Lossless Scaling

Lossless Scaling

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List of games that work well with Frame Generation [Updated May 2025]
Av BENNI.RoR
This is a dynamic list of games that I personally tested that work well with the Frame Generation feature of Lossless Scaling. The list includes games that not only generally work with Frame Generation, but also benefit greatly from it. This means that the list will not include any titles for which nobody would ever need Frame Generation at all, such as simple games like Quiz Show games or very old titles (with exceptions.)

The list will grow with time. I'm very open to suggestions of people who want me to test a particular game if I happen to own said game.


My specs: Nvidia Geforce RTX 5070, 11th Gen Intel Core i5-11600KF @ 4.90GHz, 32 GB RAM @ 3200Mhz, all games installed on M2 SSDs with plenty of space left.

Pro tip: go and take a look into the comments down below. People are eager to share their experiences and the comment section has turned out to become somewhat of a list itself. It's worth to take a look.
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Atomfall
Atomfall works very similar to SE5 and SE: Resistance, running in the Asura Engine, the same in-house engine Rebellion use for most of their titles. It's a very well-optimized title with beautiful landscapes but not so beautiful NPCs and animations. Typical Rebellion game.

Generally the game is not very demanding but the high resolution foliage and areas with lots of NPCs can be quite taxing, especially at 2K resolution. Rebellion have finally implemented an internal frame limiter, albeit with pre-determined caps.

A 60 FPS cap with Fixed Frame Generation worked really well on my PC. Like with Sniper Elite Adaptive Frame Generation also works but feels a lot more sluggish. Both types of Frame Generation have minor visual glitches on their UI elements. Generally though Frame Generation works well and is a good solution if you're looking to crank out more visual smoothness without lowering the settings that much.

Pro tip: Reflections and Water Details are the two most taxing graphical features of Atomfall, just as they were in SE5 and SE: Resistance. The FPS gains when lowering them are big but the overall visual downgrade is small. If you're gonna lower graphical settings start with those two. Shadows and Render Distance are also worth to look at.
Baldur's Gate 3
During my testing it worked best in DX11. Vulkan also worked but felt somewhat stuttery and not as smooth. The ingame FPS cap option allows for some very nice finetuning to find a stable frame rate.

The new G-Sync compatibility has been a game changer for this. It's much more smooth in DX11 now.
Call of Duty: Modern Warfare 2 (2009)
This one can be a bit clunky. MW2 has a native FPS cap of 90 and supports no ingame setting for Windowed Mode or Borderless Window mode. You gotta use Alt+Enter to force the game into a window. It can be a bit stubborn and might require multiple tries. In any case the Frame Generation works quite well, with a bit of tearing.

Call of Duty: Modern Warfare 3 (2011)
Works even better than MW2 since MW3 offers Borderless Fullscreen as a native option in the graphics settings.
Cyberpunk 2077
Frame Generation works very well. The ingame frame limiter makes it very convenient to test around and find a frame limit that your PC can always handle to provide stable frames in the end.
DayZ (Standalone)
Frame generation worked very well. DayZ has no ingame frame limiter so I had to quit the game to adjust my FPS cap in the Nvidia Control Panel. I initially capped it at 100 FPS but was surprised to see that the cost of Frame Generation gave me dips to just under 80 FPS, making the game feel somewhat sluggish and jittery. So I went with a cap of 75 FPS and that worked quite well.
Fallout 4
Tested in the most intense areas of the game. I suppose it would work just as well with Skyrim: Special Edition or Starfield. The lack of an internal frame limiter requires you to use an external tool such as Nvidia Control Panel to limit your frame rate.
Far Cry 3
Both types of Frame Generation work for Far Cry 3 without any big issues but Adaptive Frame Generation introduced quite noticeable input lag for me. Fixed Frame Generation feels smooth and snappy and is the type of Frame Generation I'd recommend for Far Cry 3. Unlike Far Cry 4 I wouldn't cap the frame rate here but your experience may vary.

Keep in mind that FC3 is generally not well optimized on PC and runs especially bad on modern machines. There is a general choppiness and very uneven frame pacing. Recently a new problem (at least I think it's a relatively recent issue) arised where people experience severe freezes with the game, sometimes lasting several seconds. Frame Generation won't help here so you need a whole set of additional fixes to get the game into a playable state. Through trial and error I found 2 separate fixes for my game that mostly got rid of the small hitches and stutters and eliminated the heavy freezes entirely. I published these fixes as a guide for Far Cry 3 so feel free to check them out and let me know if they helped you in any way.
Far Cry 3: Blood Dragon
Far Cry 3: Blood Dragon is technically identical to Far Cry 3 but for some strange reason there are less bugs and the optimization is much better. Frame Generation works but I really don't see much reason to even use it. For more details see what I wrote on Far Cry 3.
Far Cry 4
Far Cry 4 requires some tinkering for a smooth experience, mainly due to bad optimization. The game suffers from weird frame drops and hitching.

First of all go to Documents --> My Games and the Far Cry 4 folder. Go and find the "GamerProfile" file. Open it with a text editor of your choice and edit the following values to look like this:

GPUMaxBufferedFrames="1"

UseTrippleBuffering="1"

VSyncMode="0"

This turned the otherwise quite stuttery Far Cry 4 into a smooth ride for me. Frame Generation works relatively well with this game. There is an ingame option for Borderless Window mode but you need an external frame limiter. I capped my frame rate to 70, running the game at Ultra settings. It ultimately depends on your personal preferences and setup.

One thing I did notice with the Frame Generation in this game is that it suffers much more from ghosting artifacts than most other games on this list. It's not unbearable but definitely noticeable.
Hunt: Showdown
Personally I can't say that I really needed Frame Generation for this game, but it worked exactly as intended. I can imagine some people having performance issues with this game so I thought it'd be nice to include in this list.
The internal frame limiter has various presets for frame limits. I'd prefer a slider to be able to freely set a frame limit, but it's better than nothing.
Indiana Jones and the Great Circle
Frame generation works absolutely great for the new Indiana Jones game. Naturally for a newly released title it allows you to use Borderless Window mode. The seamless FPS slider allows you to set an FPS cap between anything from 0 to 1000.

The game looks stunning and is quite demanding but in a fair and reasonable manner. There are no random stutters (except for autosaving) and the frame rate remains quite steady, even on lower frame rates. Hence Frame Generation works really well for this game. The only minor issue is that certain weapons and the crosshair can flicker a bit when using Frame Generation. It's not super noticeably and I'd deem it a worthy trade-off for a hefty performance gain.
LEGO City Undercover
Like many other games LEGO City Undercover does not support high frame rates above 60 FPS but still supports high refresh rates. Both Fixed and Adaptive Frame Generation work really well for this game. There are still some small hitches and frame drops when driving around through the open world but since these little stutters also occur without Frame Generation they are to blame on the optimization of the game and not a side effect of using Frame Generation.
Sniper Elite 5
Frame Generation works well for SE5 but is quite taxing, probably due to the detailed and dense foliage on many maps. I had to cap the game to 60 FPS but that depends entirely on your system. Since the game annoyingly features no internal Frame Limiter you gotta use good old Nvidia Control Panel (or whatever the Intel and AMD folks have) to set up an FPS cap for the game.

Fixed Frame Generation worked really well with only slight visual glitches to the crosshair. Adaptive Frame Generation also works okay but has noticeably more visual artifacts and also slightly more input lag. Both methods are fine but personally I'd go for Fixed Frame Generation.
Sniper Elite: Resistance
Since this is essentially the exact same game as Sniper Elite 5 everything I explained about that game applies here as well.
Star Wars: Bounty Hunter
Considering that the remaster of Star Wars: Bounty Hunter already runs on every potato and can reach frame rates of up to 120 FPS it seems rather superfluous to even use Frame Generation with this game but it works flawlessly nonetheless. Luckily the game offers us to run in Windowed mode.
Warhammer: Vermintide 2
Tested in the DX11 mode. Using the internal FPS cap of 90 works well most of the time, although 60 was generally more stable. In the end it depends on personal prefence. I found the input lag at 60 FPS a bit too much and went for the 90 FPS cap, even with a bit unstable frametimes here and there.
Wolfenstein: The New Order
This is a tough one, as the game has some issues with changing the Fullscreen mode, at least for me. It nearly didn't make this list, because it's debatable how "well" it works.

Wolfenstein: The New Order has a native frame limit of 60 FPS. It also offers both Borderless Window mode and Windowed mode. The thing is, both of these don't really work as advertised on my PC. No matter what I set it to, the game stays in Fullscreen. Only when I use Alt + Enter I can force the game out of Fullscreen. This leads to the game either just showing a black screen or having black bars at the top and bottom of the screen.
It's annoying and looks weird, but apart from these issues the Frame Generation works as intended, upscaling the game to a nice and smooth 120 FPS. Use with caution and expect varying results.
YouTube, Browser Windows & VLC Media Player
You can use the Frame Generation pretty much without issue on a browser window to double the frame rate of a video. It works particularly nice with 60 FPS videos, turning them into super smooth 120 FPS videos. The difference is quite noticeable and as far as I'm concerned there are no downsides, apart from a bit of button fumbling when in Fullscreen Mode on YouTube. It works best when going into Fullscreen Mode and using the CTRL + ALT + S hotkey to toggle the Frame Generation. Weird behavior can occur when closing browser tabs, moving browser windows or pressing the Windows button. So make sure to use the hotkey.

Since the Frame Generation does work on browser windows in general, that means you can also use it for Flash Games and other browser games, easily enhancing their frame rate.

Apart from YouTube you can also apply the Frame Generation to VLC Media Player in the exact same manner. I suppose it'll probably work with pretty much any kind of media player.
76 kommentarer
BENNI.RoR  [skapare] 16 jun @ 7:25 
Could it be that you accidentally messed something up in the settings? In all the games I tested the performance cost was like 10 frames at most.
In Tha Face 16 jun @ 2:56 
far cry 6 base frame rate of 110 drops down to 30 with LSFG 3.1 single gpu
Ryadin 1 jun @ 15:39 
Elden ring: Nightreign works well with it
BENNI.RoR  [skapare] 19 maj @ 3:57 
@brooksy I only add games to this guide that I have personally tested. I do not own Monster Hunter World.
brooksy 18 maj @ 23:53 
add monster hunter world
rapid_rodrigo 12 maj @ 14:26 
Sonic Frontiers, Sonic & Sega All-Stars Racing Transformed, Team Sonic Racing, NieR: Automata, all games with in-engine lock at 60 fps, works very well em my RTX 3060ti and I5 10400 x2 and x3 mode at 1440p
idanofgaming 22 mar @ 9:17 
and incendiary sandstorm :)
chickend12347 22 mar @ 8:23 
BeamNG.drive
nullpo 19 mar @ 1:35 
Works with humankind, dynasty warrior origins, delta force
Realm Imp 14 mar @ 22:00 
works well with ARMA 3.