Starpoint Gemini 2

Starpoint Gemini 2

75 ratings
Basic Guide to Boarding
By Quaint
A beginner's guide to boarding enemy ships
While a starting mission (low recommended levels) may only pay 3 or 4 thousand, capturing a ship easily pays 75000 for a lowly gunship and possibly much more. This guide will show you how to do it.
   
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Boarding Basics
So, how to board? Basically, you fly up to a ship, preferrably a hostile one, and grapple it first. This has a hotkey, the "," on the numpad (usually between numpad 0 and numpad enter)
Then you have to call up the context menu on the enemy ship (3rd mouse button or pressing the mousewheel) and order the boarding from that menu (upper right). This part can be a bit tricky, since you have to view the enemy ship to do it. Using turretview (v) may help.
Ordering the boarding action will only send over the first troop and also open the boarding window. When your transporter cycles, you can send more troops over (the button with the arrow towards the enemy), which is highly advisable.
Your marines will then duke it out with the enemy crew, which might take a while. The enemy ship will still be firing at you. However, do not shoot back since you might kill your own troopers or even destroy the ship. After the enemy troops are reduced to zero, your people will then proceed to sweep the enemy ship and secure it. More of your troops may be lost in this phase, presumably due to traps. Then, if you still got some people remaining, the ship will be yours. You can't take control at once however. You must tow the ship to a station or planet. Once you anchor there a window will pop up allowing you to sell the towed ship or put it in the garage for later use.
While you are there, remember to hire new troopers to replace combat looses.
Optimizing Boarding
At first, you are quite a competent boarder. Your ship can carry 22 troopers while the usual enemy gunship (which you will be facing most often in the beginning) only carries 16 or 20.
Having more troopers is very important for winning in boarding. It is also helpful to have a large transporter capacity und quick cycle time so you can get your guys over there in a hurry, so enhancing the transporter might be worth it. Until you have deployed all of your troops the enemy might have advantage in numbers and decimate the boarding party. There are also some things (officers, perks etc.) that increase trooper effectiveness or hamper enemy effectiveness.

But there are also things you can do in gameplay to optimize your chances of boarding success. You can damage the enemy ship. In my experience, this will reduce the value of the ship only slightly, but causing hull damage also has a chance to kill enemy troopers. Less enemies = easier win. Just be careful not to cause too much damage or the enemy ship will blow. Also be mindful of the situation. Oftentimes you will be boarding a pirate or other criminal and there may be other lawful ships nearby that also shoot at your target. And they won't stop that until you have captured your prey. If you cause too much damage before boarding, their fire might blow the ship up.
Lessons learned
- you do not need to grapple first, but it helps to keep the ship in transporter range
- you need to grapple a ship to tow it
- how fast you can go without loosing tow seems to depend on relative ship sizes (the smaller the towed vessel and the larger the towing vessel, the faster you can go)
- if you loose grapple, just go back, grapple again and go slower this time
- reloading seems to refill the troopers for hire, useful to replenish troopers on larger ships
- I am not sure the bonuses and penalties to trooper strength work correctly at this time
(so far I didn't manage to cap a ship with more troopers than me, but I got large bonuses from perks and can impose large penalties to the enemy from an engineer skill)
- Damaging a target ship does not actually kill off troopers but makes boarding easier anyway (maybe via the effectiveness mechanic)
- using the chase camera is most effective to call up the context menu; however this camera mode does not seem to have a hotkey per default (although you can assign one); this camera mode will make you look at the locked target automatically
17 Comments
Asilean 30 Jun, 2017 @ 3:30am 
++
Zlorfik [CH/BY] 19 Apr, 2016 @ 5:13am 
@Spiffy
I have made the experience that if I do that, the remaining enemy ships target me and my captured ship alike and not rarely have they destroyed my captured ship.
Spiffy 25 Oct, 2015 @ 10:35pm 
You can also send over boarders while cloaked, so long as you do not grapple the enemy will not aggro. Of course this means you must manually stay in transporter range, but helps if you're trying to pick off a smaller ship from a larger group. Once you capture them you can decloak, grapple, and run like hell :)
Chalupacabra 6 Oct, 2014 @ 1:07pm 
One easy tip at the start of the game is to take the low level assassin missions and then just capture your target. Most of the time its just one ship that you far out class anyway, and they are normally away from large clusters of friendly ships. This loses effectiveness at about rank 7-8, so you can't do it for long.
Bo Smiles 6 Oct, 2014 @ 1:05pm 
OK. Towing a Battleship with a destroyer takes a while..... makes a lot of sense I guess, bigger the ship being towed, lower speed you can go. Not sure yet if your ships mass has any effect on this, presumably not since it would be tied to the grappler strength ?
Chalupacabra 6 Oct, 2014 @ 1:04pm 
Its important to note that capturing a ship isn't a guaranteed thing.

I have the Engineer skill set to give a -10% to enemy troop effectiveness, an officer that gives me +10% troop effectiveness, and the field commander skill at +5% (soon to be +10%). I'm still using the basic gunship, but I upgraded my transporter with a .5 capacity which lets me get all 22 troopers over in 2 transport cycles. I still constantly lose all of my troopers even when they have a number advantage. I'm guessing that I capture roughly 1/4 of the ships I attempt, and I only attempt on weak or trivial enemies. Also, this doesn't count interference from friendlies who have probably killed more of my troopers than the enemy at this point.

Stick with it though, I had enough money to buy my first frigate before I'd even made Mate (lvl 5)
Bo Smiles 6 Oct, 2014 @ 5:08am 
My tactic is: roam around enemy space, find a target, agro it and have it chase you away from other enemies (or friendlies). Destroy additional enemies you don't want or cannot tank easily.
When returning to base, I usually set shield power to max to avoid going too fast and out-running the grappler. If you do lose the ship, bring up context menu on the captured ship panel that appears right of screen with the big tick and target the captured ship. Travel back to the target and re-grapple.
I am really enjoying this game mechanic, it's challenging and rewarding at the same time. Next up: capture a dreadnought with a destroyer...
Bo Smiles 6 Oct, 2014 @ 5:07am 
Shooting the enemy hull down to almost nothing has the advantage that the ship will usually try to flee and in so doing be unable to fire back at you while you grab it and send over your troops.
For bigger ships with reverse gun batteries this does not apply so set power to shields and 'pray'.
You can capture larger ships (that have more crew) with trooper and officer bonuses as mentioned above (unless the target ship is running the anti-boarding item- forgot the name ).
Karomsir 2 Oct, 2014 @ 4:39am 
If you want to go out hunting you need to find hostile space relatively close to friendly space with a station go into hostile somewhat and fly around there wont be that many friendlyies there and go captureaclock, also sometimes around planets is easy as few friendlies there but dont try it near a station.
There are crew members for hire that help with transporter capacity hire these and treasure them always. helps a lot to send over most of your troopers in one wave. Upgraded transporter, relevent passive, crew member helps a lot, there is also a viral bomb to kill enemy crew before boarding but this was really expensive in eaccess and not too useful. Also yea damage the ship down to near death after that cut fire. With the above you can capture ships around a size bigger than you. Also look for ships to capture that are strong on crew members, this will help a lot.
OMGchildren 1 Oct, 2014 @ 5:49pm 
i captured small gunship in remote space... just warp around in hostile teritory till u find just 1.i got $112.000 it was easy.