Hades II

Hades II

134 ratings
Overpowered Builds You Should Try
By MUD >SERVIÇOS PC ONLINE<
This article will highlight at least one build for each of the five Nocturnal Arms that are (thus far) available to players in the game's current build. Excluding Hermes and Artemis, the player can also only encounter a maximum of four Olympians each time most runs, which is accounted for in this list.

NOTE - If a certain Boon is listed as 'Any', it means that the Boon of any of the four Olympians listed alongside the weapon can work as part of the build.

This article will be going over some of the most powerful combinations players have found thus far, listing various builds found, and explaining what makes them so strong.
4
2
   
Award
Favorite
Favorited
Unfavorite
Descura, The Witch's Staff
Olympians: Demeter, Hephaestus, Aphrodite, Zeus/Hestia












  • Attack: Ice Strike (Demeter)
  • Special: Volcanic Flourish (Hephaestus)
  • Cast: Rapture Ring (Aphrodite) or Arctic Ring (Demeter)
  • Dash: Any
  • Magick Restoration: Any
  • Additional Boons: Room Temperature (Demeter/Hephaestus), Glowing Coal (Hestia)/Lightning Lance (Zeus), Static Shock (Zeus)

As the first weapon available to the daughter of Hades, Descura sets the bar fairly high for the rest of the Nocturnal Arms, providing quick, reliable, and far-reaching DPS that can handle foes up close just as well as it can at range. This particular build highlights Descura's versatile nature through a choice of either close or long-ranged attacks combined with a Cast that will keep enemies bunched together.

This build is all about grouping nearby enemies together using Melinoë's Cast, then freezing them all at once using a Boon from Demeter - either Ice Strike or Arctic Ring works nicely here. After that, a Volcanic Flourish courtesy of Hephaestus is lobbed at the now bunched-up frozen statues to deal a massive burst of damage between them - and (if the powerful Duo Boon Room Temperature has been obtained) immediately reset the timer on her freeze effects. Rinse, repeat, and enemies will shatter like glass.

The biggest highlight of this build is its incredible flexibility, as it is as much at full strength up close as it is from a safe distance away. Additionally, there is no pressing need for Magick in any of this build, save for perhaps use in Omega Attacks, which frees up the Magick Bar to be used on Boons that Prime powerful effects (such as Aphrodite's Secret Crush). Lastly, the fourth Olympian needed to complete this build can be either Zeus or Hestia, provided the player obtains either the Glowing Coal or Lightning Lance Boon. With either, the player can now fire off their Casts from a distance, enabling them to safely group enemies without risking melee damage.

  • Pros: Fairly high damage and flexible playstyle; excellent for dealing with massive hordes of enemies; trapping melee-focused monsters from afar with Cast and freeze effect reduces risk of taking damage

  • Cons: Bosses and other enemies unaffected by freeze condition can still attack; Volcanic Strike's lengthy cooldown leaves potential gaps for non-frozen enemies to exploit

Lim And Oros, The Sister Blades
Olympians: Zeus, Hestia, Apollo, Aphrodite








  • Attack: Heaven Strike (Zeus) or Flutter Strike (Aphrodite)
  • Special: Flame Flourish (Hestia) or Flutter Flourish (Aphrodite)
  • Cast: Any
  • Dash: Soot Sprint (Hestia)
  • Magick Restoration: Lucid Gain (Apollo), Hearth Gain (Hestia), or Glamour Gain (Aphrodite)
  • Additional Boons: Super Nova (Apollo), Static Shock (Zeus), Glorious Disaster (Apollo/Zeus)

For the most part, Lim and Oros are a close-range multi-attack duo that rack up damage through a continuous barrage of Attacks and Specials. This build capitalizes on the weapon's rapid-fire offense by pairing it with Boons only made stronger the more times they hit their target.

Key to this build's success is the frequent use of the weapon's Special, which when fired off at point-blank range can deal massive burst damage to single targets. Combined with the effects of Hestia's Flame Flourish or Aphrodite's Flutter Flourish, Melinoë can Dash towards enemies and riddle them with holes.

Though this build has high risk due to its melee nature and isn't the best at dealing with large hordes of enemies, it also has plenty of tools that let it mitigate at least some of those risks. Soot Sprint can gobble up nearby projectiles as Melinoë closes the distance between herself and her target, and well-timed execution of Lim and Oros's Omega Attack can let players dodge attacks altogether by teleporting behind the enemy.

  • Pros: Very high single-target damage, with plenty of tools to help evade attacks

  • Cons: Not great at crowd control; evading attacks from enemies can prove tricky with incorrect timing
Ygnium, The Umbral Flames
Olympians: Poseidon, Hephaestus, Zeus, Aphrodite









  • Attack: Wave Strike (Poseidon)
  • Special: Volcano Flourish (Hephaestus) or Flutter Flourish (Aphrodite)
  • Cast: Geyser Wave (Poseidon) or Rapture Ring (Aphrodite)
  • Dash: Any
  • Magick Restoration: Spirit Bubble (Poseidon) or Fixed Gain (Hephaestus)
  • Additional Boons: Static Shock (Zeus), Lightning Lance (Zeus), Secret Crush (Aphrodite),
  • Uncanny Fortitude (Hephaestus), Seismic Hammer (Hephaestus/Poseidon), Master Conductor (Hephaestus/Zeus)


Ygnium is a tricky weapon to master, shining exceptionally well as a ranged attacker with the downside of being perhaps the most Magick-dependent weapon in the game thus far. This next build can reliably shred enemies from a safe distance without ever needing to get too close.

To make the best use of this build, players will need to accumulate a lot of Magick over the course of a single run - Uncanny Fortitude is strongly recommended here for this reason, as it will shore up overall defense with a weapon that can prove difficult to dodge with. The reward, however, is well worth it: An ongoing Omega Attack that whacks foes away with the force of a heavy machine gun. Poseidon's Wave Strike is the star of the show here - though it may seem counter-intuitive to add water to fire, it grants Ygnium a power boost that scales comparatively well to the weapons's low base attack and keeps the enemy far away thanks to its knockback effect. Furthermore, Volcano or Flutter Flourish rip through anyone who gets too close, and Lightning Lance lets players sling a Cast at range, either grouping enemies together using Rapture Ring or unleashing a burst of damage with Geyser Ring.

  • Pros: High, continuous ranged damage with added survivability thanks to Uncanny Fortitude

  • Cons: Heavy Magick investment; comparatively lackluster close-range options and defense; enemies immune to knockback effects can still advance on Melinoë fairly easily
Zorephet, The Moonstone Axe
Olympians: Aphrodite, Apollo, Hephaestus/Zeus, Demeter


  • Attack: Flutter Strike (Aphrodite)
  • Special: Any
  • Cast: Solar Ring (Apollo), Arctic Ring (Demeter), or Rapture Ring (Aphrodite)
  • Dash: Smithy Sprint (Hephaestus)
  • Magick Restoration: Glamour Gain (Aphrodite), Fixed Gain (Hephaestus), or Lucid Gain (Apollo)
  • Additional Boons: Super Nova (Apollo), Secret Crush (Aphrodite), Weed Killer (Demeter), Static Shock (Zeus), Master Conductor (Zeus/Hephaestus), Uncanny Fortitude (Hephaestus)

Much like the Silver Blades, Zorephet excels at close-quarters combat. The weapon may have a relatively slow attack speed, but its massive damage numbers and wide reach make it perfect for carving through encounters with brutal force. This build can be adjusted to accommodate players' personal preferences, whether they wish to slowly hack away at opponents or simply plow through them.

Flutter Strike is the main draw for this build, as its massive damage boost will make every Attack land like a freight train. One of this build's most powerful tools is its Omega Attack - a lethal spin attack that racks up damage fast at the cost of Magick. Boons like Static Shock, Secret Crush, and Weed Killer can make this attack's power positively skyrocket, though implementing these tools will require hefty investment in Magick upgrades in order to work (in which case picking up Uncanny Fortitude is an excellent idea).

  • Pros: Absurdly high damage against both single targets and multiple enemies

  • Cons: Slow attack speed; requires decent investment in Magick; close-quarters combat increases the likelihood of getting hit
Revaal, The Argent Skull
Olympians: Apollo, Hephaestus, Demeter, Hestia











  • Attack: Nova Strike (Apollo) or Volcanic Strike (Hephaestus)
  • Special: Frost Flourish (Demeter)
  • Cast: Geyser Ring (Poseidon) or Arctic Ring (Demeter)
  • Dash: Soot Sprint (Hestia)
  • Magick Restoration: Hearth Gain (Hestia)
  • Additional Boons: Weed Killer (Demeter), Room Temperature (Demeter/Hephaestus)


Revaal offers perhaps the most unique playstyle of all Nocturnal Arms thus far, having Melinoë fire off a limited number of spectral skulls at range before needing to retrieve them in close quarters. This build makes the most of each strike and retrieval, letting players dish out great damage whilst minimizing risk to themselves. Apollo Boons can greatly improve the Argent Skull's area of effect, while the cooldown intrinsic to Hephaestus's Boons can synergize well with the weapon's relatively slow attack speed. Melinoë only gets three skulls at a time before needing to reload, so each and every strike really needs to count.

As for ammo retrieval, there are ways to make it far less painless, chief among them making the best use of the weapon's Special - a forward lunge that deals great damage when charged, albeit at the cost of Magick. Pairing Frost Flourish and Soot Sprint works wonders here, letting players freeze nearby enemies at them while incinerating wayward projectiles shot from afar. Mixing in a Cast here and there isn't a bad idea either, as it will immobilize enemies and/or knock them away (granted Geyser Ring was picked up at some point along the way).

  • Pros: High area-of-effect damage; extra padding makes retrieving skulls relatively safer

  • Cons: Juggling Hephaestus cooldowns can prove tricky; Magick restoration needed to continuously use Omega Moves and Casts
HELP THE GUIDE ! LEAVING THE LIKE AND A PRIZE IF YOU CAN " THANK YOU ! " SHARE IT!
6 Comments
SãoJorge 7 Apr @ 5:14pm 
Awesome guide! Any builds for the last weapon released?
Ergotth 15 Jan @ 7:50pm 
For me, the best way to use Zorephet was with aspect of Charon and Lucid Gain, you essentialy gain infinite uses of the Omega Special as Lucid gain will ALWAYS restore more Magick than used.
egg addict 30 Nov, 2024 @ 4:29pm 
I feel like the aspect of moros flames are insanely easy to use, with the big risk being that you NEED to get close to use it. just pop your omega special and hold omega attack. insane damage. best one I've used so far has been with scorch, since it i think it applies twice per hit (once on the initial hit, second for the explosion), and if you get some scorch damage rate upgrades you can easily output crazy damage. my easiest cronos and Prometheus fights so far. because the explosions are aoe, it also excels at crowd control. I don't see anyone talking about how good it is.
Sniter 21 Oct, 2024 @ 2:03pm 
Zorephet, The Moonstone Axe is also amazing with Attack: Demeter and Freeze time increase, add some type of armor destruction/%damage and attack speed and you've got a win.
MUD >SERVIÇOS PC ONLINE<  [author] 16 Aug, 2024 @ 7:25am 
:zagmad:
Beelzebub of the Flies 15 Aug, 2024 @ 1:30pm 
I've found that the Eos variant on the flames weapon is kinda op with basically anything. works best with multiple "status" effects like blitz and burn