cyberpunkdreams

cyberpunkdreams

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(WiP)Ult's guide to pushing your Skills, or the Sigma Cyborg Grindset.
By Ultimot0
So you want to be the creme de la chrome, eh?

This is overall NOT a beginners guide, while I will be explaining things I will usually assume you have some knowledge of how cyberpunkdreams works already. This guide is primarily for those who have found that their skills are no longer being sharpened.
   
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Intro
If you are just starting, my advice to you is: Explore. While many things will eventually stop giving you levels, just by being around you will slowly and steadily pick up most of the skills in the game with little to no danger, effort, and cost. Find places like the gym and nightschool, as your traits can be just as important as your skills. This guide well not go over trait gain, as self improvement is as simple as finding the respective location and using there services. Not to say there isn't any tricks you can learn to speed that along either, but those methods will never just suddenly stop working on you like skill training will.

As message before we start: Consider the roleplay aspect of intentionally keeping a skill or trait low.
A warning before we start: Remember, failure can be fun(and sometimes rarely more useful that success), and this way of playing will steadily make failure a rarer and rarer thing. You might become bored with the game, and seek to push it to higher and higher limits and annoy rob in the process. If that sounds fun to you, then join us and know the power of the Dark Side!
Cybernetics
Now, the first thing to consider is: how borged are you? I know I know, the black shakes. If you've lost contact with Jax somehow there are sources of Juice in the Projects and WTS, and you should check your DMM reactions. If you're not a teetotaler you will have a lot more chances for your chargen to of rolled an anti black shakes responses. The best one is the natural one, Adrenalin. If you are a teetotaler you should go to the clinic and try to get the treatment to change your bodily reactions if you don't have the mutations that does that for you.

Thats enough of the BS, lets get back to the point. Cybernetics all have an option to raise three skills, and they can be rare or easy ones to train. Sometimes one might even have a bonus option dedicate to just one skill. Besides that one though, they don't just make you magically (temporarily) better like spikes. You have to pick one of the three skills they can give to be your strongsuit so it can drag the rest of the lazy bastards up. If you have every single implant, many of your skills will be able to EVENTUALLY get to a minimum of fifty or sixty, enough to pass most of the skill checks in the game. Because while one implant might only have three skills, another will have one of the skills it boosts too. Every implant you get creates a link of skills that becomes more than the sum of its parts.

Some in particular have options that can train an entire different subset of skills with options other than meditation.
Skills, P1
What about more active methods of raising skills? Thats what the rest of this guides here for.

I can't think of any implants that train it off the top of my head, so lets get down to []business[]! Now used to, you could raise it at the bordertown market infinitely. That time has passed, press F to mourn, cause its capped a something low now. Now you're best bet is the []Team Player[] card, it pops up when you have too many teams and it has a scaling difficulty check. Most Junk Traders are familiar with it, I bet. Be careful though, as failing it causes you to lose skill points instead, much like trying too hard in the dressing room. As an addition bonus, it also effects leadership! So it you lack a mutation or implant that boosts that(What are you doing without the Neural Interface?), this would be useful.
Drugs, Madness and Mayhem
Consider: DRUGS! Some DMM reactions can boost skills. This list is just a few of mine, and is very likely that something does not give the same effect to you as it does me.

Sex! Can you believe it, having sex can make you better at having sex? Well yeah, the checks can, but the DMM deck to cash in your body's reaction to make you even better. I think it does flirting too.

Have your ever wanted to be a cybermaniac proficient with the Mind-Machine-Interface? Then start on the path of the Edgelord! Start WTS every day to hopefully buy Edge from your preferred gang, and take it while shoving in the most dangerous spikes you can. If you have embraced the machine like all sane individuals should, then you might have an option to pay attention to ho you spike works or something that has a scaling improvement based on how high your dangerous game is.
Misc
Minor tricks and notes.

Moods: Something to do if you have an excess of carpe diam and moods before bed. They have a good spread of the games skills, do not become less effective over time and make use of something thats about to be wiped anyway. If you commonly are at your carpe diam cap throughout the day, might as well drop one on a mood too.

Friends: The most obvious example is being able to pay Jax to learn cybernetics, but often some topics during conversations with NPC Contacts can increase your skills. Jax is good for cybernetics, medicine and nanites, Smith helps with business, so on.

Spikes: Can be good near the beginning of the skill curve to help you pass checks, but over relying on them when they get you to 100% can lead to stagnation, especially at higher levels. They ARE useful for maxed out traits however, though any boosts past the cap are halved.

Mutations: They can options that boost their related skills, further giving new ways to raise your cyber-skill-system up but can only be chosen at chargen. They can also block cybernetics that would be in the same space, possibly closing some skills off the network.
End
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2 Comments
Solitary Traveler 3 Aug, 2024 @ 12:48am 
Can you add a section about spikes and their effects and uses? I barely use them despite having played for years now.
Solitary Traveler 1 Aug, 2024 @ 6:17pm 
Good stuff, Ult.