Dennis下落)无关。

Leaving is analysis-based, staying is social-based. Note: This is unrelated to the purpose of staying (apologizing or inquiring about Dennis's whereabouts).

4. 与伊桑打交道 Deal with Ethan

道歉为基于社交,追问Dennis下落为基于分析

Apologizing is categorized as Social-based, inquiring about Dennis's whereabouts is considered Analysis-based.
进入巴斯伍德 | Enter Basswood
5. 与克里斯蒂娜见面 Meet Cristina

在进入咖啡馆时触发与Cristina对话,过程中听她说完会视为基于社交;否则视为基于分析

注:在第一次与Cristina对话后,Cristina会去对账。可以再次和她对话,但并不会计入统计。

Triggering a conversation with Cristina upon entering the coffee shop, and listening to her complete the dialogue, will be considered Social-based; otherwise, it will be regarded as Analysis-based.

Note: After the first conversation with Cristina, she will go to reconcile accounts. You can engage in another conversation with her, but it will not be included in the statistics.

6. 告诉安娜 Tell Anna

在和安娜见面后她询问Dennis时选择。
血与墨 | Blood And Ink
7. 是否叫警察 Cops or not

叫警察视为基于社交,不叫警察视为基于分析

注:顺带一提的是,该选项一定程度上影响剧情:叫警察则Anna会和Sam一起去事故现场,之后Joe会通知他们Anna家里遭贼;如果不叫警察,可以由玩家选择是否和Anna一起去,如果不带Anna则Anna通知主角,但该选项不会计入社交/分析成就中。

Calling the police is considered Social-based, not calling the police is considered Analysis-based.

Note: This choice has some impact on the storyline. If the police are called, Anna will go to the accident scene with Sam, and later Joe will inform them that Anna's home has been burglarized. If the police are not called, the player can decide whether to go with Anna. If Anna is not taken along, she will notify the protagonist, but this choice will not contribute to the social/analysis achievements.
破碎的家 | Broken Home
8. 对乔做出承诺 Promise to Joe

承诺为基于社交,反之视为基于分析

Promise is considered Social-based, otherwise, it is regarded as Analysis-based.

9. 安娜的麻烦 Anna's troubles

打断Anna给她饮料视为基于社交,否则视为基于分析

注:帮助收拾房间以及是否成功地安慰Anna并不会计入统计。

Giving Anna the drink is considered Social-based, letting her continue is regarded as Analysis-based.

Note: Assisting in cleaning the room or succeeding in comforting Anna will not be included in the statistics.


反思 | Reflection
10. 镜中的选择

注:最后一个计入统计的选择;如选择保留心灵宫殿,全游戏最后多出的一个选择并不会计入统计。

Note: This is the last choice that contributes to the statistics; if you choose to keep the Mind Palace, the additional choice at the very end of the game will not be included in the statistics.